Abstract:Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: http://xshenhan.github.io/Re3Sim/.
Abstract:Locomotion is a fundamental skill for humanoid robots. However, most existing works made locomotion a single, tedious, unextendable, and passive movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities-running, jumping, hopping, and finely adjusting walking parameters such as frequency, and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HUGWBC: a unified and general humanoid whole-body controller for fine-grained locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking (running), jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch, all in one single policy. Beyond locomotion, HUGWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation while maintaining precise control under any locomotive behavior. Our experiments validate the high tracking accuracy and robustness of HUGWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such fine-grained locomotion behaviors with high robustness and flexibility.
Abstract:Particle filtering is a Bayesian inference method and a fundamental tool in state estimation for dynamic systems, but its effectiveness is often limited by the constraints of the initial prior distribution, a phenomenon we define as the Prior Boundary Phenomenon. This challenge arises when target states lie outside the prior's support, rendering traditional particle filtering methods inadequate for accurate estimation. Although techniques like unbounded priors and larger particle sets have been proposed, they remain computationally prohibitive and lack adaptability in dynamic scenarios. To systematically overcome these limitations, we propose the Diffusion-Enhanced Particle Filtering Framework, which introduces three key innovations: adaptive diffusion through exploratory particles, entropy-driven regularisation to prevent weight collapse, and kernel-based perturbations for dynamic support expansion. These mechanisms collectively enable particle filtering to explore beyond prior boundaries, ensuring robust state estimation for out-of-boundary targets. Theoretical analysis and extensive experiments validate framework's effectiveness, indicating significant improvements in success rates and estimation accuracy across high-dimensional and non-convex scenarios.
Abstract:Graph neural networks (GNNs) have emerged as state-of-the-art methods to learn from graph-structured data for recommendation. However, most existing GNN-based recommendation methods focus on the optimization of model structures and learning strategies based on pre-defined graphs, neglecting the importance of the graph construction stage. Earlier works for graph construction usually rely on speciffic rules or crowdsourcing, which are either too simplistic or too labor-intensive. Recent works start to utilize large language models (LLMs) to automate the graph construction, in view of their abundant open-world knowledge and remarkable reasoning capabilities. Nevertheless, they generally suffer from two limitations: (1) invisibility of global view (e.g., overlooking contextual information) and (2) construction inefficiency. To this end, we introduce AutoGraph, an automatic graph construction framework based on LLMs for recommendation. Specifically, we first use LLMs to infer the user preference and item knowledge, which is encoded as semantic vectors. Next, we employ vector quantization to extract the latent factors from the semantic vectors. The latent factors are then incorporated as extra nodes to link the user/item nodes, resulting in a graph with in-depth global-view semantics. We further design metapath-based message aggregation to effectively aggregate the semantic and collaborative information. The framework is model-agnostic and compatible with different backbone models. Extensive experiments on three real-world datasets demonstrate the efficacy and efffciency of AutoGraph compared to existing baseline methods. We have deployed AutoGraph in Huawei advertising platform, and gain a 2.69% improvement on RPM and a 7.31% improvement on eCPM in the online A/B test. Currently AutoGraph has been used as the main trafffc model, serving hundreds of millions of people.
Abstract:Multi-generative agent systems (MGASs) have become a research hotspot since the rise of large language models (LLMs). However, with the continuous influx of new related works, the existing reviews struggle to capture them comprehensively. This paper presents a comprehensive survey of these studies. We first discuss the definition of MGAS, a framework encompassing much of previous work. We provide an overview of the various applications of MGAS in (i) solving complex tasks, (ii) simulating specific scenarios, and (iii) evaluating generative agents. Building on previous studies, we also highlight several challenges and propose future directions for research in this field.
Abstract:Evaluating the capabilities of large language models (LLMs) in human-LLM interactions remains challenging due to the inherent complexity and openness of dialogue processes. This paper introduces HammerBench, a novel benchmarking framework designed to assess the function-calling ability of LLMs more effectively in such interactions. We model a wide range of real-world user scenarios on mobile devices, encompassing imperfect instructions, diverse question-answer trajectories, intent/argument shifts, and the use of external individual information through pronouns. To construct the corresponding datasets, we propose a comprehensive pipeline that involves LLM-generated data and multiple rounds of human validation, ensuring high data quality. Additionally, we decompose the conversations into function-calling snapshots, enabling a fine-grained evaluation of each turn. We evaluate several popular LLMs using HammerBench and highlight different performance aspects. Our empirical findings reveal that errors in parameter naming constitute the primary factor behind conversation failures across different data types.
