School of Optoelectronic Science and Engineering and Collaborative Innovation Center of Suzhou Nano Science and Technology, Soochow University, Suzhou 215006, China, Key Lab of Advanced Optical Manufacturing Technologies of Jiangsu Province and Key Lab of Modern Optical Technologies of Education Ministry of China, Soochow University, Suzhou 215006, China, Key Laboratory of Radar Imaging and Microwave Photonics, Ministry of Education, Nanjing University of Aeronautics and Astronautics, Nanjing 210016, China
Abstract:As large language models (LLMs) continue to advance, aligning these models with human preferences has emerged as a critical challenge. Traditional alignment methods, relying on human or LLM annotated datasets, are limited by their resource-intensive nature, inherent subjectivity, and the risk of feedback loops that amplify model biases. To overcome these limitations, we introduce WildFeedback, a novel framework that leverages real-time, in-situ user interactions to create preference datasets that more accurately reflect authentic human values. WildFeedback operates through a three-step process: feedback signal identification, preference data construction, and user-guided evaluation. We applied this framework to a large corpus of user-LLM conversations, resulting in a rich preference dataset that reflects genuine user preferences. This dataset captures the nuances of user preferences by identifying and classifying feedback signals within natural conversations, thereby enabling the construction of more representative and context-sensitive alignment data. Our extensive experiments demonstrate that LLMs fine-tuned on WildFeedback exhibit significantly improved alignment with user preferences, as evidenced by both traditional benchmarks and our proposed user-guided evaluation. By incorporating real-time feedback from actual users, WildFeedback addresses the scalability, subjectivity, and bias challenges that plague existing approaches, marking a significant step toward developing LLMs that are more responsive to the diverse and evolving needs of their users. In summary, WildFeedback offers a robust, scalable solution for aligning LLMs with true human values, setting a new standard for the development and evaluation of user-centric language models.
Abstract:We aim to discover manipulation concepts embedded in the unannotated demonstrations, which are recognized as key physical states. The discovered concepts can facilitate training manipulation policies and promote generalization. Current methods relying on multimodal foundation models for deriving key states usually lack accuracy and semantic consistency due to limited multimodal robot data. In contrast, we introduce an information-theoretic criterion to characterize the regularities that signify a set of physical states. We also develop a framework that trains a concept discovery network using this criterion, thus bypassing the dependence on human semantics and alleviating costly human labeling. The proposed criterion is based on the observation that key states, which deserve to be conceptualized, often admit more physical constraints than non-key states. This phenomenon can be formalized as maximizing the mutual information between the putative key state and its preceding state, i.e., Maximal Mutual Information (MaxMI). By employing MaxMI, the trained key state localization network can accurately identify states of sufficient physical significance, exhibiting reasonable semantic compatibility with human perception. Furthermore, the proposed framework produces key states that lead to concept-guided manipulation policies with higher success rates and better generalization in various robotic tasks compared to the baselines, verifying the effectiveness of the proposed criterion.
Abstract:Large language models (LLMs) have demonstrated the potential to mimic human social intelligence. However, most studies focus on simplistic and static self-report or performance-based tests, which limits the depth and validity of the analysis. In this paper, we developed a novel framework, InterIntent, to assess LLMs' social intelligence by mapping their ability to understand and manage intentions in a game setting. We focus on four dimensions of social intelligence: situational awareness, self-regulation, self-awareness, and theory of mind. Each dimension is linked to a specific game task: intention selection, intention following, intention summarization, and intention guessing. Our findings indicate that while LLMs exhibit high proficiency in selecting intentions, achieving an accuracy of 88\%, their ability to infer the intentions of others is significantly weaker, trailing human performance by 20\%. Additionally, game performance correlates with intention understanding, highlighting the importance of the four components towards success in this game. These findings underline the crucial role of intention understanding in evaluating LLMs' social intelligence and highlight the potential of using social deduction games as a complex testbed to enhance LLM evaluation. InterIntent contributes a structured approach to bridging the evaluation gap in social intelligence within multiplayer games.
Abstract:We introduce SELF-DISCOVER, a general framework for LLMs to self-discover the task-intrinsic reasoning structures to tackle complex reasoning problems that are challenging for typical prompting methods. Core to the framework is a self-discovery process where LLMs select multiple atomic reasoning modules such as critical thinking and step-by-step thinking, and compose them into an explicit reasoning structure for LLMs to follow during decoding. SELF-DISCOVER substantially improves GPT-4 and PaLM 2's performance on challenging reasoning benchmarks such as BigBench-Hard, grounded agent reasoning, and MATH, by as much as 32% compared to Chain of Thought (CoT). Furthermore, SELF-DISCOVER outperforms inference-intensive methods such as CoT-Self-Consistency by more than 20%, while requiring 10-40x fewer inference compute. Finally, we show that the self-discovered reasoning structures are universally applicable across model families: from PaLM 2-L to GPT-4, and from GPT-4 to Llama2, and share commonalities with human reasoning patterns.
