Abstract:Converting static 3D meshes into interactable articulated assets is crucial for embodied AI and robotic simulation. However, existing zero-shot pipelines struggle with complex assets due to a critical lack of physical grounding. Specifically, ungrounded Vision-Language Models (VLMs) frequently suffer from kinematic hallucinations, while unconstrained joint estimation inevitably leads to catastrophic mesh inter-penetration during physical simulation. To bridge this gap, we propose MotionAnymesh, an automated zero-shot framework that seamlessly transforms unstructured static meshes into simulation-ready digital twins. Our method features a kinematic-aware part segmentation module that grounds VLM reasoning with explicit SP4D physical priors, effectively eradicating kinematic hallucinations. Furthermore, we introduce a geometry-physics joint estimation pipeline that combines robust type-aware initialization with physics-constrained trajectory optimization to rigorously guarantee collision-free articulation. Extensive experiments demonstrate that MotionAnymesh significantly outperforms state-of-the-art baselines in both geometric precision and dynamic physical executability, providing highly reliable assets for downstream applications.
Abstract:Accurate path loss prediction is crucial for wireless network planning and optimization in suburban environments with complex terrain variation and diverse land cover. This paper proposes a model assisted hybrid path loss prediction method that introduces an environment adaptive compensation on top of the classic close-in free-space reference distance (CI) path loss model. By jointly predicting the path loss exponent and a compensation term, the proposed approach dynamically adjusts the empirical trend. To improve the effectiveness of environmental representation, three environmental image organization schemes are constructed and evaluated. Experiments on measurement data collected in Pingtan Island show that the proposed method outperforms the CI model and a conventional model assisted baseline, achieving a test root mean square error of 4.04 dB.
Abstract:Recent progress in 3D hand--object interaction (HOI) generation has primarily focused on single--hand grasp synthesis, while bimanual manipulation remains significantly more challenging. Long--horizon planning instability, fine--grained joint articulation, and complex cross--hand coordination make coherent bimanual generation difficult, especially under multimodal conditions. Existing approaches often struggle to simultaneously ensure temporal consistency, physical plausibility, and semantic alignment over extended sequences. We propose StructBiHOI, a Structured articulation modeling framework for long-horizon Bimanual HOI generation. Our key insight is to structurally disentangle temporal joint planning from frame--level manipulation refinement. Specifically, a jointVAE models long-term joint evolution conditioned on object geometry and task semantics, while a maniVAE refines fine-grained hand poses at the single--frame level. To enable stable and efficient long--sequence generation, we incorporate a state--space--inspired diffusion denoiser based on Mamba, which models long--range dependencies with linear complexity. This hierarchical design facilitates coherent dual-hand coordination and articulated object interaction. Extensive experiments on bimanual manipulation and single-hand grasping benchmarks demonstrate that our method achieves superior long--horizon stability, motion realism, and computational efficiency compared to strong baselines.
Abstract:Sparse Mixture-of-Experts (MoE) models enable efficient scalability by activating only a small sub-set of experts per input, yet their massive parameter counts lead to substantial memory and energy inefficiency during inference. Analog in-memory computing (AIMC) offers a promising solution by eliminating frequent data movement between memory and compute units. However, mitigating hardware nonidealities of AIMC typically requires noise-aware retraining, which is infeasible for large MoE models. In this paper, we propose a retraining-free heterogeneous computation framework in which noise-sensitive experts, which are provably identifiable by their maximum neuron norm, are computed digitally while the majority of the experts are executed on AIMC hardware. We further assign densely activated modules, such as attention layers, to digital computation due to their high noise sensitivity despite comprising a small fraction of parameters. Extensive experiments on large MoE language models, including DeepSeekMoE and OLMoE, across multiple benchmark tasks validate the robustness of our approach in maintaining accuracy under analog nonidealities.
Abstract:Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a powerful paradigm for enhancing the complex reasoning capabilities of Large Reasoning Models. However, standard outcome-based supervision suffers from a critical limitation that penalizes trajectories that are largely correct but fail due to several missteps as heavily as completely erroneous ones. This coarse feedback signal causes the model to discard valuable largely correct rollouts, leading to a degradation in rollout diversity that prematurely narrows the exploration space. Process Reward Models have demonstrated efficacy in providing reliable step-wise verification for test-time scaling, naively integrating these signals into RLVR as dense rewards proves ineffective.Prior methods attempt to introduce off-policy guided whole-trajectory replacement that often outside the policy model's distribution, but still fail to utilize the largely correct rollouts generated by the model itself and thus do not effectively mitigate the narrowing of the exploration space. To address these issues, we propose SCOPE (Step-wise Correction for On-Policy Exploration), a novel framework that utilizes Process Reward Models to pinpoint the first erroneous step in suboptimal rollouts and applies fine-grained, step-wise off-policy rectification. By applying precise refinement on partially correct rollout, our method effectively salvages partially correct trajectories and increases diversity score by 13.5%, thereby sustaining a broad exploration space. Extensive experiments demonstrate that our approach establishes new state-of-the-art results, achieving an average accuracy of 46.6% on math reasoning and exhibiting robust generalization with 53.4% accuracy on out-of-distribution reasoning tasks.