Abstract:Given the large volume of side information from different modalities, multimodal recommender systems have become increasingly vital, as they exploit richer semantic information beyond user-item interactions. Recent works highlight that leveraging Graph Convolutional Networks (GCNs) to explicitly model multimodal item-item relations can significantly enhance recommendation performance. However, due to the inherent over-smoothing issue of GCNs, existing models benefit only from shallow GCNs with limited representation power. This drawback is especially pronounced when facing complex and high-dimensional patterns such as multimodal data, as it requires large-capacity models to accommodate complicated correlations. To this end, in this paper, we investigate bypassing GCNs when modeling multimodal item-item relationship. More specifically, we propose a Topology-aware Multi-Layer Perceptron (TMLP), which uses MLPs instead of GCNs to model the relationships between items. TMLP enhances MLPs with topological pruning to denoise item-item relations and intra (inter)-modality learning to integrate higher-order modality correlations. Extensive experiments on three real-world datasets verify TMLP's superiority over nine baselines. We also find that by discarding the internal message passing in GCNs, which is sensitive to node connections, TMLP achieves significant improvements in both training efficiency and robustness against existing models.
Abstract:A fundamental technique of recommender systems involves modeling user preferences, where queries and items are widely used as symbolic representations of user interests. Queries delineate user needs at an abstract level, providing a high-level description, whereas items operate on a more specific and concrete level, representing the granular facets of user preference. While practical, both query and item recommendations encounter the challenge of sparse user feedback. To this end, we propose a novel approach named Multiple-round Auto Guess-and-Update System (MAGUS) that capitalizes on the synergies between both types, allowing us to leverage both query and item information to form user interests. This integrated system introduces a recursive framework that could be applied to any recommendation method to exploit queries and items in historical interactions and to provide recommendations for both queries and items in each interaction round. Empirical results from testing 12 different recommendation methods demonstrate that integrating queries into item recommendations via MAGUS significantly enhances the efficiency, with which users can identify their preferred items during multiple-round interactions.
Abstract:CTR prediction plays a vital role in recommender systems. Recently, large language models (LLMs) have been applied in recommender systems due to their emergence abilities. While leveraging semantic information from LLMs has shown some improvements in the performance of recommender systems, two notable limitations persist in these studies. First, LLM-enhanced recommender systems encounter challenges in extracting valuable information from lifelong user behavior sequences within textual contexts for recommendation tasks. Second, the inherent variability in human behaviors leads to a constant stream of new behaviors and irregularly fluctuating user interests. This characteristic imposes two significant challenges on existing models. On the one hand, it presents difficulties for LLMs in effectively capturing the dynamic shifts in user interests within these sequences, and on the other hand, there exists the issue of substantial computational overhead if the LLMs necessitate recurrent calls upon each update to the user sequences. In this work, we propose Lifelong User Behavior Modeling (LIBER) based on large language models, which includes three modules: (1) User Behavior Streaming Partition (UBSP), (2) User Interest Learning (UIL), and (3) User Interest Fusion (UIF). Initially, UBSP is employed to condense lengthy user behavior sequences into shorter partitions in an incremental paradigm, facilitating more efficient processing. Subsequently, UIL leverages LLMs in a cascading way to infer insights from these partitions. Finally, UIF integrates the textual outputs generated by the aforementioned processes to construct a comprehensive representation, which can be incorporated by any recommendation model to enhance performance. LIBER has been deployed on Huawei's music recommendation service and achieved substantial improvements in users' play count and play time by 3.01% and 7.69%.
Abstract:In the era of (multi-modal) large language models, most operational processes can be reformulated and reproduced using LLM agents. The LLM agents can perceive, control, and get feedback from the environment so as to accomplish the given tasks in an autonomous manner. Besides the environment-interaction property, the LLM agents can call various external tools to ease the task completion process. The tools can be regarded as a predefined operational process with private or real-time knowledge that does not exist in the parameters of LLMs. As a natural trend of development, the tools for calling are becoming autonomous agents, thus the full intelligent system turns out to be a multi-LLM-agent system (MLAS). This paper discusses the technical and business landscapes of MLAS. Compared to the previous single-LLM-agent system, a MLAS has the advantages of i) higher potential of task-solving performance, ii) higher flexibility for system changing, iii) proprietary data preserving for each participating entity, and iv) feasibility of monetization for each entity. To support the ecosystem of MLAS, we provide a preliminary version of such MLAS protocol considering technical requirements, data privacy, and business incentives. As such, MLAS would be a practical solution to achieve artificial collective intelligence in the near future.