Abstract:Few-Shot Class-Incremental Learning (FSCIL) requires models to adapt to novel classes with limited supervision while preserving learned knowledge. Existing prospective learning-based space construction methods reserve space to accommodate novel classes. However, prototype deviation and structure fixity limit the expressiveness of the embedding space. In contrast to fixed space reservation, we explore the optimization of feature-structure dual consistency and propose a Consistency-driven Calibration and Matching Framework (ConCM) that systematically mitigate the knowledge conflict inherent in FSCIL. Specifically, inspired by hippocampal associative memory, we design a memory-aware prototype calibration that extracts generalized semantic attributes from base classes and reintegrates them into novel classes to enhance the conceptual center consistency of features. Further, we propose dynamic structure matching, which adaptively aligns the calibrated features to a session-specific optimal manifold space, ensuring cross-session structure consistency. Theoretical analysis shows that our method satisfies both geometric optimality and maximum matching, thereby overcoming the need for class-number priors. On large-scale FSCIL benchmarks including mini-ImageNet and CUB200, ConCM achieves state-of-the-art performance, surpassing current optimal method by 3.20% and 3.68% in harmonic accuracy of incremental sessions.
Abstract:The ability to track general whole-body motions in the real world is a useful way to build general-purpose humanoid robots. However, achieving this can be challenging due to the temporal and kinematic diversity of the motions, the policy's capability, and the difficulty of coordination of the upper and lower bodies. To address these issues, we propose GMT, a general and scalable motion-tracking framework that trains a single unified policy to enable humanoid robots to track diverse motions in the real world. GMT is built upon two core components: an Adaptive Sampling strategy and a Motion Mixture-of-Experts (MoE) architecture. The Adaptive Sampling automatically balances easy and difficult motions during training. The MoE ensures better specialization of different regions of the motion manifold. We show through extensive experiments in both simulation and the real world the effectiveness of GMT, achieving state-of-the-art performance across a broad spectrum of motions using a unified general policy. Videos and additional information can be found at https://gmt-humanoid.github.io.
Abstract:Text-to-image (T2I) generation models can inadvertently produce not-safe-for-work (NSFW) content, prompting the integration of text and image safety filters. Recent advances employ large language models (LLMs) for semantic-level detection, rendering traditional token-level perturbation attacks largely ineffective. However, our evaluation shows that existing jailbreak methods are ineffective against these modern filters. We introduce GhostPrompt, the first automated jailbreak framework that combines dynamic prompt optimization with multimodal feedback. It consists of two key components: (i) Dynamic Optimization, an iterative process that guides a large language model (LLM) using feedback from text safety filters and CLIP similarity scores to generate semantically aligned adversarial prompts; and (ii) Adaptive Safety Indicator Injection, which formulates the injection of benign visual cues as a reinforcement learning problem to bypass image-level filters. GhostPrompt achieves state-of-the-art performance, increasing the ShieldLM-7B bypass rate from 12.5\% (Sneakyprompt) to 99.0\%, improving CLIP score from 0.2637 to 0.2762, and reducing the time cost by $4.2 \times$. Moreover, it generalizes to unseen filters including GPT-4.1 and successfully jailbreaks DALLE 3 to generate NSFW images in our evaluation, revealing systemic vulnerabilities in current multimodal defenses. To support further research on AI safety and red-teaming, we will release code and adversarial prompts under a controlled-access protocol.
Abstract:Teleoperating humanoid robots in a whole-body manner marks a fundamental step toward developing general-purpose robotic intelligence, with human motion providing an ideal interface for controlling all degrees of freedom. Yet, most current humanoid teleoperation systems fall short of enabling coordinated whole-body behavior, typically limiting themselves to isolated locomotion or manipulation tasks. We present the Teleoperated Whole-Body Imitation System (TWIST), a system for humanoid teleoperation through whole-body motion imitation. We first generate reference motion clips by retargeting human motion capture data to the humanoid robot. We then develop a robust, adaptive, and responsive whole-body controller using a combination of reinforcement learning and behavior cloning (RL+BC). Through systematic analysis, we demonstrate how incorporating privileged future motion frames and real-world motion capture (MoCap) data improves tracking accuracy. TWIST enables real-world humanoid robots to achieve unprecedented, versatile, and coordinated whole-body motor skills--spanning whole-body manipulation, legged manipulation, locomotion, and expressive movement--using a single unified neural network controller. Our project website: https://humanoid-teleop.github.io
Abstract:Generalizing language-conditioned multi-task imitation learning (IL) models to novel long-horizon 3D manipulation tasks remains a significant challenge. To address this, we propose DeCo (Task Decomposition and Skill Composition), a model-agnostic framework compatible with various multi-task IL models, designed to enhance their zero-shot generalization to novel, compositional, long-horizon 3D manipulation tasks. DeCo first decomposes IL demonstrations into a set of modular atomic tasks based on the physical interaction between the gripper and objects, and constructs an atomic training dataset that enables models to learn a diverse set of reusable atomic skills during imitation learning. At inference time, DeCo leverages a vision-language model (VLM) to parse high-level instructions for novel long-horizon tasks, retrieve the relevant atomic skills, and dynamically schedule their execution; a spatially-aware skill-chaining module then ensures smooth, collision-free transitions between sequential skills. We evaluate DeCo in simulation using DeCoBench, a benchmark specifically designed to assess zero-shot generalization of multi-task IL models in compositional long-horizon 3D manipulation. Across three representative multi-task IL models (RVT-2, 3DDA, and ARP), DeCo achieves success rate improvements of 66.67%, 21.53%, and 57.92%, respectively, on 12 novel compositional tasks. Moreover, in real-world experiments, a DeCo-enhanced model trained on only 6 atomic tasks successfully completes 9 novel long-horizon tasks, yielding an average success rate improvement of 53.33% over the base multi-task IL model. Video demonstrations are available at: https://deco226.github.io.