Abstract:Articulated object pose estimation is a core task in embodied AI. Existing methods typically regress poses in a continuous space, but often struggle with 1) navigating a large, complex search space and 2) failing to incorporate intrinsic kinematic constraints. In this work, we introduce DICArt (DIsCrete Diffusion for Articulation Pose Estimation), a novel framework that formulates pose estimation as a conditional discrete diffusion process. Instead of operating in a continuous domain, DICArt progressively denoises a noisy pose representation through a learned reverse diffusion procedure to recover the GT pose. To improve modeling fidelity, we propose a flexible flow decider that dynamically determines whether each token should be denoised or reset, effectively balancing the real and noise distributions during diffusion. Additionally, we incorporate a hierarchical kinematic coupling strategy, estimating the pose of each rigid part hierarchically to respect the object's kinematic structure. We validate DICArt on both synthetic and real-world datasets. Experimental results demonstrate its superior performance and robustness. By integrating discrete generative modeling with structural priors, DICArt offers a new paradigm for reliable category-level 6D pose estimation in complex environments.
Abstract:While Vision-Language Models (VLMs) exhibit exceptional 2D visual understanding, their ability to comprehend and reason about 3D space--a cornerstone of spatial intelligence--remains superficial. Current methodologies attempt to bridge this domain gap either by relying on explicit 3D modalities or by augmenting VLMs with partial, view-conditioned geometric priors. However, such approaches hinder scalability and ultimately burden the language model with the ill-posed task of implicitly reconstructing holistic 3D geometry from sparse cues. In this paper, we argue that spatial intelligence can emerge inherently from 2D vision alone, rather than being imposed via explicit spatial instruction tuning. To this end, we introduce Spa3R, a self-supervised framework that learns a unified, view-invariant spatial representation directly from unposed multi-view images. Spa3R is built upon the proposed Predictive Spatial Field Modeling (PSFM) paradigm, where Spa3R learns to synthesize feature fields for arbitrary unseen views conditioned on a compact latent representation, thereby internalizing a holistic and coherent understanding of the underlying 3D scene. We further integrate the pre-trained Spa3R Encoder into existing VLMs via a lightweight adapter to form Spa3-VLM, effectively grounding language reasoning in a global spatial context. Experiments on the challenging VSI-Bench demonstrate that Spa3-VLM achieves state-of-the-art accuracy of 58.6% on 3D VQA, significantly outperforming prior methods. These results highlight PSFM as a scalable path toward advancing spatial intelligence. Code is available at https://github.com/hustvl/Spa3R.
Abstract:Image fusion seeks to integrate complementary information from multiple sources into a single, superior image. While traditional methods are fast, they lack adaptability and performance. Conversely, deep learning approaches achieve state-of-the-art (SOTA) results but suffer from critical inefficiencies: their reliance on slow, resource-intensive, patch-based training introduces a significant gap with full-resolution inference. We propose a novel hybrid framework that resolves this trade-off. Our method utilizes a learnable U-Net to generate a dynamic guidance map that directs a classic, fixed Laplacian pyramid fusion kernel. This decoupling of policy learning from pixel synthesis enables remarkably efficient full-resolution training, eliminating the train-inference gap. Consequently, our model achieves SOTA-comparable performance in about one minute on a RTX 4090 or two minutes on a consumer laptop GPU from scratch without any external model and demonstrates powerful zero-shot generalization across diverse tasks, from infrared-visible to medical imaging. By design, the fused output is linearly constructed solely from source information, ensuring high faithfulness for critical applications. The codes are available at https://github.com/Zirconium233/HybridFusion
Abstract:Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.
Abstract:The growing adoption of robotics and augmented reality in real-world applications has driven considerable research interest in 3D object detection based on point clouds. While previous methods address unified training across multiple datasets, they fail to model geometric relationships in sparse point cloud scenes and ignore the feature distribution in significant areas, which ultimately restricts their performance. To deal with this issue, a unified 3D indoor detection framework, called UniGeo, is proposed. To model geometric relations in scenes, we first propose a geometry-aware learning module that establishes a learnable mapping from spatial relationships to feature weights, which enabes explicit geometric feature enhancement. Then, to further enhance point cloud feature representation, we propose a dynamic channel gating mechanism that leverages learnable channel-wise weighting. This mechanism adaptively optimizes features generated by the sparse 3D U-Net network, significantly enhancing key geometric information. Extensive experiments on six different indoor scene datasets clearly validate the superior performance of our method.