Abstract:Foundation Vision Language Models (VLMs) exhibit strong capabilities in multi-modal representation learning, comprehension, and reasoning. By injecting action components into the VLMs, Vision-Language-Action Models (VLAs) can be naturally formed and also show promising performance. Existing work has demonstrated the effectiveness and generalization of VLAs in multiple scenarios and tasks. Nevertheless, the transfer from VLMs to VLAs is not trivial since existing VLAs differ in their backbones, action-prediction formulations, data distributions, and training recipes. This leads to a missing piece for a systematic understanding of the design choices of VLAs. In this work, we disclose the key factors that significantly influence the performance of VLA and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we need VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.
Abstract:Prompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost LiDAR as the prompt to guide the Depth Anything model for accurate metric depth output, achieving up to 4K resolution. Our approach centers on a concise prompt fusion design that integrates the LiDAR at multiple scales within the depth decoder. To address training challenges posed by limited datasets containing both LiDAR depth and precise GT depth, we propose a scalable data pipeline that includes synthetic data LiDAR simulation and real data pseudo GT depth generation. Our approach sets new state-of-the-arts on the ARKitScenes and ScanNet++ datasets and benefits downstream applications, including 3D reconstruction and generalized robotic grasping.
Abstract:`In-the-wild' mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill -- a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner -- an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.
Abstract:Wheeled robots have gained significant attention due to their wide range of applications in manufacturing, logistics, and service industries. However, due to the difficulty of building a highly accurate dynamics model for wheeled robots, developing and testing control algorithms for them remains challenging and time-consuming, requiring extensive physical experimentation. To address this problem, we propose D4W, i.e., Dependable Data-Driven Dynamics for Wheeled Robots, a simulation framework incorporating data-driven methods to accelerate the development and evaluation of algorithms for wheeled robots. The key contribution of D4W is a solution that utilizes real-world sensor data to learn accurate models of robot dynamics. The learned dynamics can capture complex robot behaviors and interactions with the environment throughout simulations, surpassing the limitations of analytical methods, which only work in simplified scenarios. Experimental results show that D4W achieves the best simulation accuracy compared to traditional approaches, allowing for rapid iteration of wheel robot algorithms with less or no need for fine-tuning in reality. We further verify the usability and practicality of the proposed framework through integration with existing simulators and controllers.
Abstract:Robotic simulation today remains challenging to scale up due to the human efforts required to create diverse simulation tasks and scenes. Simulation-trained policies also face scalability issues as many sim-to-real methods focus on a single task. To address these challenges, this work proposes GenSim2, a scalable framework that leverages coding LLMs with multi-modal and reasoning capabilities for complex and realistic simulation task creation, including long-horizon tasks with articulated objects. To automatically generate demonstration data for these tasks at scale, we propose planning and RL solvers that generalize within object categories. The pipeline can generate data for up to 100 articulated tasks with 200 objects and reduce the required human efforts. To utilize such data, we propose an effective multi-task language-conditioned policy architecture, dubbed proprioceptive point-cloud transformer (PPT), that learns from the generated demonstrations and exhibits strong sim-to-real zero-shot transfer. Combining the proposed pipeline and the policy architecture, we show a promising usage of GenSim2 that the generated data can be used for zero-shot transfer or co-train with real-world collected data, which enhances the policy performance by 20% compared with training exclusively on limited real data.
Abstract:Learning from demonstrations has shown to be an effective approach to robotic manipulation, especially with the recently collected large-scale robot data with teleoperation systems. Building an efficient teleoperation system across diverse robot platforms has become more crucial than ever. However, there is a notable lack of cost-effective and user-friendly teleoperation systems for different end-effectors, e.g., anthropomorphic robot hands and grippers, that can operate across multiple platforms. To address this issue, we develop ACE, a cross-platform visual-exoskeleton system for low-cost dexterous teleoperation. Our system utilizes a hand-facing camera to capture 3D hand poses and an exoskeleton mounted on a portable base, enabling accurate real-time capture of both finger and wrist poses. Compared to previous systems, which often require hardware customization according to different robots, our single system can generalize to humanoid hands, arm-hands, arm-gripper, and quadruped-gripper systems with high-precision teleoperation. This enables imitation learning for complex manipulation tasks on diverse platforms.
