refer to the report for detailed contributions
Abstract:Remote sensing segmentation in real deployment is inherently continual: new semantic categories emerge, and acquisition conditions shift across seasons, cities, and sensors. Despite recent progress, many incremental approaches still treat training steps as isolated updates, which leaves representation drift and forgetting insufficiently controlled. We present ProtoFlow, a time-aware prototype dynamics framework that models class prototypes as trajectories and learns their evolution with an explicit temporal vector field. By jointly enforcing low-curvature motion and inter-class separation, ProtoFlow stabilizes prototype geometry throughout incremental learning. Experiments on standard class- and domain-incremental remote sensing benchmarks show consistent gains over strong baselines, including up to 1.5-2.0 points improvement in mIoUall, together with reduced forgetting. These results suggest that explicitly modeling temporal prototype evolution is a practical and interpretable strategy for robust continual remote sensing segmentation.
Abstract:Open-vocabulary Object Detection (OVOD) enables models to recognize objects beyond predefined categories, but existing approaches remain limited in practical deployment. On the one hand, multimodal designs often incur substantial computational overhead due to their reliance on text encoders at inference time. On the other hand, tightly coupled training objectives introduce a trade-off between closed-set detection accuracy and open-world generalization. Thus, we propose Decoupled Cognition DETR (DeCo-DETR), a vision-centric framework that addresses these challenges through a unified decoupling paradigm. Instead of depending on online text encoding, DeCo-DETR constructs a hierarchical semantic prototype space from region-level descriptions generated by pre-trained LVLMs and aligned via CLIP, enabling efficient and reusable semantic representation. Building upon this representation, the framework further disentangles semantic reasoning from localization through a decoupled training strategy, which separates alignment and detection into parallel optimization streams. Extensive experiments on standard OVOD benchmarks demonstrate that DeCo-DETR achieves competitive zero-shot detection performance while significantly improving inference efficiency. These results highlight the effectiveness of decoupling semantic cognition from detection, offering a practical direction for scalable OVOD systems.
Abstract:Unified models (UMs) hold promise for their ability to understand and generate content across heterogeneous modalities. Compared to merely generating visual content, the use of UMs for interleaved cross-modal reasoning is more promising and valuable, e.g., for solving understanding problems that require dense visual thinking, improving visual generation through self-reflection, or modeling visual dynamics of the physical world guided by stepwise action interventions. However, existing UMs necessitate pixel decoding as a bridge due to their disjoint visual representations for understanding and generation, which is both ineffective and inefficient. In this paper, we introduce LatentUM, a novel unified model that represents all modalities within a shared semantic latent space, eliminating the need for pixel-space mediation between visual understanding and generation. This design naturally enables flexible interleaved cross-modal reasoning and generation. Beyond improved computational efficiency, the shared representation substantially alleviates codec bias and strengthens cross-modal alignment, allowing LatentUM to achieve state-of-the-art performance on the Visual Spatial Planning benchmark, push the limits of visual generation through self-reflection, and support world modeling by predicting future visual states within the shared semantic latent space.
Abstract:The paradigm of scaling Large Language Models (LLMs) in both parameter size and test time has pushed the boundaries of AI capabilities, but at the cost of making the traditional generative evaluation paradigm prohibitively expensive, therefore making the latency of LLM's in-training downstream performance evaluation unbearable. However, simple metrics like training loss (perplexity) are not always correlated with downstream performance, as sometimes their trends diverge from the actual task outcomes. This dilemma calls for a method that is computationally efficient and sufficiently accurate in measuring model capabilities. To address this challenge, we introduce a new in-training evaluation paradigm that uses a lightweight probe for monitoring downstream performance. The probes take the internal representations of LLM checkpoints (during training) as input and directly predict the checkpoint's performance on downstream tasks measured by success probability (i.e., pass@1). We design several probe architectures, validating their effectiveness using the OLMo3-7B's checkpoints across a diverse set of downstream tasks. The probes can accurately predict a checkpoint's performance (with avg. AUROC$>$0.75), have decent generalizability across checkpoints (earlier predicts later), and reduce the computation latency from $\sim$1 hr (using conventional generative evaluation method) to $\sim$3 min. In sum, this work presents a practical and scalable in-training downstream evaluation paradigm, enabling a more agile, informed, and efficient LLM development process.
Abstract:We present ReinDriveGen, a framework that enables full controllability over dynamic driving scenes, allowing users to freely edit actor trajectories to simulate safety-critical corner cases such as front-vehicle collisions, drifting cars, vehicles spinning out of control, pedestrians jaywalking, and cyclists cutting across lanes. Our approach constructs a dynamic 3D point cloud scene from multi-frame LiDAR data, introduces a vehicle completion module to reconstruct full 360° geometry from partial observations, and renders the edited scene into 2D condition images that guide a video diffusion model to synthesize realistic driving videos. Since such edited scenarios inevitably fall outside the training distribution, we further propose an RL-based post-training strategy with a pairwise preference model and a pairwise reward mechanism, enabling robust quality improvement under out-of-distribution conditions without ground-truth supervision. Extensive experiments demonstrate that ReinDriveGen outperforms existing approaches on edited driving scenarios and achieves state-of-the-art results on novel ego viewpoint synthesis.
