Abstract:Modern text-to-image (T2I) models can now render legible, paragraph-length text, enabling a fundamentally new class of misuse. We identify and formalize the inscriptive jailbreak, where an adversary coerces a T2I system into generating images containing harmful textual payloads (e.g., fraudulent documents) embedded within visually benign scenes. Unlike traditional depictive jailbreaks that elicit visually objectionable imagery, inscriptive attacks weaponize the text-rendering capability itself. Because existing jailbreak techniques are designed for coarse visual manipulation, they struggle to bypass multi-stage safety filters while maintaining character-level fidelity. To expose this vulnerability, we propose Etch, a black-box attack framework that decomposes the adversarial prompt into three functionally orthogonal layers: semantic camouflage, visual-spatial anchoring, and typographic encoding. This decomposition reduces joint optimization over the full prompt space to tractable sub-problems, which are iteratively refined through a zero-order loop. In this process, a vision-language model critiques each generated image, localizes failures to specific layers, and prescribes targeted revisions. Extensive evaluations across 7 models on the 2 benchmarks demonstrate that Etch achieves an average attack success rate of 65.57% (peaking at 91.00%), significantly outperforming existing baselines. Our results reveal a critical blind spot in current T2I safety alignments and underscore the urgent need for typography-aware defense multimodal mechanisms.
Abstract:Ultra low-bit quantization brings substantial efficiency for Transformer-based models, but the accuracy degradation and limited GPU support hinder its wide usage. In this paper, we analyze zero-point distortion in binarization and propose a Binary Weights & Ternary Activations (BWTA) quantization scheme, which projects tiny values to zero and preserves the accuracy of extremely low-bit models. For training, we propose Smooth Multi-Stage Quantization, combining a Levelwise Degradation Strategy and a Magnitude-Alignment Projection Factor to enable stable and fast convergence. For inference, we develop a BWTA MatMul CUDA kernel with instruction-level parallel bit-packing and comprehensive binary/ternary MatMul implementations for both linear and attention operators, allowing seamless integration across Transformer architectures. Experiments show that BWTA approaches full-precision performance for BERT, with an average 3.5% drop on GLUE and less than 2% drop on five tasks, and achieves comparable perplexity and accuracy for LLMs. In efficiency, it delivers 16 to 24 times kernel-level speedup over FP16 on NVIDIA GPUs, and 216 to 330 tokens/s end-to-end prefill speedup with lower memory footprint on LLMs. As an algorithm-hardware co-design, BWTA demonstrates practical, low-latency ultra-low-bit inference without sacrificing model quality.
Abstract:Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization
Abstract:In this report, we introduce the IQuest-Coder-V1 series-(7B/14B/40B/40B-Loop), a new family of code large language models (LLMs). Moving beyond static code representations, we propose the code-flow multi-stage training paradigm, which captures the dynamic evolution of software logic through different phases of the pipeline. Our models are developed through the evolutionary pipeline, starting with the initial pre-training consisting of code facts, repository, and completion data. Following that, we implement a specialized mid-training stage that integrates reasoning and agentic trajectories in 32k-context and repository-scale in 128k-context to forge deep logical foundations. The models are then finalized with post-training of specialized coding capabilities, which is bifurcated into two specialized paths: the thinking path (utilizing reasoning-driven RL) and the instruct path (optimized for general assistance). IQuest-Coder-V1 achieves state-of-the-art performance among competitive models across critical dimensions of code intelligence: agentic software engineering, competitive programming, and complex tool use. To address deployment constraints, the IQuest-Coder-V1-Loop variant introduces a recurrent mechanism designed to optimize the trade-off between model capacity and deployment footprint, offering an architecturally enhanced path for efficacy-efficiency trade-off. We believe the release of the IQuest-Coder-V1 series, including the complete white-box chain of checkpoints from pre-training bases to the final thinking and instruction models, will advance research in autonomous code intelligence and real-world agentic systems.
Abstract:Recent code large language models have achieved remarkable progress on general programming tasks. Nevertheless, their performance degrades significantly in industrial scenarios that require reasoning about hardware semantics, specialized language constructs, and strict resource constraints. To address these challenges, we introduce InCoder-32B (Industrial-Coder-32B), the first 32B-parameter code foundation model unifying code intelligence across chip design, GPU kernel optimization, embedded systems, compiler optimization, and 3D modeling. By adopting an efficient architecture, we train InCoder-32B from scratch with general code pre-training, curated industrial code annealing, mid-training that progressively extends context from 8K to 128K tokens with synthetic industrial reasoning data, and post-training with execution-grounded verification. We conduct extensive evaluation on 14 mainstream general code benchmarks and 9 industrial benchmarks spanning 4 specialized domains. Results show InCoder-32B achieves highly competitive performance on general tasks while establishing strong open-source baselines across industrial domains.
