Abstract:Large Language Models (LLMs) deployed on edge devices, known as edge LLMs, need to continuously fine-tune their model parameters from user-generated data under limited resource constraints. However, most existing learning methods are not applicable for edge LLMs because of their reliance on high resources and low learning capacity. Prompt tuning (PT) has recently emerged as an effective fine-tuning method for edge LLMs by only modifying a small portion of LLM parameters, but it suffers from user domain shifts, resulting in repetitive training and losing resource efficiency. Conventional techniques to address domain shift issues often involve complex neural networks and sophisticated training, which are incompatible for PT for edge LLMs. Therefore, an open research question is how to address domain shift issues for edge LLMs with limited resources. In this paper, we propose a prompt tuning framework for edge LLMs, exploiting the benefits offered by non-volatile computing-in-memory (NVCiM) architectures. We introduce a novel NVCiM-assisted PT framework, where we narrow down the core operations to matrix-matrix multiplication, which can then be accelerated by performing in-situ computation on NVCiM. To the best of our knowledge, this is the first work employing NVCiM to improve the edge LLM PT performance.
Abstract:Fine-grained video action recognition can be conceptualized as a video-text matching problem. Previous approaches often rely on global video semantics to consolidate video embeddings, which can lead to misalignment in video-text pairs due to a lack of understanding of action semantics at an atomic granularity level. To tackle this challenge, we propose a multi-granularity framework based on two observations: (i) videos with different global semantics may share similar atomic actions or appearances, and (ii) atomic actions within a video can be momentary, slow, or even non-directly related to the global video semantics. Inspired by the concept of storyboarding, which disassembles a script into individual shots, we enhance global video semantics by generating fine-grained descriptions using a pre-trained large language model. These detailed descriptions capture common atomic actions depicted in videos. A filtering metric is proposed to select the descriptions that correspond to the atomic actions present in both the videos and the descriptions. By employing global semantics and fine-grained descriptions, we can identify key frames in videos and utilize them to aggregate embeddings, thereby making the embedding more accurate. Extensive experiments on various video action recognition datasets demonstrate superior performance of our proposed method in supervised, few-shot, and zero-shot settings.
Abstract:Previous studies on robotic manipulation are based on a limited understanding of the underlying 3D motion constraints and affordances. To address these challenges, we propose a comprehensive paradigm, termed UniAff, that integrates 3D object-centric manipulation and task understanding in a unified formulation. Specifically, we constructed a dataset labeled with manipulation-related key attributes, comprising 900 articulated objects from 19 categories and 600 tools from 12 categories. Furthermore, we leverage MLLMs to infer object-centric representations for manipulation tasks, including affordance recognition and reasoning about 3D motion constraints. Comprehensive experiments in both simulation and real-world settings indicate that UniAff significantly improves the generalization of robotic manipulation for tools and articulated objects. We hope that UniAff will serve as a general baseline for unified robotic manipulation tasks in the future. Images, videos, dataset, and code are published on the project website at:https://sites.google.com/view/uni-aff/home
Abstract:Quantum machine learning, which involves running machine learning algorithms on quantum devices, may be one of the most significant flagship applications for these devices. Unlike its classical counterparts, the role of data in quantum machine learning has not been fully understood. In this work, we quantify the performances of quantum machine learning in the landscape of quantum data. Provided that the encoding of quantum data is sufficiently random, the performance, we find that the training efficiency and generalization capabilities in quantum machine learning will be exponentially suppressed with the increase in the number of qubits, which we call "the curse of random quantum data". Our findings apply to both the quantum kernel method and the large-width limit of quantum neural networks. Conversely, we highlight that through meticulous design of quantum datasets, it is possible to avoid these curses, thereby achieving efficient convergence and robust generalization. Our conclusions are corroborated by extensive numerical simulations.
Abstract:This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by maximizing embedding similarities between event data encoded by an event encoder and RGB images encoded by the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, these approaches often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: global similarity-based objective (i.e., maximizing the embedding similarities) cause semantic misalignments between the learned event embedding space and the CLIP text embedding space due to the degree of freedom. To mitigate the issue, we explore a scalar-wise regularization strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also propose a pipeline for synthesizing event data from static RGB images. Experimentally, our data synthesis strategy exhibits an attractive scaling property, and our method achieves superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, we achieve 47.84% zero-shot accuracy on the N-ImageNet dataset.
Abstract:In the next generation wireless communication system, transmission rates should continue to rise to support emerging scenarios, e.g., the immersive communications. From the perspective of communication system evolution, multiple-input multiple-output (MIMO) technology remains pivotal for enhancing transmission rates. However, current MIMO systems rely on inserting pilot signals to achieve accurate channel estimation. As the increase of transmit stream, the pilots consume a significant portion of transmission resources, severely reducing the spectral efficiency. In this correspondence, we propose a belief information based mechanism. By introducing a plug-and-play belief information module, existing single-antenna channel estimation networks could be seamlessly adapted to multi-antenna channel estimation and fully exploit the spatial correlation among multiple antennas. Experimental results demonstrate that the proposed method can either improve 1 ~ 2 dB channel estimation performance or reduce 1/3 ~ 1/2 pilot overhead, particularly in bad channel conditions.
