Abstract:With the rapid development of embodied intelligence, locomotion control of quadruped robots on complex terrains has become a research hotspot. Unlike traditional locomotion control approaches focusing solely on velocity tracking, we pursue to balance the agility and robustness of quadruped robots on diverse and complex terrains. To this end, we propose an end-to-end deep reinforcement learning framework for posture-aware locomotion named PALo, which manages to handle simultaneous linear and angular velocity tracking and real-time adjustments of body height, pitch, and roll angles. In PALo, the locomotion control problem is formulated as a partially observable Markov decision process, and an asymmetric actor-critic architecture is adopted to overcome the sim-to-real challenge. Further, by incorporating customized training curricula, PALo achieves agile posture-aware locomotion control in simulated environments and successfully transfers to real-world settings without fine-tuning, allowing real-time control of the quadruped robot's locomotion and body posture across challenging terrains. Through in-depth experimental analysis, we identify the key components of PALo that contribute to its performance, further validating the effectiveness of the proposed method. The results of this study provide new possibilities for the low-level locomotion control of quadruped robots in higher dimensional command spaces and lay the foundation for future research on upper-level modules for embodied intelligence.
Abstract:While large language models (LLMs) have significantly advanced mathematical reasoning, Process Reward Models (PRMs) have been developed to evaluate the logical validity of reasoning steps. However, PRMs still struggle with out-of-distribution (OOD) challenges. This paper identifies key OOD issues, including step OOD, caused by differences in reasoning patterns across model types and sizes, and question OOD, which arises from dataset shifts between training data and real-world problems. To address these issues, we introduce Retrieval-Augmented Process Reward Model (RetrievalPRM), a novel framework designed to tackle these OOD issues. By utilizing a two-stage retrieval-enhanced mechanism, RetrievalPRM retrieves semantically similar questions and steps as a warmup, enhancing PRM's ability to evaluate target steps and improving generalization and reasoning consistency across different models and problem types. Our extensive experiments demonstrate that RetrievalPRM outperforms existing baselines across multiple real-world datasets. Our open-source contributions include a retrieval-enhanced dataset, a tuning framework for PRM training, and the RetrievalPRM model, establishing a new standard for PRM performance.
Abstract:Recommender systems (RSs) often suffer from the feedback loop phenomenon, e.g., RSs are trained on data biased by their recommendations. This leads to the filter bubble effect that reinforces homogeneous content and reduces user satisfaction. To this end, serendipity recommendations, which offer unexpected yet relevant items, are proposed. Recently, large language models (LLMs) have shown potential in serendipity prediction due to their extensive world knowledge and reasoning capabilities. However, they still face challenges in aligning serendipity judgments with human assessments, handling long user behavior sequences, and meeting the latency requirements of industrial RSs. To address these issues, we propose SERAL (Serendipity Recommendations with Aligned Large Language Models), a framework comprising three stages: (1) Cognition Profile Generation to compress user behavior into multi-level profiles; (2) SerenGPT Alignment to align serendipity judgments with human preferences using enriched training data; and (3) Nearline Adaptation to integrate SerenGPT into industrial RSs pipelines efficiently. Online experiments demonstrate that SERAL improves exposure ratio (PVR), clicks, and transactions of serendipitous items by 5.7%, 29.56%, and 27.6%, enhancing user experience without much impact on overall revenue. Now, it has been fully deployed in the "Guess What You Like" of the Taobao App homepage.