Abstract:Improving GPU kernel efficiency is crucial for advancing AI systems. Recent work has explored leveraging large language models (LLMs) for GPU kernel generation and optimization. However, existing LLM-based kernel optimization pipelines typically rely on opaque, implicitly learned heuristics within the LLMs to determine optimization strategies. This leads to inefficient trial-and-error and weakly interpretable optimizations. Our key insight is to replace implicit heuristics with expert optimization skills that are knowledge-driven and aware of task trajectories. Specifically, we present KernelSkill, a multi-agent framework with a dual-level memory architecture. KernelSkill operates by coordinating agents with long-term memory of reusable expert skills and short-term memory to prevent repetitive backtracking. On KernelBench Levels 1-3, KernelSkill achieves a 100% success rate and average speedups of 5.44x, 2.82x, and 1.92x over Torch Eager on Levels 1, 2, and 3, respectively, outperforming prior baselines. Code is available at https://github.com/0satan0/KernelMem/.
Abstract:As post-training optimization becomes central to improving large language models, we observe a persistent saturation bottleneck: once models grow highly confident, further training yields diminishing returns. While existing methods continue to reinforce target predictions, we find that informative supervision signals remain latent in models' own historical weak states. Motivated by this observation, we propose WMSS (Weak Agents Can Make Strong Agents Stronger), a post-training paradigm that leverages weak checkpoints to guide continued optimization. By identifying recoverable learning gaps via entropy dynamics and reinforcing them through compensatory learning, WMSS enables strong agents to improve beyond conventional post-training saturation. Experiments on mathematical reasoning and code generation datasets show that agents trained with our approach achieve effective performance improvements, while incurring zero additional inference cost.
Abstract:Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.
Abstract:Large Vision-Language Models (LVLMs) have achieved substantial progress in cross-modal tasks. However, due to language bias, LVLMs are susceptible to object hallucination, which can be primarily divided into category, attribute, and relation hallucination, significantly impeding the trustworthy AI applications. Editing the internal activations of LVLMs has shown promising effectiveness in mitigating hallucinations with minimal cost. However, previous editing approaches neglect the effective guidance offered by factual textual semantics, thereby struggling to explicitly mitigate language bias. To address these issues, we propose Adaptive Factual-guided Visual-Textual Editing for hallucination mitigation (AFTER), which comprises Factual-Augmented Activation Steering (FAS) and Query-Adaptive Offset Optimization (QAO), to adaptively guides the original biased activations towards factual semantics. Specifically, FAS is proposed to provide factual and general guidance for activation editing, thereby explicitly modeling the precise visual-textual associations. Subsequently, QAO introduces a query-aware offset estimator to establish query-specific editing from the general steering vector, enhancing the diversity and granularity of editing. Extensive experiments on standard hallucination benchmarks across three widely adopted LVLMs validate the efficacy of the proposed AFTER, notably achieving up to a 16.3% reduction of hallucination over baseline on the AMBER benchmark. Our code and data will be released for reproducibility.
Abstract:The rapid advancement of code large language models (LLMs) has sparked significant research interest in systematically evaluating their code generation capabilities, yet existing benchmarks predominantly assess models at a single structural granularity and focus on limited programming languages, obscuring fine-grained capability variations across different code scopes and multilingual scenarios. We introduce M2G-Eval, a multi-granularity, multilingual framework for evaluating code generation in large language models (LLMs) across four levels: Class, Function, Block, and Line. Spanning 18 programming languages, M2G-Eval includes 17K+ training tasks and 1,286 human-annotated, contamination-controlled test instances. We develop M2G-Eval-Coder models by training Qwen3-8B with supervised fine-tuning and Group Relative Policy Optimization. Evaluating 30 models (28 state-of-the-art LLMs plus our two M2G-Eval-Coder variants) reveals three main findings: (1) an apparent difficulty hierarchy, with Line-level tasks easiest and Class-level most challenging; (2) widening performance gaps between full- and partial-granularity languages as task complexity increases; and (3) strong cross-language correlations, suggesting that models learn transferable programming concepts. M2G-Eval enables fine-grained diagnosis of code generation capabilities and highlights persistent challenges in synthesizing complex, long-form code.