NVIDIA
Abstract:In this work, we re-formulate the model compression problem into the customized compensation problem: Given a compressed model, we aim to introduce residual low-rank paths to compensate for compression errors under customized requirements from users (e.g., tasks, compression ratios), resulting in greater flexibility in adjusting overall capacity without being constrained by specific compression formats. However, naively applying SVD to derive residual paths causes suboptimal utilization of the low-rank representation capacity. Instead, we propose Training-free Eigenspace Low-Rank Approximation (EoRA), a method that directly minimizes compression-induced errors without requiring gradient-based training, achieving fast optimization in minutes using a small amount of calibration data. EoRA projects compression errors into the eigenspace of input activations, leveraging eigenvalues to effectively prioritize the reconstruction of high-importance error components. Moreover, EoRA can be seamlessly integrated with fine-tuning and quantization to further improve effectiveness and efficiency. EoRA consistently outperforms previous methods in compensating errors for compressed LLaMA2/3 models on various tasks, such as language generation, commonsense reasoning, and math reasoning tasks (e.g., 31.31%/12.88% and 9.69% improvements on ARC-Easy/ARC-Challenge and MathQA when compensating LLaMA3-8B that is quantized to 4-bit and pruned to 2:4 sparsity). EoRA offers a scalable, training-free solution to compensate for compression errors, making it a powerful tool to deploy LLMs in various capacity and efficiency requirements.
Abstract:Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.
Abstract:We introduce nvTorchCam, an open-source library under the Apache 2.0 license, designed to make deep learning algorithms camera model-independent. nvTorchCam abstracts critical camera operations such as projection and unprojection, allowing developers to implement algorithms once and apply them across diverse camera models--including pinhole, fisheye, and 360 equirectangular panoramas, which are commonly used in automotive and real estate capture applications. Built on PyTorch, nvTorchCam is fully differentiable and supports GPU acceleration and batching for efficient computation. Furthermore, deep learning models trained for one camera type can be directly transferred to other camera types without requiring additional modification. In this paper, we provide an overview of nvTorchCam, its functionality, and present various code examples and diagrams to demonstrate its usage. Source code and installation instructions can be found on the nvTorchCam GitHub page at https://github.com/NVlabs/nvTorchCam.
Abstract:Despite tremendous progress in developing deep-learning-based weather forecasting systems, their design space, including the impact of different design choices, is yet to be well understood. This paper aims to fill this knowledge gap by systematically analyzing these choices including architecture, problem formulation, pretraining scheme, use of image-based pretrained models, loss functions, noise injection, multi-step inputs, additional static masks, multi-step finetuning (including larger stride models), as well as training on a larger dataset. We study fixed-grid architectures such as UNet, fully convolutional architectures, and transformer-based models, along with grid-invariant architectures, including graph-based and operator-based models. Our results show that fixed-grid architectures outperform grid-invariant architectures, indicating a need for further architectural developments in grid-invariant models such as neural operators. We therefore propose a hybrid system that combines the strong performance of fixed-grid models with the flexibility of grid-invariant architectures. We further show that multi-step fine-tuning is essential for most deep-learning models to work well in practice, which has been a common practice in the past. Pretraining objectives degrade performance in comparison to supervised training, while image-based pretrained models provide useful inductive biases in some cases in comparison to training the model from scratch. Interestingly, we see a strong positive effect of using a larger dataset when training a smaller model as compared to training on a smaller dataset for longer. Larger models, on the other hand, primarily benefit from just an increase in the computational budget. We believe that these results will aid in the design of better weather forecasting systems in the future.