Abstract:With the great success of diffusion models (DMs) in generating realistic synthetic vision data, many researchers have investigated their potential in decision-making and control. Most of these works utilized DMs to sample directly from the trajectory space, where DMs can be viewed as a combination of dynamics models and policies. In this work, we explore how to decouple DMs' ability as dynamics models in fully offline settings, allowing the learning policy to roll out trajectories. As DMs learn the data distribution from the dataset, their intrinsic policy is actually the behavior policy induced from the dataset, which results in a mismatch between the behavior policy and the learning policy. We propose Dynamics Diffusion, short as DyDiff, which can inject information from the learning policy to DMs iteratively. DyDiff ensures long-horizon rollout accuracy while maintaining policy consistency and can be easily deployed on model-free algorithms. We provide theoretical analysis to show the advantage of DMs on long-horizon rollout over models and demonstrate the effectiveness of DyDiff in the context of offline reinforcement learning, where the rollout dataset is provided but no online environment for interaction. Our code is at https://github.com/FineArtz/DyDiff.
Abstract:With the great success of diffusion models (DMs) in generating realistic synthetic vision data, many researchers have investigated their potential in decision-making and control. Most of these works utilized DMs to sample directly from the trajectory space, where DMs can be viewed as a combination of dynamics models and policies. In this work, we explore how to decouple DMs' ability as dynamics models in fully offline settings, allowing the learning policy to roll out trajectories. As DMs learn the data distribution from the dataset, their intrinsic policy is actually the behavior policy induced from the dataset, which results in a mismatch between the behavior policy and the learning policy. We propose Dynamics Diffusion, short as DyDiff, which can inject information from the learning policy to DMs iteratively. DyDiff ensures long-horizon rollout accuracy while maintaining policy consistency and can be easily deployed on model-free algorithms. We provide theoretical analysis to show the advantage of DMs on long-horizon rollout over models and demonstrate the effectiveness of DyDiff in the context of offline reinforcement learning, where the rollout dataset is provided but no online environment for interaction. Our code is at https://github.com/FineArtz/DyDiff.
Abstract:We study the problem of mobile manipulation using legged robots equipped with an arm, namely legged loco-manipulation. The robot legs, while usually utilized for mobility, offer an opportunity to amplify the manipulation capabilities by conducting whole-body control. That is, the robot can control the legs and the arm at the same time to extend its workspace. We propose a framework that can conduct the whole-body control autonomously with visual observations. Our approach, namely Visual Whole-Body Control(VBC), is composed of a low-level policy using all degrees of freedom to track the end-effector manipulator position and a high-level policy proposing the end-effector position based on visual inputs. We train both levels of policies in simulation and perform Sim2Real transfer for real robot deployment. We perform extensive experiments and show significant improvements over baselines in picking up diverse objects in different configurations (heights, locations, orientations) and environments. Project page: https://wholebody-b1.github.io
Abstract:Many real-world problems can be formulated as a constrained Traveling Salesman Problem (TSP). However, the constraints are always complex and numerous, making the TSPs challenging to solve. When the number of complicated constraints grows, it is time-consuming for traditional heuristic algorithms to avoid illegitimate outcomes. Learning-based methods provide an alternative to solve TSPs in a soft manner, which also supports GPU acceleration to generate solutions quickly. Nevertheless, the soft manner inevitably results in difficulty solving hard-constrained problems with learning algorithms, and the conflicts between legality and optimality may substantially affect the optimality of the solution. To overcome this problem and to have an effective solution against hard constraints, we proposed a novel learning-based method that uses looking-ahead information as the feature to improve the legality of TSP with Time Windows (TSPTW) solutions. Besides, we constructed TSPTW datasets with hard constraints in order to accurately evaluate and benchmark the statistical performance of various approaches, which can serve the community for future research. With comprehensive experiments on diverse datasets, MUSLA outperforms existing baselines and shows generalizability potential.