Abstract:Recent advances in dexterous grasping synthesis have demonstrated significant progress in producing reasonable and plausible grasps for many task purposes. But it remains challenging to generalize to unseen object categories and diverse task instructions. In this paper, we propose G-DexGrasp, a retrieval-augmented generation approach that can produce high-quality dexterous hand configurations for unseen object categories and language-based task instructions. The key is to retrieve generalizable grasping priors, including the fine-grained contact part and the affordance-related distribution of relevant grasping instances, for the following synthesis pipeline. Specifically, the fine-grained contact part and affordance act as generalizable guidance to infer reasonable grasping configurations for unseen objects with a generative model, while the relevant grasping distribution plays as regularization to guarantee the plausibility of synthesized grasps during the subsequent refinement optimization. Our comparison experiments validate the effectiveness of our key designs for generalization and demonstrate the remarkable performance against the existing approaches. Project page: https://g-dexgrasp.github.io/
Abstract:Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of humanoid locomotion learning, the getting-up task involves complex contact patterns, which necessitates accurately modeling the collision geometry and sparser rewards. We address these challenges through a two-phase approach that follows a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). To the best of our knowledge, this is the first successful demonstration of learned getting-up policies for human-sized humanoid robots in the real world. Project page: https://humanoid-getup.github.io/
Abstract:Capturing high dynamic range (HDR) scenes is one of the most important issues in camera design. Majority of cameras use exposure fusion technique, which fuses images captured by different exposure levels, to increase dynamic range. However, this approach can only handle images with limited exposure difference, normally 3-4 stops. When applying to very high dynamic scenes where a large exposure difference is required, this approach often fails due to incorrect alignment or inconsistent lighting between inputs, or tone mapping artifacts. In this work, we propose UltraFusion, the first exposure fusion technique that can merge input with 9 stops differences. The key idea is that we model the exposure fusion as a guided inpainting problem, where the under-exposed image is used as a guidance to fill the missing information of over-exposed highlight in the over-exposed region. Using under-exposed image as a soft guidance, instead of a hard constrain, our model is robust to potential alignment issue or lighting variations. Moreover, utilizing the image prior of the generative model, our model also generates natural tone mapping, even for very high-dynamic range scene. Our approach outperforms HDR-Transformer on latest HDR benchmarks. Moreover, to test its performance in ultra high dynamic range scene, we capture a new real-world exposure fusion benchmark, UltraFusion Dataset, with exposure difference up to 9 stops, and experiments show that \model~can generate beautiful and high-quality fusion results under various scenarios. An online demo is provided at https://openimaginglab.github.io/UltraFusion/.
Abstract:Efficient control in long-horizon robotic manipulation is challenging due to complex representation and policy learning requirements. Model-based visual reinforcement learning (RL) has shown great potential in addressing these challenges but still faces notable limitations, particularly in handling sparse rewards and complex visual features in long-horizon environments. To address these limitations, we propose the Recognize-Sense-Plan-Act (RSPA) pipeline for long-horizon tasks and further introduce RoboHorizon, an LLM-assisted multi-view world model tailored for long-horizon robotic manipulation. In RoboHorizon, pre-trained LLMs generate dense reward structures for multi-stage sub-tasks based on task language instructions, enabling robots to better recognize long-horizon tasks. Keyframe discovery is then integrated into the multi-view masked autoencoder (MAE) architecture to enhance the robot's ability to sense critical task sequences, strengthening its multi-stage perception of long-horizon processes. Leveraging these dense rewards and multi-view representations, a robotic world model is constructed to efficiently plan long-horizon tasks, enabling the robot to reliably act through RL algorithms. Experiments on two representative benchmarks, RLBench and FurnitureBench, show that RoboHorizon outperforms state-of-the-art visual model-based RL methods, achieving a 23.35% improvement in task success rates on RLBench's 4 short-horizon tasks and a 29.23% improvement on 6 long-horizon tasks from RLBench and 3 furniture assembly tasks from FurnitureBench.
Abstract:Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M$^3$-VOS), to verify the ability of models to understand object phases, which consists of 479 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M$^3$-VOS, yielding several key insights. Notably, current appearancebased approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-andplay model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cubeVOS.github.io/.