Abstract:AutoModel is an agent based architecture for the full lifecycle of industrial recommender systems. Instead of a fixed recall and ranking pipeline, AutoModel organizes recommendation as a set of interacting evolution agents with long term memory and self improvement capability. We instantiate three core agents along the axes of models, features, and resources: AutoTrain for model design and training, AutoFeature for data analysis and feature evolution, and AutoPerf for performance, deployment, and online experimentation. A shared coordination and knowledge layer connects these agents and records decisions, configurations, and outcomes. Through a case study of a module called paper autotrain, we show how AutoTrain automates paper driven model reproduction by closing the loop from method parsing to code generation, large scale training, and offline comparison, reducing manual effort for method transfer. AutoModel enables locally automated yet globally aligned evolution of large scale recommender systems and can be generalized to other AI systems such as search and advertising.
Abstract:Large-scale industrial recommenders typically use a fixed multi-stage pipeline (recall, ranking, re-ranking) and have progressed from collaborative filtering to deep and large pre-trained models. However, both multi-stage and so-called One Model designs remain essentially static: models are black boxes, and system improvement relies on manual hypotheses and engineering, which is hard to scale under heterogeneous data and multi-objective business constraints. We propose an Agentic Recommender System (AgenticRS) that reorganizes key modules as agents. Modules are promoted to agents only when they form a functionally closed loop, can be independently evaluated, and possess an evolvable decision space. For model agents, we outline two self-evolution mechanisms: reinforcement learning style optimization in well-defined action spaces, and large language model based generation and selection of new architectures and training schemes in open-ended design spaces. We further distinguish individual evolution of single agents from compositional evolution over how multiple agents are selected and connected, and use a layered inner and outer reward design to couple local optimization with global objectives. This provides a concise blueprint for turning static pipelines into self-evolving agentic recommender systems.
Abstract:Large language models (LLMs) deliver impressive capabilities but incur substantial inference latency and cost, which hinders their deployment in latency-sensitive and resource-constrained scenarios. Cloud-edge-device collaborative inference has emerged as a promising paradigm by dynamically routing queries to models of different capacities across tiers. In this paper, we propose ConsRoute, a lightweight, semantic-aware, and adaptive routing framework that significantly improves inference efficiency while minimizing impact on response quality. Unlike prior routing methods that rely on predicting coarse-grained output quality gaps, ConsRoute leverages a reranker to directly assess the semantic consistency between responses generated by models at different tiers, yielding fine-grained soft supervision signals for routing. To minimize device-side overhead, ConsRoute reuses hidden states from the LLM prefilling stage as compact query representations, avoiding additional encoders or inference passes. Furthermore, these representations are clustered, and Bayesian optimization is employed to learn cluster-specific routing thresholds that dynamically balance quality, latency, and cost under heterogeneous query distributions. Extensive experiments demonstrate that ConsRoute achieves near-cloud performance (>=95%) while reducing end-to-end latency and inference cost by nearly 40%, consistently outperforming existing routing baselines in both response quality and system efficiency.
Abstract:Multi-turn LLM agents are increasingly important for solving complex, interactive tasks, and reinforcement learning (RL) is a key ingredient for improving their long-horizon behavior. However, RL training requires generating large numbers of sandboxed rollout trajectories, and existing infrastructures often couple rollout orchestration with the training loop, making systems hard to migrate and maintain. Under the rollout-as-a-service philosophy, we present ProRL Agent , a scalable infrastructure that serves the full agentic rollout lifecycle through an API service. ProRL Agent also provides standardized and extensible sandbox environments that support diverse agentic tasks in rootless HPC settings. We validate ProRL Agent through RL training on software engineering, math, STEM, and coding tasks. ProRL Agent is open-sourced and integrated as part of NVIDIA NeMo Gym.
Abstract:Large language models are increasingly deployed as autonomous agents that must plan, act, and recover from mistakes through long-horizon interaction with environments that provide rich feedback. However, prevailing outcome-driven post-training methods (e.g., RL with verifiable rewards) primarily optimize final success signals, leaving rich environment feedback underutilized. Consequently, they often lead to distribution sharpening: the policy becomes better at reproducing a narrow set of already-successful behaviors, while failing to improve the feedback-grounded agency needed to expand problem-solving capacity (e.g., Pass@k) in long-horizon settings. To address this, we propose LEAFE (Learning Feedback-Grounded Agency from Reflective Experience), a framework that internalizes recovery agency from reflective experience. Specifically, during exploration, the agent summarizes environment feedback into actionable experience, backtracks to earlier decision points, and explores alternative branches with revised actions. We then distill these experience-guided corrections into the model through supervised fine-tuning, enabling the policy to recover more effectively in future interactions. Across a diverse set of interactive coding and agentic tasks under fixed interaction budgets, LEAFE consistently improves Pass@1 over the base model and achieves higher Pass@k than outcome-driven baselines (GRPO) and experience-based methods such as Early Experience, with gains of up to 14% on Pass@128.