Abstract:The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
Abstract:The flexibility of Simultaneous Localization and Mapping (SLAM) algorithms in various environments has consistently been a significant challenge. To address the issue of LiDAR odometry drift in high-noise settings, integrating clustering methods to filter out unstable features has become an effective module of SLAM frameworks. However, reducing the amount of point cloud data can lead to potential loss of information and possible degeneration. As a result, this research proposes a LiDAR odometry that can dynamically assess the point cloud's reliability. The algorithm aims to improve adaptability in diverse settings by selecting important feature points with sensitivity to the level of environmental degeneration. Firstly, a fast adaptive Euclidean clustering algorithm based on range image is proposed, which, combined with depth clustering, extracts the primary structural points of the environment defined as ambient skeleton points. Then, the environmental degeneration level is computed through the dense normal features of the skeleton points, and the point cloud cleaning is dynamically adjusted accordingly. The algorithm is validated on the KITTI benchmark and real environments, demonstrating higher accuracy and robustness in different environments.