Abstract:Large Language Models (LLMs) are distinguished by their massive parameter counts, which typically result in significant redundancy. This work introduces MaskLLM, a learnable pruning method that establishes Semi-structured (or ``N:M'') Sparsity in LLMs, aimed at reducing computational overhead during inference. Instead of developing a new importance criterion, MaskLLM explicitly models N:M patterns as a learnable distribution through Gumbel Softmax sampling. This approach facilitates end-to-end training on large-scale datasets and offers two notable advantages: 1) High-quality Masks - our method effectively scales to large datasets and learns accurate masks; 2) Transferability - the probabilistic modeling of mask distribution enables the transfer learning of sparsity across domains or tasks. We assessed MaskLLM using 2:4 sparsity on various LLMs, including LLaMA-2, Nemotron-4, and GPT-3, with sizes ranging from 843M to 15B parameters, and our empirical results show substantial improvements over state-of-the-art methods. For instance, leading approaches achieve a perplexity (PPL) of 10 or greater on Wikitext compared to the dense model's 5.12 PPL, but MaskLLM achieves a significantly lower 6.72 PPL solely by learning the masks with frozen weights. Furthermore, MaskLLM's learnable nature allows customized masks for lossless application of 2:4 sparsity to downstream tasks or domains. Code is available at \url{https://github.com/NVlabs/MaskLLM}.
Abstract:Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.
Abstract:The ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks. Models and code: https://github.com/NVlabs/Eagle
Abstract:We present a comprehensive report on compressing the Llama 3.1 8B and Mistral NeMo 12B models to 4B and 8B parameters, respectively, using pruning and distillation. We explore two distinct pruning strategies: (1) depth pruning and (2) joint hidden/attention/MLP (width) pruning, and evaluate the results on common benchmarks from the LM Evaluation Harness. The models are then aligned with NeMo Aligner and tested in instruct-tuned versions. This approach produces a compelling 4B model from Llama 3.1 8B and a state-of-the-art Mistral-NeMo-Minitron-8B (MN-Minitron-8B for brevity) model from Mistral NeMo 12B. We found that with no access to the original data, it is beneficial to slightly fine-tune teacher models on the distillation dataset. We open-source our base model weights on Hugging Face with a permissive license.
Abstract:Long-context capability is critical for multi-modal foundation models, especially for long video understanding. We introduce LongVILA, a full-stack solution for long-context visual-language models by co-designing the algorithm and system. For model training, we upgrade existing VLMs to support long video understanding by incorporating two additional stages, i.e., long context extension and long supervised fine-tuning. However, training on long video is computationally and memory intensive. We introduce the long-context Multi-Modal Sequence Parallelism (MM-SP) system that efficiently parallelizes long video training and inference, enabling 2M context length training on 256 GPUs without any gradient checkpointing. LongVILA efficiently extends the number of video frames of VILA from 8 to 1024, improving the long video captioning score from 2.00 to 3.26 (out of 5), achieving 99.5% accuracy in 1400-frame (274k context length) video needle-in-a-haystack. LongVILA-8B demonstrates consistent accuracy improvements on long videos in the VideoMME benchmark as the number of frames increases. Besides, MM-SP is 2.1x - 5.7x faster than ring sequence parallelism and 1.1x - 1.4x faster than Megatron with context parallelism + tensor parallelism. Moreover, it seamlessly integrates with Hugging Face Transformers.
Abstract:Large Language Models (LLMs) are not only resource-intensive to train but even more costly to deploy in production. Therefore, recent work has attempted to prune blocks of LLMs based on cheap proxies for estimating block importance, effectively removing 10% of blocks in well-trained LLaMa-2 and Mistral 7b models without any significant degradation of downstream metrics. In this paper, we explore different block importance metrics by considering adaptive metrics such as Shapley value in addition to static ones explored in prior work. We show that adaptive metrics exhibit a trade-off in performance between tasks i.e., improvement on one task may degrade performance on the other due to differences in the computed block influences. Furthermore, we extend this analysis from a complete block to individual self-attention and feed-forward layers, highlighting the propensity of the self-attention layers to be more amendable to pruning, even allowing removal of upto 33% of the self-attention layers without incurring any performance degradation on MMLU for Mistral 7b (significant reduction in costly maintenance of KV-cache). Finally, we look at simple performance recovery techniques to emulate the pruned layers by training lightweight additive bias or low-rank linear adapters. Performance recovery using emulated updates avoids performance degradation for the initial blocks (up to 5% absolute improvement on MMLU), which is either competitive or superior to the learning-based technique.