University of Texas at Dallas
Abstract:Generating discharge summaries is a crucial yet time-consuming task in clinical practice, essential for conveying pertinent patient information and facilitating continuity of care. Recent advancements in large language models (LLMs) have significantly enhanced their capability in understanding and summarizing complex medical texts. This research aims to explore how LLMs can alleviate the burden of manual summarization, streamline workflow efficiencies, and support informed decision-making in healthcare settings. Clinical notes from a cohort of 1,099 lung cancer patients were utilized, with a subset of 50 patients for testing purposes, and 102 patients used for model fine-tuning. This study evaluates the performance of multiple LLMs, including GPT-3.5, GPT-4, GPT-4o, and LLaMA 3 8b, in generating discharge summaries. Evaluation metrics included token-level analysis (BLEU, ROUGE-1, ROUGE-2, ROUGE-L) and semantic similarity scores between model-generated summaries and physician-written gold standards. LLaMA 3 8b was further tested on clinical notes of varying lengths to examine the stability of its performance. The study found notable variations in summarization capabilities among LLMs. GPT-4o and fine-tuned LLaMA 3 demonstrated superior token-level evaluation metrics, while LLaMA 3 consistently produced concise summaries across different input lengths. Semantic similarity scores indicated GPT-4o and LLaMA 3 as leading models in capturing clinical relevance. This study contributes insights into the efficacy of LLMs for generating discharge summaries, highlighting LLaMA 3's robust performance in maintaining clarity and relevance across varying clinical contexts. These findings underscore the potential of automated summarization tools to enhance documentation precision and efficiency, ultimately improving patient care and operational capability in healthcare settings.
Abstract:Online education platforms have significantly transformed the dissemination of educational resources by providing a dynamic and digital infrastructure. With the further enhancement of this transformation, the advent of Large Language Models (LLMs) has elevated the intelligence levels of these platforms. However, current academic benchmarks provide limited guidance for real-world industry scenarios. This limitation arises because educational applications require more than mere test question responses. To bridge this gap, we introduce CJEval, a benchmark based on Chinese Junior High School Exam Evaluations. CJEval consists of 26,136 samples across four application-level educational tasks covering ten subjects. These samples include not only questions and answers but also detailed annotations such as question types, difficulty levels, knowledge concepts, and answer explanations. By utilizing this benchmark, we assessed LLMs' potential applications and conducted a comprehensive analysis of their performance by fine-tuning on various educational tasks. Extensive experiments and discussions have highlighted the opportunities and challenges of applying LLMs in the field of education.
Abstract:Precise perception of articulated objects is vital for empowering service robots. Recent studies mainly focus on point cloud, a single-modal approach, often neglecting vital texture and lighting details and assuming ideal conditions like optimal viewpoints, unrepresentative of real-world scenarios. To address these limitations, we introduce MARS, a novel framework for articulated object characterization. It features a multi-modal fusion module utilizing multi-scale RGB features to enhance point cloud features, coupled with reinforcement learning-based active sensing for autonomous optimization of observation viewpoints. In experiments conducted with various articulated object instances from the PartNet-Mobility dataset, our method outperformed current state-of-the-art methods in joint parameter estimation accuracy. Additionally, through active sensing, MARS further reduces errors, demonstrating enhanced efficiency in handling suboptimal viewpoints. Furthermore, our method effectively generalizes to real-world articulated objects, enhancing robot interactions. Code is available at https://github.com/robhlzeng/MARS.
Abstract:In the field of 2D image generation modeling and representation learning, Masked Generative Encoder (MAGE) has demonstrated the synergistic potential between generative modeling and representation learning. Inspired by this, we propose Point-MAGE to extend this concept to point cloud data. Specifically, this framework first utilizes a Vector Quantized Variational Autoencoder (VQVAE) to reconstruct a neural field representation of 3D shapes, thereby learning discrete semantic features of point patches. Subsequently, by combining the masking model with variable masking ratios, we achieve synchronous training for both generation and representation learning. Furthermore, our framework seamlessly integrates with existing point cloud self-supervised learning (SSL) models, thereby enhancing their performance. We extensively evaluate the representation learning and generation capabilities of Point-MAGE. In shape classification tasks, Point-MAGE achieved an accuracy of 94.2% on the ModelNet40 dataset and 92.9% (+1.3%) on the ScanObjectNN dataset. Additionally, it achieved new state-of-the-art performance in few-shot learning and part segmentation tasks. Experimental results also confirmed that Point-MAGE can generate detailed and high-quality 3D shapes in both unconditional and conditional settings.