Abstract:Humanoid robots have shown success in locomotion and manipulation. Despite these basic abilities, humanoids are still required to quickly understand human instructions and react based on human interaction signals to become valuable assistants in human daily life. Unfortunately, most existing works only focus on multi-stage interactions, treating each task separately, and neglecting real-time feedback. In this work, we aim to empower humanoid robots with real-time reaction abilities to achieve various tasks, allowing human to interrupt robots at any time, and making robots respond to humans immediately. To support such abilities, we propose a general humanoid-human-object interaction framework, named RHINO, i.e., Real-time Humanoid-human Interaction and Object manipulation. RHINO provides a unified view of reactive motion, instruction-based manipulation, and safety concerns, over multiple human signal modalities, such as languages, images, and motions. RHINO is a hierarchical learning framework, enabling humanoids to learn reaction skills from human-human-object demonstrations and teleoperation data. In particular, it decouples the interaction process into two levels: 1) a high-level planner inferring human intentions from real-time human behaviors; and 2) a low-level controller achieving reactive motion behaviors and object manipulation skills based on the predicted intentions. We evaluate the proposed framework on a real humanoid robot and demonstrate its effectiveness, flexibility, and safety in various scenarios.
Abstract:Large language models (LLMs) have demonstrated remarkable capabilities in various domains, particularly in system 1 tasks, yet the intricacies of their problem-solving mechanisms in system 2 tasks are not sufficiently explored. Recent research on System2-to-System1 methods surge, exploring the System 2 reasoning knowledge via inference-time computation and compressing the explored knowledge into System 1 process. In this paper, we focus on code generation, which is a representative System 2 task, and identify two primary challenges: (1) the complex hidden reasoning processes and (2) the heterogeneous data distributions that complicate the exploration and training of robust LLM solvers. To tackle these issues, we propose a novel BDC framework that explores insightful System 2 knowledge of LLMs using a MC-Tree-Of-Agents algorithm with mutual \textbf{B}oosting, \textbf{D}isentangles the heterogeneous training data for composable LoRA-experts, and obtain \textbf{C}ustomized problem solver for each data instance with an input-aware hypernetwork to weight over the LoRA-experts, offering effectiveness, flexibility, and robustness. This framework leverages multiple LLMs through mutual verification and boosting, integrated into a Monte-Carlo Tree Search process enhanced by reflection-based pruning and refinement. Additionally, we introduce the DisenLora algorithm, which clusters heterogeneous data to fine-tune LLMs into composable Lora experts, enabling the adaptive generation of customized problem solvers through an input-aware hypernetwork. This work lays the groundwork for advancing LLM capabilities in complex reasoning tasks, offering a novel System2-to-System1 solution.
Abstract:Given the importance of datasets for sensing-communication integration research, a novel simulation platform for constructing communication and multi-modal sensory dataset is developed. The developed platform integrates three high-precision software, i.e., AirSim, WaveFarer, and Wireless InSite, and further achieves in-depth integration and precise alignment of them. Based on the developed platform, a new synthetic intelligent multi-modal sensing-communication dataset for Synesthesia of Machines (SoM), named SynthSoM, is proposed. The SynthSoM dataset contains various air-ground multi-link cooperative scenarios with comprehensive conditions, including multiple weather conditions, times of the day, intelligent agent densities, frequency bands, and antenna types. The SynthSoM dataset encompasses multiple data modalities, including radio-frequency (RF) channel large-scale and small-scale fading data, RF millimeter wave (mmWave) radar sensory data, and non-RF sensory data, e.g., RGB images, depth maps, and light detection and ranging (LiDAR) point clouds. The quality of SynthSoM dataset is validated via statistics-based qualitative inspection and evaluation metrics through machine learning (ML) via real-world measurements. The SynthSoM dataset is open-sourced and provides consistent data for cross-comparing SoM-related algorithms.
