Abstract:Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic objects may act as transient distractors, introducing artifacts into semantic feature modeling. To address these challenges, we propose EgoSplat, a language-embedded 3D Gaussian Splatting framework for open-vocabulary egocentric scene understanding. A multi-view consistent instance feature aggregation method is designed to leverage the segmentation and tracking capabilities of SAM2 to selectively aggregate complementary features across views for each instance, ensuring precise semantic representation of scenes. Additionally, an instance-aware spatial-temporal transient prediction module is constructed to improve spatial integrity and temporal continuity in predictions by incorporating spatial-temporal associations across multi-view instances, effectively reducing artifacts in the semantic reconstruction of egocentric scenes. EgoSplat achieves state-of-the-art performance in both localization and segmentation tasks on two datasets, outperforming existing methods with a 8.2% improvement in localization accuracy and a 3.7% improvement in segmentation mIoU on the ADT dataset, and setting a new benchmark in open-vocabulary egocentric scene understanding. The code will be made publicly available.
Abstract:In recent years, Diffusion Models (DMs) have demonstrated significant advances in the field of image generation. However, according to current research, DMs are vulnerable to backdoor attacks, which allow attackers to control the model's output by inputting data containing covert triggers, such as a specific patch or phrase. Existing defense strategies are well equipped to thwart such attacks through backdoor detection and trigger inversion because previous attack methods are constrained by limited input spaces and triggers defined by low-dimensional features. To bridge these gaps, we propose Gungnir, a novel method that enables attackers to activate the backdoor in DMs through hidden style triggers within input images. Our approach proposes using stylistic features as triggers for the first time and implements backdoor attacks successfully in image2image tasks by utilizing Reconstructing-Adversarial Noise (RAN) and Short-Term-Timesteps-Retention (STTR) of DMs. Meanwhile, experiments demonstrate that our method can easily bypass existing defense methods. Among existing DM main backdoor defense frameworks, our approach achieves a 0\% backdoor detection rate (BDR). Our codes are available at https://github.com/paoche11/Gungnir.
Abstract:While it is relatively easier to train humanoid robots to mimic specific locomotion skills, it is more challenging to learn from various motions and adhere to continuously changing commands. These robots must accurately track motion instructions, seamlessly transition between a variety of movements, and master intermediate motions not present in their reference data. In this work, we propose a novel approach that integrates human-like motion transfer with precise velocity tracking by a series of improvements to classical imitation learning. To enhance generalization, we employ the Wasserstein divergence criterion (WGAN-div). Furthermore, a Hybrid Internal Model provides structured estimates of hidden states and velocity to enhance mobile stability and environment adaptability, while a curiosity bonus fosters exploration. Our comprehensive method promises highly human-like locomotion that adapts to varying velocity requirements, direct generalization to unseen motions and multitasking, as well as zero-shot transfer to the simulator and the real world across different terrains. These advancements are validated through simulations across various robot models and extensive real-world experiments.
Abstract:Long-tailed learning has garnered increasing attention due to its practical significance. Among the various approaches, the fine-tuning paradigm has gained considerable interest with the advent of foundation models. However, most existing methods primarily focus on leveraging knowledge from these models, overlooking the inherent biases introduced by the imbalanced training data they rely on. In this paper, we examine how such imbalances from pre-training affect long-tailed downstream tasks. Specifically, we find the imbalance biases inherited in foundation models on downstream task as parameter imbalance and data imbalance. During fine-tuning, we observe that parameter imbalance plays a more critical role, while data imbalance can be mitigated using existing re-balancing strategies. Moreover, we find that parameter imbalance cannot be effectively addressed by current re-balancing techniques, such as adjusting the logits, during training, unlike data imbalance. To tackle both imbalances simultaneously, we build our method on causal learning and view the incomplete semantic factor as the confounder, which brings spurious correlations between input samples and labels. To resolve the negative effects of this, we propose a novel backdoor adjustment method that learns the true causal effect between input samples and labels, rather than merely fitting the correlations in the data. Notably, we achieve an average performance increase of about $1.67\%$ on each dataset.
Abstract:This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its predecessor by incorporating several significant improvements for image-based head generation. We utilize the IC-Light method to correct non-ideal illumination in input photos and apply neural network-based color correction to harmonize skin tones between the photos and game engine renders. We also employ the Hierarchical Representation Network to capture high-frequency facial structures and conduct adaptive skeleton calibration for accurate and expressive facial animations. The entire image-to-3D-character generation process takes less than 2 minutes. Furthermore, we leverage transformer architecture to generate co-speech facial and gesture actions, enabling real-time conversation with the generated character. These technologies have been integrated into our conversational AI avatar products.