Abstract:Gaussian Splatting (GS) has significantly elevated scene reconstruction efficiency and novel view synthesis (NVS) accuracy compared to Neural Radiance Fields (NeRF), particularly for dynamic scenes. However, current 4D NVS methods, whether based on GS or NeRF, primarily rely on camera parameters provided by COLMAP and even utilize sparse point clouds generated by COLMAP for initialization, which lack accuracy as well are time-consuming. This sometimes results in poor dynamic scene representation, especially in scenes with large object movements, or extreme camera conditions e.g. small translations combined with large rotations. Some studies simultaneously optimize the estimation of camera parameters and scenes, supervised by additional information like depth, optical flow, etc. obtained from off-the-shelf models. Using this unverified information as ground truth can reduce robustness and accuracy, which does frequently occur for long monocular videos (with e.g. > hundreds of frames). We propose a novel approach that learns a high-fidelity 4D GS scene representation with self-calibration of camera parameters. It includes the extraction of 2D point features that robustly represent 3D structure, and their use for subsequent joint optimization of camera parameters and 3D structure towards overall 4D scene optimization. We demonstrate the accuracy and time efficiency of our method through extensive quantitative and qualitative experimental results on several standard benchmarks. The results show significant improvements over state-of-the-art methods for 4D novel view synthesis. The source code will be released soon at https://github.com/fangli333/SC-4DGS.
Abstract:With the success of 2D and 3D visual generative models, there is growing interest in generating 4D content. Existing methods primarily rely on text prompts to produce 4D content, but they often fall short of accurately defining complex or rare motions. To address this limitation, we propose MagicPose4D, a novel framework for refined control over both appearance and motion in 4D generation. Unlike traditional methods, MagicPose4D accepts monocular videos as motion prompts, enabling precise and customizable motion generation. MagicPose4D comprises two key modules: i) Dual-Phase 4D Reconstruction Module} which operates in two phases. The first phase focuses on capturing the model's shape using accurate 2D supervision and less accurate but geometrically informative 3D pseudo-supervision without imposing skeleton constraints. The second phase refines the model using more accurate pseudo-3D supervision, obtained in the first phase and introduces kinematic chain-based skeleton constraints to ensure physical plausibility. Additionally, we propose a Global-local Chamfer loss that aligns the overall distribution of predicted mesh vertices with the supervision while maintaining part-level alignment without extra annotations. ii) Cross-category Motion Transfer Module} leverages the predictions from the 4D reconstruction module and uses a kinematic-chain-based skeleton to achieve cross-category motion transfer. It ensures smooth transitions between frames through dynamic rigidity, facilitating robust generalization without additional training. Through extensive experiments, we demonstrate that MagicPose4D significantly improves the accuracy and consistency of 4D content generation, outperforming existing methods in various benchmarks.
Abstract:Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational resources and training time, and require additional human annotations such as predefined parametric models, camera poses, and key points, limiting their generalizability. We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations. To address the current inadequacies in 3D reconstruction from monocular video benchmarks, we collected the PlanetZoo dataset. Our experimental evaluations on standard benchmarks and the PlanetZoo dataset affirm that S3O provides more accurate 3D reconstruction, and plausible skeletons, and reduces the training time by approximately 60% compared to the state-of-the-art, thus advancing the state of the art in dynamic object reconstruction.
Abstract:Deep denoisers have shown excellent performance in solving inverse problems in signal and image processing. In order to guarantee the convergence, the denoiser needs to satisfy some Lipschitz conditions like non-expansiveness. However, enforcing such constraints inevitably compromises recovery performance. This paper introduces a novel training strategy that enforces a weaker constraint on the deep denoiser called pseudo-contractiveness. By studying the spectrum of the Jacobian matrix, relationships between different denoiser assumptions are revealed. Effective algorithms based on gradient descent and Ishikawa process are derived, and further assumptions of strict pseudo-contractiveness yield efficient algorithms using half-quadratic splitting and forward-backward splitting. The proposed algorithms theoretically converge strongly to a fixed point. A training strategy based on holomorphic transformation and functional calculi is proposed to enforce the pseudo-contractive denoiser assumption. Extensive experiments demonstrate superior performance of the pseudo-contractive denoiser compared to related denoisers. The proposed methods are competitive in terms of visual effects and quantitative values.
Abstract:Distracted driver activity recognition plays a critical role in risk aversion-particularly beneficial in intelligent transportation systems. However, most existing methods make use of only the video from a single view and the difficulty-inconsistent issue is neglected. Different from them, in this work, we propose a novel MultI-camera Feature Integration (MIFI) approach for 3D distracted driver activity recognition by jointly modeling the data from different camera views and explicitly re-weighting examples based on their degree of difficulty. Our contributions are two-fold: (1) We propose a simple but effective multi-camera feature integration framework and provide three types of feature fusion techniques. (2) To address the difficulty-inconsistent problem in distracted driver activity recognition, a periodic learning method, named example re-weighting that can jointly learn the easy and hard samples, is presented. The experimental results on the 3MDAD dataset demonstrate that the proposed MIFI can consistently boost performance compared to single-view models.
Abstract:3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) \textcolor{black}{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.