Standards and Mobility Innovation Laboratory - Samsung Research America
Abstract:Fine-grained classification of whole slide images (WSIs) is essential in precision oncology, enabling precise cancer diagnosis and personalized treatment strategies. The core of this task involves distinguishing subtle morphological variations within the same broad category of gigapixel-resolution images, which presents a significant challenge. While the multi-instance learning (MIL) paradigm alleviates the computational burden of WSIs, existing MIL methods often overlook hierarchical label correlations, treating fine-grained classification as a flat multi-class classification task. To overcome these limitations, we introduce a novel hierarchical multi-instance learning (HMIL) framework. By facilitating on the hierarchical alignment of inherent relationships between different hierarchy of labels at instance and bag level, our approach provides a more structured and informative learning process. Specifically, HMIL incorporates a class-wise attention mechanism that aligns hierarchical information at both the instance and bag levels. Furthermore, we introduce supervised contrastive learning to enhance the discriminative capability for fine-grained classification and a curriculum-based dynamic weighting module to adaptively balance the hierarchical feature during training. Extensive experiments on our large-scale cytology cervical cancer (CCC) dataset and two public histology datasets, BRACS and PANDA, demonstrate the state-of-the-art class-wise and overall performance of our HMIL framework. Our source code is available at https://github.com/ChengJin-git/HMIL.
Abstract:Integrated sensing and communications (ISAC) as one of the key technologies is capable of supporting high-speed communication and high-precision sensing for the upcoming 6G. This paper studies a waveform strategy by designing the orthogonal frequency division multiplexing (OFDM)-based reference signal (RS) for sensing and communication in ISAC system. We derive the closed-form expressions of Cram\'er-Rao Bound (CRB) for the distance and velocity estimations, and obtain the communication rate under the mean square error of channel estimation. Then, a weighted sum CRB minimization problem on the distance and velocity estimations is formulated by considering communication rate requirement and RS intervals constraints, which is a mixed-integer problem due to the discrete RS interval values. To solve this problem, some numerical methods are typically adopted to obtain the optimal solutions, whose computational complexity grow exponentially with the number of symbols and subcarriers of OFDM. Therefore, we propose a relaxation and approximation method to transform the original discrete problem into a continuous convex one and obtain the sub-optimal solutions. Finally, our proposed scheme is compared with the exhaustive search method in numerical simulations, which show slight gap between the obtained sub-optimal and optimal solutions, and this gap further decreases with large weight factor.
Abstract:The Earth's weather system encompasses intricate weather data modalities and diverse weather understanding tasks, which hold significant value to human life. Existing data-driven models focus on single weather understanding tasks (e.g., weather forecasting). Although these models have achieved promising results, they fail to tackle various complex tasks within a single and unified model. Moreover, the paradigm that relies on limited real observations for a single scenario hinders the model's performance upper bound. In response to these limitations, we draw inspiration from the in-context learning paradigm employed in state-of-the-art visual foundation models and large language models. In this paper, we introduce the first generalist weather foundation model (WeatherGFM), designed to address a wide spectrum of weather understanding tasks in a unified manner. More specifically, we initially unify the representation and definition of the diverse weather understanding tasks. Subsequently, we devised weather prompt formats to manage different weather data modalities, namely single, multiple, and temporal modalities. Finally, we adopt a visual prompting question-answering paradigm for the training of unified weather understanding tasks. Extensive experiments indicate that our WeatherGFM can effectively handle up to ten weather understanding tasks, including weather forecasting, super-resolution, weather image translation, and post-processing. Our method also showcases generalization ability on unseen tasks.
Abstract:Title: Sentiment Analysis of Spanish Political Party Communications on Twitter Using Pre-trained Language Models Authors: Chuqiao Song, Shunzhang Chen, Xinyi Cai, Hao Chen Comments: 21 pages, 6 figures Abstract: This study investigates sentiment patterns within Spanish political party communications on Twitter by leveraging BETO and RoBERTuito, two pre-trained language models optimized for Spanish text. Using a dataset of tweets from major Spanish political parties: PSOE, PP, Vox, Podemos, and Ciudadanos, spanning 2019 to 2024, this research analyzes sentiment distributions and explores the relationship between sentiment expression and party ideology. The findings indicate that both models consistently identify a predominant Neutral sentiment across all parties, with significant variations in Negative and Positive sentiments that align with ideological distinctions. Specifically, Vox exhibits higher levels of Negative sentiment, while PSOE demonstrates relatively high Positive sentiment, supporting the hypothesis that emotional appeals in political messaging reflect ideological stances. This study underscores the potential of pre-trained language models for non-English sentiment analysis on social media, providing insights into sentiment dynamics that shape public discourse within Spain's multi-party political system. Keywords: Spanish politics, sentiment analysis, pre-trained language models, Twitter, BETO, RoBERTuito, political ideology, multi-party system
Abstract:How can we test AI performance? This question seems trivial, but it isn't. Standard benchmarks often have problems such as in-distribution and small-size test sets, oversimplified metrics, unfair comparisons, and short-term outcome pressure. As a consequence, good performance on standard benchmarks does not guarantee success in real-world scenarios. To address these problems, we present Touchstone, a large-scale collaborative segmentation benchmark of 9 types of abdominal organs. This benchmark is based on 5,195 training CT scans from 76 hospitals around the world and 5,903 testing CT scans from 11 additional hospitals. This diverse test set enhances the statistical significance of benchmark results and rigorously evaluates AI algorithms across various out-of-distribution scenarios. We invited 14 inventors of 19 AI algorithms to train their algorithms, while our team, as a third party, independently evaluated these algorithms on three test sets. In addition, we also evaluated pre-existing AI frameworks--which, differing from algorithms, are more flexible and can support different algorithms--including MONAI from NVIDIA, nnU-Net from DKFZ, and numerous other open-source frameworks. We are committed to expanding this benchmark to encourage more innovation of AI algorithms for the medical domain.
