Abstract:This paper enables real-world humanoid robots to maintain stability while performing expressive motions like humans do. We propose ExBody2, a generalized whole-body tracking framework that can take any reference motion inputs and control the humanoid to mimic the motion. The model is trained in simulation with Reinforcement Learning and then transferred to the real world. It decouples keypoint tracking with velocity control, and effectively leverages a privileged teacher policy to distill precise mimic skills into the target student policy, which enables high-fidelity replication of dynamic movements such as running, crouching, dancing, and other challenging motions. We present a comprehensive qualitative and quantitative analysis of crucial design factors in the paper. We conduct our experiments on two humanoid platforms and demonstrate the superiority of our approach against state-of-the-arts, providing practical guidelines to pursue the extreme of whole-body control for humanoid robots.
Abstract:`In-the-wild' mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill -- a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner -- an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.