Abstract:Why do some streets attract more social activities than others? Is it due to street design, or do land use patterns in neighborhoods create opportunities for businesses where people gather? These questions have intrigued urban sociologists, designers, and planners for decades. Yet, most research in this area has remained limited in scale, lacking a comprehensive perspective on the various factors influencing social interactions in urban settings. Exploring these issues requires fine-level data on the frequency and variety of social interactions on urban street. Recent advances in computer vision and the emergence of the open-vocabulary detection models offer a unique opportunity to address this long-standing issue on a scale that was previously impossible using traditional observational methods. In this paper, we propose a new benchmark dataset for Evaluating Localization of Social Activities (ELSA) in urban street images. ELSA draws on theoretical frameworks in urban sociology and design. While majority of action recognition datasets are collected in controlled settings, we use in-the-wild street-level imagery, where the size of social groups and the types of activities can vary significantly. ELSA includes 937 manually annotated images with more than 4,300 multi-labeled bounding boxes for individual and group activities, categorized into three primary groups: Condition, State, and Action. Each category contains various sub-categories, e.g., alone or group under Condition category, standing or walking, which fall under the State category, and talking or dining with regards to the Action category. ELSA is publicly available for the research community.
Abstract:Articulated objects are commonly found in daily life. It is essential that robots can exhibit robust perception and manipulation skills for articulated objects in real-world robotic applications. However, existing methods for articulated objects insufficiently address noise in point clouds and struggle to bridge the gap between simulation and reality, thus limiting the practical deployment in real-world scenarios. To tackle these challenges, we propose a framework towards Robust Perception and Manipulation for Articulated Objects (RPMArt), which learns to estimate the articulation parameters and manipulate the articulation part from the noisy point cloud. Our primary contribution is a Robust Articulation Network (RoArtNet) that is able to predict both joint parameters and affordable points robustly by local feature learning and point tuple voting. Moreover, we introduce an articulation-aware classification scheme to enhance its ability for sim-to-real transfer. Finally, with the estimated affordable point and articulation joint constraint, the robot can generate robust actions to manipulate articulated objects. After learning only from synthetic data, RPMArt is able to transfer zero-shot to real-world articulated objects. Experimental results confirm our approach's effectiveness, with our framework achieving state-of-the-art performance in both noise-added simulation and real-world environments. The code and data will be open-sourced for reproduction. More results are published on the project website at https://r-pmart.github.io .
Abstract:Robotic manipulation in everyday scenarios, especially in unstructured environments, requires skills in pose-aware object manipulation (POM), which adapts robots' grasping and handling according to an object's 6D pose. Recognizing an object's position and orientation is crucial for effective manipulation. For example, if a mug is lying on its side, it's more effective to grasp it by the rim rather than the handle. Despite its importance, research in POM skills remains limited, because learning manipulation skills requires pose-varying simulation environments and datasets. This paper introduces ManiPose, a pioneering benchmark designed to advance the study of pose-varying manipulation tasks. ManiPose encompasses: 1) Simulation environments for POM feature tasks ranging from 6D pose-specific pick-and-place of single objects to cluttered scenes, further including interactions with articulated objects. 2) A comprehensive dataset featuring geometrically consistent and manipulation-oriented 6D pose labels for 2936 real-world scanned rigid objects and 100 articulated objects across 59 categories. 3) A baseline for POM, leveraging the inferencing abilities of LLM (e.g., ChatGPT) to analyze the relationship between 6D pose and task-specific requirements, offers enhanced pose-aware grasp prediction and motion planning capabilities. Our benchmark demonstrates notable advancements in pose estimation, pose-aware manipulation, and real-robot skill transfer, setting new standards for POM research. We will open-source the ManiPose benchmark with the final version paper, inviting the community to engage with our resources, available at our website:https://sites.google.com/view/manipose.
Abstract:In recent years, Neural Radiance Fields (NeRFs) have demonstrated significant potential in encoding highly-detailed 3D geometry and environmental appearance, positioning themselves as a promising alternative to traditional explicit representation for 3D scene reconstruction. However, the predominant reliance on RGB imaging presupposes ideal lighting conditions: a premise frequently unmet in robotic applications plagued by poor lighting or visual obstructions. This limitation overlooks the capabilities of infrared (IR) cameras, which excel in low-light detection and present a robust alternative under such adverse scenarios. To tackle these issues, we introduce Thermal-NeRF, the first method that estimates a volumetric scene representation in the form of a NeRF solely from IR imaging. By leveraging a thermal mapping and structural thermal constraint derived from the thermal characteristics of IR imaging, our method showcasing unparalleled proficiency in recovering NeRFs in visually degraded scenes where RGB-based methods fall short. We conduct extensive experiments to demonstrate that Thermal-NeRF can achieve superior quality compared to existing methods. Furthermore, we contribute a dataset for IR-based NeRF applications, paving the way for future research in IR NeRF reconstruction.