refer to the report for detailed contributions
Abstract:We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2
Abstract:While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D-1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D-1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.
Abstract:In this work we propose to improve text recognition from a new perspective by separating text content from complex backgrounds. We exploit the generative adversarial networks (GANs) for removing backgrounds while retaining the text content. As vanilla GANs are not sufficiently robust to generate sequence-like characters in natural images, we propose an adversarial learning framework for the generation and recognition of multiple characters in an image. The proposed framework consists of an attention-based recognizer and a generative adversarial architecture. Furthermore, to tackle the lack of paired training samples, we design an interactive joint training scheme, which shares attention masks from the recognizer to the discriminator, and enables the discriminator to extract the features of every character for further adversarial training. Benefiting from the character-level adversarial training, our framework requires only unpaired simple data for style supervision. Every target style sample containing only one randomly chosen character can be simply synthesized online during the training. This is significant as the training does not require costly paired samples or character-level annotations. Thus, only the input images and corresponding text labels are needed. In addition to the style transfer of the backgrounds, we refine character patterns to ease the recognition task. A feedback mechanism is proposed to bridge the gap between the discriminator and the recognizer. Therefore, the discriminator can guide the generator according to the confusion of the recognizer. The generated patterns are thus clearer for recognition. Experiments on various benchmarks, including both regular and irregular text, demonstrate that our method significantly reduces the difficulty of recognition. Our framework can be integrated with recent recognition methods to achieve new state-of-the-art performance.