Abstract:Graph neural networks (GNNs) have emerged as state-of-the-art methods to learn from graph-structured data for recommendation. However, most existing GNN-based recommendation methods focus on the optimization of model structures and learning strategies based on pre-defined graphs, neglecting the importance of the graph construction stage. Earlier works for graph construction usually rely on speciffic rules or crowdsourcing, which are either too simplistic or too labor-intensive. Recent works start to utilize large language models (LLMs) to automate the graph construction, in view of their abundant open-world knowledge and remarkable reasoning capabilities. Nevertheless, they generally suffer from two limitations: (1) invisibility of global view (e.g., overlooking contextual information) and (2) construction inefficiency. To this end, we introduce AutoGraph, an automatic graph construction framework based on LLMs for recommendation. Specifically, we first use LLMs to infer the user preference and item knowledge, which is encoded as semantic vectors. Next, we employ vector quantization to extract the latent factors from the semantic vectors. The latent factors are then incorporated as extra nodes to link the user/item nodes, resulting in a graph with in-depth global-view semantics. We further design metapath-based message aggregation to effectively aggregate the semantic and collaborative information. The framework is model-agnostic and compatible with different backbone models. Extensive experiments on three real-world datasets demonstrate the efficacy and efffciency of AutoGraph compared to existing baseline methods. We have deployed AutoGraph in Huawei advertising platform, and gain a 2.69% improvement on RPM and a 7.31% improvement on eCPM in the online A/B test. Currently AutoGraph has been used as the main trafffc model, serving hundreds of millions of people.
Abstract:Given the large volume of side information from different modalities, multimodal recommender systems have become increasingly vital, as they exploit richer semantic information beyond user-item interactions. Recent works highlight that leveraging Graph Convolutional Networks (GCNs) to explicitly model multimodal item-item relations can significantly enhance recommendation performance. However, due to the inherent over-smoothing issue of GCNs, existing models benefit only from shallow GCNs with limited representation power. This drawback is especially pronounced when facing complex and high-dimensional patterns such as multimodal data, as it requires large-capacity models to accommodate complicated correlations. To this end, in this paper, we investigate bypassing GCNs when modeling multimodal item-item relationship. More specifically, we propose a Topology-aware Multi-Layer Perceptron (TMLP), which uses MLPs instead of GCNs to model the relationships between items. TMLP enhances MLPs with topological pruning to denoise item-item relations and intra (inter)-modality learning to integrate higher-order modality correlations. Extensive experiments on three real-world datasets verify TMLP's superiority over nine baselines. We also find that by discarding the internal message passing in GCNs, which is sensitive to node connections, TMLP achieves significant improvements in both training efficiency and robustness against existing models.
Abstract:A fundamental technique of recommender systems involves modeling user preferences, where queries and items are widely used as symbolic representations of user interests. Queries delineate user needs at an abstract level, providing a high-level description, whereas items operate on a more specific and concrete level, representing the granular facets of user preference. While practical, both query and item recommendations encounter the challenge of sparse user feedback. To this end, we propose a novel approach named Multiple-round Auto Guess-and-Update System (MAGUS) that capitalizes on the synergies between both types, allowing us to leverage both query and item information to form user interests. This integrated system introduces a recursive framework that could be applied to any recommendation method to exploit queries and items in historical interactions and to provide recommendations for both queries and items in each interaction round. Empirical results from testing 12 different recommendation methods demonstrate that integrating queries into item recommendations via MAGUS significantly enhances the efficiency, with which users can identify their preferred items during multiple-round interactions.
Abstract:Wheeled robots have gained significant attention due to their wide range of applications in manufacturing, logistics, and service industries. However, due to the difficulty of building a highly accurate dynamics model for wheeled robots, developing and testing control algorithms for them remains challenging and time-consuming, requiring extensive physical experimentation. To address this problem, we propose D4W, i.e., Dependable Data-Driven Dynamics for Wheeled Robots, a simulation framework incorporating data-driven methods to accelerate the development and evaluation of algorithms for wheeled robots. The key contribution of D4W is a solution that utilizes real-world sensor data to learn accurate models of robot dynamics. The learned dynamics can capture complex robot behaviors and interactions with the environment throughout simulations, surpassing the limitations of analytical methods, which only work in simplified scenarios. Experimental results show that D4W achieves the best simulation accuracy compared to traditional approaches, allowing for rapid iteration of wheel robot algorithms with less or no need for fine-tuning in reality. We further verify the usability and practicality of the proposed framework through integration with existing simulators and controllers.