Abstract:Reliable loop closure detection remains a critical challenge in 3D LiDAR-based SLAM, especially under sensor noise, environmental ambiguity, and viewpoint variation conditions. RANSAC is often used in the context of loop closures for geometric model fitting in the presence of outliers. However, this approach may fail, leading to map inconsistency. We introduce a novel deterministic algorithm, CliReg, for loop closure validation that replaces RANSAC verification with a maximal clique search over a compatibility graph of feature correspondences. This formulation avoids random sampling and increases robustness in the presence of noise and outliers. We integrated our approach into a real- time pipeline employing binary 3D descriptors and a Hamming distance embedding binary search tree-based matching. We evaluated it on multiple real-world datasets featuring diverse LiDAR sensors. The results demonstrate that our proposed technique consistently achieves a lower pose error and more reliable loop closures than RANSAC, especially in sparse or ambiguous conditions. Additional experiments on 2D projection-based maps confirm its generality across spatial domains, making our approach a robust and efficient alternative for loop closure detection.
Abstract:Visual loco-manipulation of arbitrary objects in the wild with humanoid robots requires accurate end-effector (EE) control and a generalizable understanding of the scene via visual inputs (e.g., RGB-D images). Existing approaches are based on real-world imitation learning and exhibit limited generalization due to the difficulty in collecting large-scale training datasets. This paper presents a new paradigm, HERO, for object loco-manipulation with humanoid robots that combines the strong generalization and open-vocabulary understanding of large vision models with strong control performance from simulated training. We achieve this by designing an accurate residual-aware EE tracking policy. This EE tracking policy combines classical robotics with machine learning. It uses a) inverse kinematics to convert residual end-effector targets into reference trajectories, b) a learned neural forward model for accurate forward kinematics, c) goal adjustment, and d) replanning. Together, these innovations help us cut down the end-effector tracking error by 3.2x. We use this accurate end-effector tracker to build a modular system for loco-manipulation, where we use open-vocabulary large vision models for strong visual generalization. Our system is able to operate in diverse real-world environments, from offices to coffee shops, where the robot is able to reliably manipulate various everyday objects (e.g., mugs, apples, toys) on surfaces ranging from 43cm to 92cm in height. Systematic modular and end-to-end tests in simulation and the real world demonstrate the effectiveness of our proposed design. We believe the advances in this paper can open up new ways of training humanoid robots to interact with daily objects.
Abstract:This paper presents AlphaOne ($\alpha$1), a universal framework for modulating reasoning progress in large reasoning models (LRMs) at test time. $\alpha$1 first introduces $\alpha$ moment, which represents the scaled thinking phase with a universal parameter $\alpha$. Within this scaled pre-$\alpha$ moment phase, it dynamically schedules slow thinking transitions by modeling the insertion of reasoning transition tokens as a Bernoulli stochastic process. After the $\alpha$ moment, $\alpha$1 deterministically terminates slow thinking with the end-of-thinking token, thereby fostering fast reasoning and efficient answer generation. This approach unifies and generalizes existing monotonic scaling methods by enabling flexible and dense slow-to-fast reasoning modulation. Extensive empirical studies on various challenging benchmarks across mathematical, coding, and scientific domains demonstrate $\alpha$1's superior reasoning capability and efficiency. Project page: https://alphaone-project.github.io/




