refer to the report for detailed contributions
Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Effective tool use and reasoning are essential capabilities for large reasoning models~(LRMs) to address complex real-world problems. Through empirical analysis, we identify that current LRMs lack the capability of sub-task decomposition in complex tool use scenarios, leading to Lazy Reasoning. To address this, we propose a two-stage training framework D-CORE~(\underline{\textbf{D}}ecomposing tasks and \underline{\textbf{Co}}mposing \underline{\textbf{Re}}asoning processes) that first incentivize the LRMs' task decomposition reasoning capability via self-distillation, followed by diversity-aware reinforcement learning~(RL) to restore LRMs' reflective reasoning capability. D-CORE achieves robust tool-use improvements across diverse benchmarks and model scales. Experiments on BFCLv3 demonstrate superiority of our method: D-CORE-8B reaches 77.7\% accuracy, surpassing the best-performing 8B model by 5.7\%. Meanwhile, D-CORE-14B establishes a new state-of-the-art at 79.3\%, outperforming 70B models despite being 5$\times$ smaller. The source code is available at https://github.com/alibaba/EfficientAI.
Abstract:This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for Joint Audio-Video (JAV) comprehension and generation. JavisGPT adopts a concise encoder-LLM-decoder architecture, featuring a SyncFusion module for spatio-temporal audio-video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. To support this, we further construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that span diverse and multi-level comprehension and generation scenarios. Extensive experiments on JAV comprehension and generation benchmarks show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.
Abstract:Pansharpening is a significant image fusion task that fuses low-resolution multispectral images (LRMSI) and high-resolution panchromatic images (PAN) to obtain high-resolution multispectral images (HRMSI). The development of the diffusion models (DM) and the end-to-end models (E2E model) has greatly improved the frontier of pansharping. DM takes the multi-step diffusion to obtain an accurate estimation of the residual between LRMSI and HRMSI. However, the multi-step process takes large computational power and is time-consuming. As for E2E models, their performance is still limited by the lack of prior and simple structure. In this paper, we propose a novel four-stage training strategy to obtain a lightweight network Fose, which fuses one-step DM and an E2E model. We perform one-step distillation on an enhanced SOTA DM for pansharping to compress the inference process from 50 steps to only 1 step. Then we fuse the E2E model with one-step DM with lightweight ensemble blocks. Comprehensive experiments are conducted to demonstrate the significant improvement of the proposed Fose on three commonly used benchmarks. Moreover, we achieve a 7.42 speedup ratio compared to the baseline DM while achieving much better performance. The code and model are released at https://github.com/Kai-Liu001/Fose.
Abstract:Unifying multimodal understanding and generation has shown impressive capabilities in cutting-edge proprietary systems. However, evaluations of unified multimodal models (UMMs) remain decoupled, assessing their understanding and generation abilities separately with corresponding datasets. To address this, we propose UmniBench, a benchmark tailored for UMMs with omni-dimensional evaluation. First, UmniBench can assess the understanding, generation, and editing ability within a single evaluation process. Based on human-examined prompts and QA pairs, UmniBench leverages UMM itself to evaluate its generation and editing ability with its understanding ability. This simple but effective paradigm allows comprehensive evaluation of UMMs. Second, UmniBench covers 13 major domains and more than 200 concepts, ensuring a thorough inspection of UMMs. Moreover, UmniBench can also decouple and separately evaluate understanding, generation, and editing abilities, providing a fine-grained assessment. Based on UmniBench, we benchmark 24 popular models, including both UMMs and single-ability large models. We hope this benchmark provides a more comprehensive and objective view of unified models and logistical support for improving the performance of the community model.




Abstract:The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
Abstract:Embodied intelligence systems, which enhance agent capabilities through continuous environment interactions, have garnered significant attention from both academia and industry. Vision-Language-Action models, inspired by advancements in large foundation models, serve as universal robotic control frameworks that substantially improve agent-environment interaction capabilities in embodied intelligence systems. This expansion has broadened application scenarios for embodied AI robots. This survey comprehensively reviews VLA models for embodied manipulation. Firstly, it chronicles the developmental trajectory of VLA architectures. Subsequently, we conduct a detailed analysis of current research across 5 critical dimensions: VLA model structures, training datasets, pre-training methods, post-training methods, and model evaluation. Finally, we synthesize key challenges in VLA development and real-world deployment, while outlining promising future research directions.
Abstract:In semi-supervised learning (SSL) for enhancing the performance of graph neural networks (GNNs) with unlabeled data, introducing mutually independent decision factors for cross-validation is regarded as an effective strategy to alleviate pseudo-label confirmation bias and training collapse. However, obtaining such factors is challenging in practice: additional and valid information sources are inherently scarce, and even when such sources are available, their independence from the original source cannot be guaranteed. To address this challenge, In this paper we propose a Differentiated Factor Consistency Semi-supervised Framework (DiFac), which derives differentiated factors from a single information source and enforces their consistency. During pre-training, the model learns to extract these factors; in training, it iteratively removes samples with conflicting factors and ranks pseudo-labels based on the shortest stave principle, selecting the top candidate samples to reduce overconfidence commonly observed in confidence-based or ensemble-based methods. Our framework can also incorporate additional information sources. In this work, we leverage the large multimodal language model to introduce latent textual knowledge as auxiliary decision factors, and we design a accountability scoring mechanism to mitigate additional erroneous judgments introduced by these auxiliary factors. Experiments on multiple benchmark datasets demonstrate that DiFac consistently improves robustness and generalization in low-label regimes, outperforming other baseline methods.




Abstract:Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360{\deg} immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360{\deg} world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.
Abstract:Accurate driving behavior recognition and reasoning are critical for autonomous driving video understanding. However, existing methods often tend to dig out the shallow causal, fail to address spurious correlations across modalities, and ignore the ego-vehicle level causality modeling. To overcome these limitations, we propose a novel Multimodal Causal Analysis Model (MCAM) that constructs latent causal structures between visual and language modalities. Firstly, we design a multi-level feature extractor to capture long-range dependencies. Secondly, we design a causal analysis module that dynamically models driving scenarios using a directed acyclic graph (DAG) of driving states. Thirdly, we utilize a vision-language transformer to align critical visual features with their corresponding linguistic expressions. Extensive experiments on the BDD-X, and CoVLA datasets demonstrate that MCAM achieves SOTA performance in visual-language causal relationship learning. Furthermore, the model exhibits superior capability in capturing causal characteristics within video sequences, showcasing its effectiveness for autonomous driving applications. The code is available at https://github.com/SixCorePeach/MCAM.