Abstract:The emergence of models like GPTs, Claude, LLaMA, and Qwen has reshaped AI applications, presenting vast new opportunities across industries. Yet, the integration of tabular data remains notably underdeveloped, despite its foundational role in numerous real-world domains. This gap is critical for three main reasons. First, database or data warehouse data integration is essential for advanced applications; second, the vast and largely untapped resource of tabular data offers immense potential for analysis; and third, the business intelligence domain specifically demands adaptable, precise solutions that many current LLMs may struggle to provide. In response, we introduce TableGPT2, a model rigorously pre-trained and fine-tuned with over 593.8K tables and 2.36M high-quality query-table-output tuples, a scale of table-related data unprecedented in prior research. This extensive training enables TableGPT2 to excel in table-centric tasks while maintaining strong general language and coding abilities. One of TableGPT2's key innovations is its novel table encoder, specifically designed to capture schema-level and cell-level information. This encoder strengthens the model's ability to handle ambiguous queries, missing column names, and irregular tables commonly encountered in real-world applications. Similar to visual language models, this pioneering approach integrates with the decoder to form a robust large multimodal model. We believe the results are compelling: over 23 benchmarking metrics, TableGPT2 achieves an average performance improvement of 35.20% in the 7B model and 49.32% in the 72B model over prior benchmark-neutral LLMs, with robust general-purpose capabilities intact.
Abstract:Collaborative filtering (CF) models have demonstrated remarkable performance in recommender systems, which represent users and items as embedding vectors. Recently, due to the powerful modeling capability of graph neural networks for user-item interaction graphs, graph-based CF models have gained increasing attention. They encode each user/item and its subgraph into a single super vector by combining graph embeddings after each graph convolution. However, each hop of the neighbor in the user-item subgraphs carries a specific semantic meaning. Encoding all subgraph information into single vectors and inferring user-item relations with dot products can weaken the semantic information between user and item subgraphs, thus leaving untapped potential. Exploiting this untapped potential provides insight into improving performance for existing recommendation models. To this end, we propose the Graph Cross-correlated Network for Recommendation (GCR), which serves as a general recommendation paradigm that explicitly considers correlations between user/item subgraphs. GCR first introduces the Plain Graph Representation (PGR) to extract information directly from each hop of neighbors into corresponding PGR vectors. Then, GCR develops Cross-Correlated Aggregation (CCA) to construct possible cross-correlated terms between PGR vectors of user/item subgraphs. Finally, GCR comprehensively incorporates the cross-correlated terms for recommendations. Experimental results show that GCR outperforms state-of-the-art models on both interaction prediction and click-through rate prediction tasks.
Abstract:We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an extensive array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over a million diverse gameplay video clips sampling from over 150 games with informative captions from GPT-4o. GameGen-X undergoes a two-stage training process, consisting of foundation model pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, endowing it with the capability for long-sequence, high-quality open-domain game video generation. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, unifying character interaction and scene content control for the first time in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated video content.
Abstract:Image retargeting is the task of adjusting the aspect ratio of images to suit different display devices or presentation environments. However, existing retargeting methods often struggle to balance the preservation of key semantics and image quality, resulting in either deformation or loss of important objects, or the introduction of local artifacts such as discontinuous pixels and inconsistent regenerated content. To address these issues, we propose a content-aware retargeting method called PruneRepaint. It incorporates semantic importance for each pixel to guide the identification of regions that need to be pruned or preserved in order to maintain key semantics. Additionally, we introduce an adaptive repainting module that selects image regions for repainting based on the distribution of pruned pixels and the proportion between foreground size and target aspect ratio, thus achieving local smoothness after pruning. By focusing on the content and structure of the foreground, our PruneRepaint approach adaptively avoids key content loss and deformation, while effectively mitigating artifacts with local repainting. We conduct experiments on the public RetargetMe benchmark and demonstrate through objective experimental results and subjective user studies that our method outperforms previous approaches in terms of preserving semantics and aesthetics, as well as better generalization across diverse aspect ratios. Codes will be available at https://github.com/fhshen2022/PruneRepaint.
Abstract:We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches into discrete tokens, LARP introduces a holistic tokenization scheme that gathers information from the visual content using a set of learned holistic queries. This design allows LARP to capture more global and semantic representations, rather than being limited to local patch-level information. Furthermore, it offers flexibility by supporting an arbitrary number of discrete tokens, enabling adaptive and efficient tokenization based on the specific requirements of the task. To align the discrete token space with downstream AR generation tasks, LARP integrates a lightweight AR transformer as a training-time prior model that predicts the next token on its discrete latent space. By incorporating the prior model during training, LARP learns a latent space that is not only optimized for video reconstruction but is also structured in a way that is more conducive to autoregressive generation. Moreover, this process defines a sequential order for the discrete tokens, progressively pushing them toward an optimal configuration during training, ensuring smoother and more accurate AR generation at inference time. Comprehensive experiments demonstrate LARP's strong performance, achieving state-of-the-art FVD on the UCF101 class-conditional video generation benchmark. LARP enhances the compatibility of AR models with videos and opens up the potential to build unified high-fidelity multimodal large language models (MLLMs).