Abstract:Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
Abstract:We present SimNet, an AI-driven multi-physics simulation framework, to accelerate simulations across a wide range of disciplines in science and engineering. Compared to traditional numerical solvers, SimNet addresses a wide range of use cases - coupled forward simulations without any training data, inverse and data assimilation problems. SimNet offers fast turnaround time by enabling parameterized system representation that solves for multiple configurations simultaneously, as opposed to the traditional solvers that solve for one configuration at a time. SimNet is integrated with parameterized constructive solid geometry as well as STL modules to generate point clouds. Furthermore, it is customizable with APIs that enable user extensions to geometry, physics and network architecture. It has advanced network architectures that are optimized for high-performance GPU computing, and offers scalable performance for multi-GPU and multi-Node implementation with accelerated linear algebra as well as FP32, FP64 and TF32 computations. In this paper we review the neural network solver methodology, the SimNet architecture, and the various features that are needed for effective solution of the PDEs. We present real-world use cases that range from challenging forward multi-physics simulations with turbulence and complex 3D geometries, to industrial design optimization and inverse problems that are not addressed efficiently by the traditional solvers. Extensive comparisons of SimNet results with open source and commercial solvers show good correlation.