Abstract:Recent advances in text-conditioned video diffusion have greatly improved video quality. However, these methods offer limited or sometimes no control to users on camera aspects, including dynamic camera motion, zoom, distorted lens and focus shifts. These motion and optical aspects are crucial for adding controllability and cinematic elements to generation frameworks, ultimately resulting in visual content that draws focus, enhances mood, and guides emotions according to filmmakers' controls. In this paper, we aim to close the gap between controllable video generation and camera optics. To achieve this, we propose AKiRa (Augmentation Kit on Rays), a novel augmentation framework that builds and trains a camera adapter with a complex camera model over an existing video generation backbone. It enables fine-tuned control over camera motion as well as complex optical parameters (focal length, distortion, aperture) to achieve cinematic effects such as zoom, fisheye effect, and bokeh. Extensive experiments demonstrate AKiRa's effectiveness in combining and composing camera optics while outperforming all state-of-the-art methods. This work sets a new landmark in controlled and optically enhanced video generation, paving the way for future optical video generation methods.
Abstract:Image rendering from line drawings is vital in design and image generation technologies reduce costs, yet professional line drawings demand preserving complex details. Text prompts struggle with accuracy, and image translation struggles with consistency and fine-grained control. We present LineArt, a framework that transfers complex appearance onto detailed design drawings, facilitating design and artistic creation. It generates high-fidelity appearance while preserving structural accuracy by simulating hierarchical visual cognition and integrating human artistic experience to guide the diffusion process. LineArt overcomes the limitations of current methods in terms of difficulty in fine-grained control and style degradation in design drawings. It requires no precise 3D modeling, physical property specs, or network training, making it more convenient for design tasks. LineArt consists of two stages: a multi-frequency lines fusion module to supplement the input design drawing with detailed structural information and a two-part painting process for Base Layer Shaping and Surface Layer Coloring. We also present a new design drawing dataset ProLines for evaluation. The experiments show that LineArt performs better in accuracy, realism, and material precision compared to SOTAs.
Abstract:Construction robots operate in unstructured construction sites, where effective visual perception is crucial for ensuring safe and seamless operations. However, construction robots often handle large elements and perform tasks across expansive areas, resulting in occluded views from onboard cameras and necessitating the use of multiple environmental cameras to capture the large task space. This study proposes a multi-robot coordination framework in which a team of supervising robots equipped with cameras adaptively adjust their poses to visually perceive the operation of the primary construction robot and its surrounding environment. A viewpoint selection method is proposed to determine each supervising robot's camera viewpoint, optimizing visual coverage and proximity while considering the visibility of the upcoming construction robot operation. A case study on prefabricated wooden frame installation demonstrates the system's feasibility, and further experiments are conducted to validate the performance and robustness of the proposed viewpoint selection method across various settings. This research advances visual perception of robotic construction processes and paves the way for integrating computer vision techniques to enable real-time adaption and responsiveness. Such advancements contribute to the safe and efficient operation of construction robots in inherently unstructured construction sites.
Abstract:We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.
Abstract:Museums serve as vital repositories of cultural heritage and historical artifacts spanning diverse epochs, civilizations, and regions, preserving well-documented collections. Data reveal key attributes such as age, origin, material, and cultural significance. Understanding museum exhibits from their images requires reasoning beyond visual features. In this work, we facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs in the standard museum catalog format for exhibits from all around the world; (b) training large vision-language models on the collected dataset; (c) benchmarking their ability on five visual question answering tasks. The complete dataset is labeled by museum experts, ensuring the quality as well as the practical significance of the labels. We train two VLMs from different categories: the BLIP model, with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through exhaustive experiments, we provide several insights on the complex and fine-grained understanding of museum exhibits. In particular, we show that some questions whose answers can often be derived directly from visual features are well answered by both types of models. On the other hand, questions that require the grounding of the visual features in repositories of human knowledge are better answered by the large vision-language models, thus demonstrating their superior capacity to perform the desired reasoning. Find our dataset, benchmarks, and source code at: https://github.com/insait-institute/Museum-65
Abstract:3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered by current works. In this work, we address this shortcoming and introduce (1) an expertly curated dataset in the Universal Scene Description (USD) format, featuring high-quality manual annotations, for instance, segmentation and articulation on 280 indoor scenes; (2) a learning-based model together with a novel baseline capable of predicting part segmentation along with a full specification of motion attributes, including motion type, articulated and interactable parts, and motion parameters; (3) a benchmark serving to compare upcoming methods for the task at hand. Overall, our dataset provides 8 types of annotations - object and part segmentations, motion types, movable and interactable parts, motion parameters, connectivity, and object mass annotations. With its broad and high-quality annotations, the data provides the basis for holistic 3D scene understanding models. All data is provided in the USD format, allowing interoperability and easy integration with downstream tasks. We provide open access to our dataset, benchmark, and method's source code.
