Abstract:We reframe scene flow as the problem of estimating a continuous space and time PDE that describes motion for an entire observation sequence, represented with a neural prior. Our resulting unsupervised method, EulerFlow, produces high quality scene flow on real-world data across multiple domains, including large-scale autonomous driving scenes and dynamic tabletop settings. Notably, EulerFlow produces high quality flow on small, fast moving objects like birds and tennis balls, and exhibits emergent 3D point tracking behavior by solving its estimated PDE over long time horizons. On the Argoverse 2 2024 Scene Flow Challenge, EulerFlow outperforms all prior art, beating the next best unsupervised method by over 2.5x and the next best supervised method by over 10%.
Abstract:The ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks. Models and code: https://github.com/NVlabs/Eagle
Abstract:The cornerstone of autonomous vehicles (AV) is a solid perception system, where camera encoders play a crucial role. Existing works usually leverage pre-trained Convolutional Neural Networks (CNN) or Vision Transformers (ViTs) designed for general vision tasks, such as image classification, segmentation, and 2D detection. Although those well-known architectures have achieved state-of-the-art accuracy in AV-related tasks, e.g., 3D Object Detection, there remains significant potential for improvement in network design due to the nuanced complexities of industrial-level AV dataset. Moreover, existing public AV benchmarks usually contain insufficient data, which might lead to inaccurate evaluation of those architectures.To reveal the AV-specific model insights, we start from a standard general-purpose encoder, ConvNeXt and progressively transform the design. We adjust different design parameters including width and depth of the model, stage compute ratio, attention mechanisms, and input resolution, supported by systematic analysis to each modifications. This customization yields an architecture optimized for AV camera encoder achieving 8.79% mAP improvement over the baseline. We believe our effort could become a sweet cookbook of image encoders for AV and pave the way to the next-level drive system.
Abstract:We propose Hydra-MDP, a novel paradigm employing multiple teachers in a teacher-student model. This approach uses knowledge distillation from both human and rule-based teachers to train the student model, which features a multi-head decoder to learn diverse trajectory candidates tailored to various evaluation metrics. With the knowledge of rule-based teachers, Hydra-MDP learns how the environment influences the planning in an end-to-end manner instead of resorting to non-differentiable post-processing. This method achieves the $1^{st}$ place in the Navsim challenge, demonstrating significant improvements in generalization across diverse driving environments and conditions. Code will be available at \url{https://github.com/woxihuanjiangguo/Hydra-MDP}
Abstract:Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust differentiable rendering problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residuals mining, and robust optimization, 3DGM jointly performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
Abstract:We introduce X-VILA, an omni-modality model designed to extend the capabilities of large language models (LLMs) by incorporating image, video, and audio modalities. By aligning modality-specific encoders with LLM inputs and diffusion decoders with LLM outputs, X-VILA achieves cross-modality understanding, reasoning, and generation. To facilitate this cross-modality alignment, we curate an effective interleaved any-to-any modality instruction-following dataset. Furthermore, we identify a significant problem with the current cross-modality alignment method, which results in visual information loss. To address the issue, we propose a visual alignment mechanism with a visual embedding highway module. We then introduce a resource-efficient recipe for training X-VILA, that exhibits proficiency in any-to-any modality conversation, surpassing previous approaches by large margins. X-VILA also showcases emergent properties across modalities even in the absence of similar training data. The project will be made open-source.
Abstract:The advances in multimodal large language models (MLLMs) have led to growing interests in LLM-based autonomous driving agents to leverage their strong reasoning capabilities. However, capitalizing on MLLMs' strong reasoning capabilities for improved planning behavior is challenging since planning requires full 3D situational awareness beyond 2D reasoning. To address this challenge, our work proposes a holistic framework for strong alignment between agent models and 3D driving tasks. Our framework starts with a novel 3D MLLM architecture that uses sparse queries to lift and compress visual representations into 3D before feeding them into an LLM. This query-based representation allows us to jointly encode dynamic objects and static map elements (e.g., traffic lanes), providing a condensed world model for perception-action alignment in 3D. We further propose OmniDrive-nuScenes, a new visual question-answering dataset challenging the true 3D situational awareness of a model with comprehensive visual question-answering (VQA) tasks, including scene description, traffic regulation, 3D grounding, counterfactual reasoning, decision making and planning. Extensive studies show the effectiveness of the proposed architecture as well as the importance of the VQA tasks for reasoning and planning in complex 3D scenes.
Abstract:Video instance segmentation (VIS) is a challenging vision task that aims to detect, segment, and track objects in videos. Conventional VIS methods rely on densely-annotated object masks which are expensive. We reduce the human annotations to only one point for each object in a video frame during training, and obtain high-quality mask predictions close to fully supervised models. Our proposed training method consists of a class-agnostic proposal generation module to provide rich negative samples and a spatio-temporal point-based matcher to match the object queries with the provided point annotations. Comprehensive experiments on three VIS benchmarks demonstrate competitive performance of the proposed framework, nearly matching fully supervised methods.
Abstract:There has been tremendous progress in multimodal Large Language Models (LLMs). Recent works have extended these models to video input with promising instruction following capabilities. However, an important missing piece is temporal localization. These models cannot accurately answer the "When?" questions. We identify three key aspects that limit their temporal localization capabilities: (i) time representation, (ii) architecture, and (iii) data. We address these shortcomings by proposing Language Instructed Temporal-Localization Assistant (LITA) with the following features: (1) We introduce time tokens that encode timestamps relative to the video length to better represent time in videos. (2) We introduce SlowFast tokens in the architecture to capture temporal information at fine temporal resolution. (3) We emphasize temporal localization data for LITA. In addition to leveraging existing video datasets with timestamps, we propose a new task, Reasoning Temporal Localization (RTL), along with the dataset, ActivityNet-RTL, for learning and evaluating this task. Reasoning temporal localization requires both the reasoning and temporal localization of Video LLMs. LITA demonstrates strong performance on this challenging task, nearly doubling the temporal mean intersection-over-union (mIoU) of baselines. In addition, we show that our emphasis on temporal localization also substantially improves video-based text generation compared to existing Video LLMs, including a 36% relative improvement of Temporal Understanding. Code is available at: https://github.com/NVlabs/LITA
Abstract:Improving the detection of distant 3d objects is an important yet challenging task. For camera-based 3D perception, the annotation of 3d bounding relies heavily on LiDAR for accurate depth information. As such, the distance of annotation is often limited due to the sparsity of LiDAR points on distant objects, which hampers the capability of existing detectors for long-range scenarios. We address this challenge by considering only 2D box supervision for distant objects since they are easy to annotate. We propose LR3D, a framework that learns to recover the missing depth of distant objects. LR3D adopts an implicit projection head to learn the generation of mapping between 2D boxes and depth using the 3D supervision on close objects. This mapping allows the depth estimation of distant objects conditioned on their 2D boxes, making long-range 3D detection with 2D supervision feasible. Experiments show that without distant 3D annotations, LR3D allows camera-based methods to detect distant objects (over 200m) with comparable accuracy to full 3D supervision. Our framework is general, and could widely benefit 3D detection methods to a large extent.