Abstract:This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language-Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., "moving forward 75cm"), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments. We show more results at https://navila-bot.github.io/
Abstract:`In-the-wild' mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill -- a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner -- an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.
Abstract:The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
Abstract:Instruction-finetuned code language models (LMs) have shown promise in various programming tasks. They are trained, using a language modeling objective, on natural language instructions and gold code snippet pairs. Recent evidence suggests that these models, never exposed to incorrect solutions during training, often struggle to distinguish between correct and incorrect solutions. This observation raises our inquiry: Can preference learning, which trains models to prefer correct solutions over incorrect ones, help push the boundaries of code LMs even further? We propose PLUM, a novel \textbf{p}reference \textbf{l}earning framework a\textbf{u}gmented with test cases tailored for code L\textbf{M}s.PLUM aims to investigate the key success factors and potential benefits of preference learning in code LMs, which remain elusive despite its success in aligning LMs with human values. PLUM consists of three stages: (1) Generating test cases for natural language instructions, (2) sampling candidate solutions from the policy and evaluating them against the test cases to create a preference dataset, which is then used to (3) train the policy with a preference learning algorithm. Experiments demonstrate that PLUM substantially improves the performance of existing code LMs on established code generation benchmarks such as HumanEval (+) and MBPP (+), even for the state-of-the-art open-source language model CodeQwen-1.5-7B-Chat. PLUM complements the supervised fine-tuning (SFT) stage, demonstrating synergistic effects.
Abstract:We present FIND, a generalized interface for aligning foundation models' embeddings. As shown in teaser figure, a lightweight transformer interface without tuning any foundation model weights is enough for a unified image (segmentation) and dataset-level (retrieval) understanding. The proposed interface has the following favorable attributes: (1) Generalizable. It applies to various tasks spanning retrieval, segmentation, \textit{etc.}, under the same architecture and weights. (2) Prototypable. Different tasks are able to be implemented through prototyping attention masks and embedding types. (3) Extendable. The proposed interface is adaptive to new tasks, and new models. (4) Interleavable. With the benefit of multi-task multi-modal training, the proposed interface creates an interleaved shared embedding space. In light of the interleaved embedding space, we introduce the FIND-Bench, which introduces new training and evaluation annotations to the COCO dataset for interleave segmentation and retrieval. Our approach achieves state-of-the-art performance on FIND-Bench and competitive performance on standard retrieval and segmentation settings. The training, evaluation, and demo code as well as the dataset have been released at https://github.com/UX-Decoder/FIND.
Abstract:With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .
Abstract:In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.
Abstract:LLaVA-Plus is a general-purpose multimodal assistant that expands the capabilities of large multimodal models. It maintains a skill repository of pre-trained vision and vision-language models and can activate relevant tools based on users' inputs to fulfill real-world tasks. LLaVA-Plus is trained on multimodal instruction-following data to acquire the ability to use tools, covering visual understanding, generation, external knowledge retrieval, and compositions. Empirical results show that LLaVA-Plus outperforms LLaVA in existing capabilities and exhibits new ones. It is distinct in that the image query is directly grounded and actively engaged throughout the entire human-AI interaction sessions, significantly improving tool use performance and enabling new scenarios.
Abstract:We present Set-of-Mark (SoM), a new visual prompting method, to unleash the visual grounding abilities of large multimodal models (LMMs), such as GPT-4V. As illustrated in Fig. 1 (right), we employ off-the-shelf interactive segmentation models, such as SAM, to partition an image into regions at different levels of granularity, and overlay these regions with a set of marks e.g., alphanumerics, masks, boxes. Using the marked image as input, GPT-4V can answer the questions that require visual grounding. We perform a comprehensive empirical study to validate the effectiveness of SoM on a wide range of fine-grained vision and multimodal tasks. For example, our experiments show that GPT-4V with SoM outperforms the state-of-the-art fully-finetuned referring segmentation model on RefCOCOg in a zero-shot setting.
Abstract:In this paper, we introduce Semantic-SAM, a universal image segmentation model to enable segment and recognize anything at any desired granularity. Our model offers two key advantages: semantic-awareness and granularity-abundance. To achieve semantic-awareness, we consolidate multiple datasets across three granularities and introduce decoupled classification for objects and parts. This allows our model to capture rich semantic information. For the multi-granularity capability, we propose a multi-choice learning scheme during training, enabling each click to generate masks at multiple levels that correspond to multiple ground-truth masks. Notably, this work represents the first attempt to jointly train a model on SA-1B, generic, and part segmentation datasets. Experimental results and visualizations demonstrate that our model successfully achieves semantic-awareness and granularity-abundance. Furthermore, combining SA-1B training with other segmentation tasks, such as panoptic and part segmentation, leads to performance improvements. We will provide code and a demo for further exploration and evaluation.