Abstract:We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.
Abstract:This paper presents RFconstruct, a framework that enables 3D shape reconstruction using commercial off-the-shelf (COTS) mmWave radars for self-driving scenarios. RFconstruct overcomes radar limitations of low angular resolution, specularity, and sparsity in radar point clouds through a holistic system design that addresses hardware, data processing, and machine learning challenges. The first step is fusing data captured by two radar devices that image orthogonal planes, then performing odometry-aware temporal fusion to generate denser 3D point clouds. RFconstruct then reconstructs 3D shapes of objects using a customized encoder-decoder model that does not require prior knowledge of the object's bound box. The shape reconstruction performance of RFconstruct is compared against 3D models extracted from a depth camera equipped with a LiDAR. We show that RFconstruct can accurately generate 3D shapes of cars, bikes, and pedestrians.
Abstract:Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric, interactive 3D scene. By combining advanced image-based geometric and semantic understanding with physics-based simulation, PhysGen3D creates an interactive 3D world from a static image, enabling us to "imagine" and simulate future scenarios based on user input. At its core, PhysGen3D estimates 3D shapes, poses, physical and lighting properties of objects, thereby capturing essential physical attributes that drive realistic object interactions. This framework allows users to specify precise initial conditions, such as object speed or material properties, for enhanced control over generated video outcomes. We evaluate PhysGen3D's performance against closed-source state-of-the-art (SOTA) image-to-video models, including Pika, Kling, and Gen-3, showing PhysGen3D's capacity to generate videos with realistic physics while offering greater flexibility and fine-grained control. Our results show that PhysGen3D achieves a unique balance of photorealism, physical plausibility, and user-driven interactivity, opening new possibilities for generating dynamic, physics-grounded video from an image.
Abstract:Robust and accurate localization and mapping of an environment using laser scanners, so-called LiDAR SLAM, is essential to many robotic applications. Early 3D LiDAR SLAM methods often exploited additional information from IMU or GNSS sensors to enhance localization accuracy and mitigate drift. Later, advanced systems further improved the estimation at the cost of a higher runtime and complexity. This paper explores the limits of what can be achieved with a LiDAR-only SLAM approach while following the "Keep It Small and Simple" (KISS) principle. By leveraging this minimalistic design principle, our system, KISS-SLAM, archives state-of-the-art performances in pose accuracy while requiring little to no parameter tuning for deployment across diverse environments, sensors, and motion profiles. We follow best practices in graph-based SLAM and build upon LiDAR odometry to compute the relative motion between scans and construct local maps of the environment. To correct drift, we match local maps and optimize the trajectory in a pose graph optimization step. The experimental results demonstrate that this design achieves competitive performance while reducing complexity and reliance on additional sensor modalities. By prioritizing simplicity, this work provides a new strong baseline for LiDAR-only SLAM and a high-performing starting point for future research. Further, our pipeline builds consistent maps that can be used directly for further downstream tasks like navigation. Our open-source system operates faster than the sensor frame rate in all presented datasets and is designed for real-world scenarios.
Abstract:Many everyday mobile manipulation tasks require precise interaction with small objects, such as grasping a knob to open a cabinet or pressing a light switch. In this paper, we develop Servoing with Vision Models (SVM), a closed-loop training-free framework that enables a mobile manipulator to tackle such precise tasks involving the manipulation of small objects. SVM employs an RGB-D wrist camera and uses visual servoing for control. Our novelty lies in the use of state-of-the-art vision models to reliably compute 3D targets from the wrist image for diverse tasks and under occlusion due to the end-effector. To mitigate occlusion artifacts, we employ vision models to out-paint the end-effector thereby significantly enhancing target localization. We demonstrate that aided by out-painting methods, open-vocabulary object detectors can serve as a drop-in module to identify semantic targets (e.g. knobs) and point tracking methods can reliably track interaction sites indicated by user clicks. This training-free method obtains an 85% zero-shot success rate on manipulating unseen objects in novel environments in the real world, outperforming an open-loop control method and an imitation learning baseline trained on 1000+ demonstrations by an absolute success rate of 50%.




Abstract:Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of humanoid locomotion learning, the getting-up task involves complex contact patterns, which necessitates accurately modeling the collision geometry and sparser rewards. We address these challenges through a two-phase approach that follows a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). To the best of our knowledge, this is the first successful demonstration of learned getting-up policies for human-sized humanoid robots in the real world. Project page: https://humanoid-getup.github.io/




Abstract:Consistent maps are key for most autonomous mobile robots. They often use SLAM approaches to build such maps. Loop closures via place recognition help maintain accurate pose estimates by mitigating global drift. This paper presents a robust loop closure detection pipeline for outdoor SLAM with LiDAR-equipped robots. The method handles various LiDAR sensors with different scanning patterns, field of views and resolutions. It generates local maps from LiDAR scans and aligns them using a ground alignment module to handle both planar and non-planar motion of the LiDAR, ensuring applicability across platforms. The method uses density-preserving bird's eye view projections of these local maps and extracts ORB feature descriptors from them for place recognition. It stores the feature descriptors in a binary search tree for efficient retrieval, and self-similarity pruning addresses perceptual aliasing in repetitive environments. Extensive experiments on public and self-recorded datasets demonstrate accurate loop closure detection, long-term localization, and cross-platform multi-map alignment, agnostic to the LiDAR scanning patterns, fields of view, and motion profiles.