Abstract:Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
Abstract:Survival prediction is a critical task in pathology. In clinical practice, pathologists often examine multiple cases, leveraging a broader spectrum of cancer phenotypes to enhance pathological assessment. Despite significant advancements in deep learning, current solutions typically model each slide as a sample, struggling to effectively capture comparable and slide-agnostic pathological features. In this paper, we introduce GroupMIL, a novel framework inspired by the clinical practice of collective analysis, which models multiple slides as a single sample and organizes groups of patches and slides sequentially to capture cross-slide prognostic features. We also present GPAMamba, a model designed to facilitate intra- and inter-slide feature interactions, effectively capturing local micro-environmental characteristics within slide-level graphs while uncovering essential prognostic patterns across an extended patch sequence within the group framework. Furthermore, we develop a dual-head predictor that delivers comprehensive survival risk and probability assessments for each patient. Extensive empirical evaluations demonstrate that our model significantly outperforms state-of-the-art approaches across five datasets from The Cancer Genome Atlas.
Abstract:Construction remains one of the most hazardous sectors. Recent advancements in AI, particularly Large Language Models (LLMs), offer promising opportunities for enhancing workplace safety. However, responsible integration of LLMs requires systematic evaluation, as deploying them without understanding their capabilities and limitations risks generating inaccurate information, fostering misplaced confidence, and compromising worker safety. This study evaluates the performance of two widely used LLMs, GPT-3.5 and GPT-4o, across three standardized exams administered by the Board of Certified Safety Professionals (BCSP). Using 385 questions spanning seven safety knowledge areas, the study analyzes the models' accuracy, consistency, and reliability. Results show that both models consistently exceed the BCSP benchmark, with GPT-4o achieving an accuracy rate of 84.6% and GPT-3.5 reaching 73.8%. Both models demonstrate strengths in safety management systems and hazard identification and control, but exhibit weaknesses in science, mathematics, emergency response, and fire prevention. An error analysis identifies four primary limitations affecting LLM performance: lack of knowledge, reasoning flaws, memory issues, and calculation errors. Our study also highlights the impact of prompt engineering strategies, with variations in accuracy reaching 13.5% for GPT-3.5 and 7.9% for GPT-4o. However, no single prompt configuration proves universally effective. This research advances knowledge in three ways: by identifying areas where LLMs can support safety practices and where human oversight remains essential, by offering practical insights into improving LLM implementation through prompt engineering, and by providing evidence-based direction for future research and development. These contributions support the responsible integration of AI in construction safety management toward achieving zero injuries.
Abstract:Explanation generation plays a more pivotal role than fact verification in producing interpretable results and facilitating comprehensive fact-checking, which has recently garnered considerable attention. However, previous studies on explanation generation has shown several limitations, such as being confined to English scenarios, involving overly complex inference processes, and not fully unleashing the potential of the mutual feedback between veracity labels and explanation texts. To address these issues, we construct two complex fact-checking datasets in the Chinese scenarios: CHEF-EG and TrendFact. These datasets involve complex facts in areas such as health, politics, and society, presenting significant challenges for fact verification methods. In response to these challenges, we propose a unified framework called FactISR (Augmenting Fact-Checking via Iterative Self-Revision) to perform mutual feedback between veracity and explanations by leveraging the capabilities of large language models(LLMs). FactISR uses a single model to address tasks such as fact verification and explanation generation. Its self-revision mechanism can further revision the consistency between veracity labels, explanation texts, and evidence, as well as eliminate irrelevant noise. We conducted extensive experiments with baselines and FactISR on the proposed datasets. The experimental results demonstrate the effectiveness of our method.