Abstract:Predicting multiple functions labeled with Enzyme Commission (EC) numbers from the enzyme sequence is of great significance but remains a challenge due to its sparse multi-label classification nature, i.e., each enzyme is typically associated with only a few labels out of more than 6000 possible EC numbers. However, existing machine learning algorithms generally learn a fixed global representation for each enzyme to classify all functions, thereby they lack interpretability and the fine-grained information of some function-specific local residue fragments may be overwhelmed. Here we present an attention-based framework, namely ProtDETR (Protein Detection Transformer), by casting enzyme function prediction as a detection problem. It uses a set of learnable functional queries to adaptatively extract different local representations from the sequence of residue-level features for predicting different EC numbers. ProtDETR not only significantly outperforms existing deep learning-based enzyme function prediction methods, but also provides a new interpretable perspective on automatically detecting different local regions for identifying different functions through cross-attentions between queries and residue-level features. Code is available at https://github.com/yangzhao1230/ProtDETR.
Abstract:As text-to-image (T2I) models continue to advance and gain widespread adoption, their associated safety issues are becoming increasingly prominent. Malicious users often exploit these models to generate Not-Safe-for-Work (NSFW) images using harmful or adversarial prompts, highlighting the critical need for robust safeguards to ensure the integrity and compliance of model outputs. Current internal safeguards frequently degrade image quality, while external detection methods often suffer from low accuracy and inefficiency. In this paper, we introduce AEIOU, a defense framework that is Adaptable, Efficient, Interpretable, Optimizable, and Unified against NSFW prompts in T2I models. AEIOU extracts NSFW features from the hidden states of the model's text encoder, utilizing the separable nature of these features to detect NSFW prompts. The detection process is efficient, requiring minimal inference time. AEIOU also offers real-time interpretation of results and supports optimization through data augmentation techniques. The framework is versatile, accommodating various T2I architectures. Our extensive experiments show that AEIOU significantly outperforms both commercial and open-source moderation tools, achieving over 95% accuracy across all datasets and improving efficiency by at least tenfold. It effectively counters adaptive attacks and excels in few-shot and multi-label scenarios.
Abstract:Neural Radiance Field (NeRF) has been widely recognized for its excellence in novel view synthesis and 3D scene reconstruction. However, their effectiveness is inherently tied to the assumption of static scenes, rendering them susceptible to undesirable artifacts when confronted with transient distractors such as moving objects or shadows. In this work, we propose a novel paradigm, namely "Heuristics-Guided Segmentation" (HuGS), which significantly enhances the separation of static scenes from transient distractors by harmoniously combining the strengths of hand-crafted heuristics and state-of-the-art segmentation models, thus significantly transcending the limitations of previous solutions. Furthermore, we delve into the meticulous design of heuristics, introducing a seamless fusion of Structure-from-Motion (SfM)-based heuristics and color residual heuristics, catering to a diverse range of texture profiles. Extensive experiments demonstrate the superiority and robustness of our method in mitigating transient distractors for NeRFs trained in non-static scenes. Project page: https://cnhaox.github.io/NeRF-HuGS/.
Abstract:The geo-localization and navigation technology of unmanned aerial vehicles (UAVs) in denied environments is currently a prominent research area. Prior approaches mainly employed a two-stream network with non-shared weights to extract features from UAV and satellite images separately, followed by related modeling to obtain the response map. However, the two-stream network extracts UAV and satellite features independently. This approach significantly affects the efficiency of feature extraction and increases the computational load. To address these issues, we propose a novel coarse-to-fine one-stream network (OS-FPI). Our approach allows information exchange between UAV and satellite features during early image feature extraction. To improve the model's performance, the framework retains feature maps generated at different stages of the feature extraction process for the feature fusion network, and establishes additional connections between UAV and satellite feature maps in the feature fusion network. Additionally, the framework introduces offset prediction to further refine and optimize the model's prediction results based on the classification tasks. Our proposed model, boasts a similar inference speed to FPI while significantly reducing the number of parameters. It can achieve better performance with fewer parameters under the same conditions. Moreover, it achieves state-of-the-art performance on the UL14 dataset. Compared to previous models, our model achieved a significant 10.92-point improvement on the RDS metric, reaching 76.25. Furthermore, its performance in meter-level localization accuracy is impressive, with 182.62% improvement in 3-meter accuracy, 164.17% improvement in 5-meter accuracy, and 137.43% improvement in 10-meter accuracy.
Abstract:Despite numerous completed studies, achieving high fidelity talking face generation with highly synchronized lip movements corresponding to arbitrary audio remains a significant challenge in the field. The shortcomings of published studies continue to confuse many researchers. This paper introduces G4G, a generic framework for high fidelity talking face generation with fine-grained intra-modal alignment. G4G can reenact the high fidelity of original video while producing highly synchronized lip movements regardless of given audio tones or volumes. The key to G4G's success is the use of a diagonal matrix to enhance the ordinary alignment of audio-image intra-modal features, which significantly increases the comparative learning between positive and negative samples. Additionally, a multi-scaled supervision module is introduced to comprehensively reenact the perceptional fidelity of original video across the facial region while emphasizing the synchronization of lip movements and the input audio. A fusion network is then used to further fuse the facial region and the rest. Our experimental results demonstrate significant achievements in reenactment of original video quality as well as highly synchronized talking lips. G4G is an outperforming generic framework that can produce talking videos competitively closer to ground truth level than current state-of-the-art methods.