Abstract:Large language models (LLMs) are now available in various sizes and configurations from cloud API providers. While this diversity offers a broad spectrum of choices, effectively leveraging the options to optimize computational cost and performance remains challenging. In this work, we present AutoMix, an approach that strategically routes queries to larger LMs, based on the approximate correctness of outputs from a smaller LM. Central to AutoMix is a few-shot self-verification mechanism, which estimates the reliability of its own outputs without requiring training. Given that verifications can be noisy, we employ a meta verifier in AutoMix to refine the accuracy of these assessments. Our experiments using LLAMA2-13/70B, on five context-grounded reasoning datasets demonstrate that AutoMix surpasses established baselines, improving the incremental benefit per cost by up to 89%. Our code and data are available at https://github.com/automix-llm/automix.
Abstract:"Thinking is for Doing." Humans can infer other people's mental states from observations--an ability called Theory-of-Mind (ToM)--and subsequently act pragmatically on those inferences. Existing question answering benchmarks such as ToMi ask models questions to make inferences about beliefs of characters in a story, but do not test whether models can then use these inferences to guide their actions. We propose a new evaluation paradigm for large language models (LLMs): Thinking for Doing (T4D), which requires models to connect inferences about others' mental states to actions in social scenarios. Experiments on T4D demonstrate that LLMs such as GPT-4 and PaLM 2 seemingly excel at tracking characters' beliefs in stories, but they struggle to translate this capability into strategic action. Our analysis reveals the core challenge for LLMs lies in identifying the implicit inferences about mental states without being explicitly asked about as in ToMi, that lead to choosing the correct action in T4D. To bridge this gap, we introduce a zero-shot prompting framework, Foresee and Reflect (FaR), which provides a reasoning structure that encourages LLMs to anticipate future challenges and reason about potential actions. FaR boosts GPT-4's performance from 50% to 71% on T4D, outperforming other prompting methods such as Chain-of-Thought and Self-Ask. Moreover, FaR generalizes to diverse out-of-distribution story structures and scenarios that also require ToM inferences to choose an action, consistently outperforming other methods including few-shot in-context learning.
Abstract:We present SODA: the first publicly available, million-scale high-quality social dialogue dataset. Using SODA, we train COSMO: a generalizable conversation agent outperforming previous best-performing agents on both in- and out-of-domain datasets. In contrast to most existing crowdsourced, small-scale dialogue corpora, we distill 1.5M socially-grounded dialogues from a pre-trained language model (InstructGPT; Ouyang et al., 2022). Dialogues are distilled by contextualizing social commonsense knowledge from a knowledge graph (Atomic10x; West et al., 2022). Human evaluation shows that dialogues in SODA are more consistent, specific, and (surprisingly) natural than prior human-authored datasets - e.g., DailyDialog (Li et al., 2017), BlendedSkillTalk (Smith et al., 2020). In addition, extensive evaluations show that COSMO is significantly more natural and consistent on unseen datasets than best-performing dialogue models - e.g., GODEL (Peng et al., 2022), BlenderBot (Roller et al., 2021), DialoGPT (Zhang et al., 2020). Furthermore, it is sometimes even preferred to the original human-written gold responses. We make our data, models, and code public.
Abstract:We propose a novel task, G4C (Goal-driven Guidance Generation in Grounded Communication), for studying goal-driven and grounded natural language interactions. Specifically, we choose Dungeons and Dragons (D&D) -- a role-playing game consisting of multiple player characters and a Dungeon Master (DM) who collaborate to achieve a set of goals that are beneficial to the players -- as a testbed for this task. Here, each of the player characters is a student, with their own personas and abilities, and the DM is the teacher, an arbitrator of the rules of the world and responsible for assisting and guiding the students towards a global goal. We propose a theory-of-mind-inspired methodology for training such a DM with reinforcement learning (RL), where a DM: (1) learns to predict how the players will react to its utterances using a dataset of D&D dialogue transcripts; and (2) uses this prediction as a reward function providing feedback on how effective these utterances are at guiding the players towards a goal. Human and automated evaluations show that a DM trained with RL to generate guidance by incorporating a theory-of-mind of the players significantly improves the players' ability to achieve goals grounded in their shared world.
Abstract:Human communication relies on common ground (CG), the mutual knowledge and beliefs shared by participants, to produce coherent and interesting conversations. In this paper, we demonstrate that current response generation (RG) models produce generic and dull responses in dialogues because they act reflexively, failing to explicitly model CG, both due to the lack of CG in training data and the standard RG training procedure. We introduce Reflect, a dataset that annotates dialogues with explicit CG (materialized as inferences approximating shared knowledge and beliefs) and solicits 9k diverse human-generated responses each following one common ground. Using Reflect, we showcase the limitations of current dialogue data and RG models: less than half of the responses in current data are rated as high quality (sensible, specific, and interesting) and models trained using this data have even lower quality, while most Reflect responses are judged high quality. Next, we analyze whether CG can help models produce better-quality responses by using Reflect CG to guide RG models. Surprisingly, we find that simply prompting GPT3 to "think" about CG generates 30% more quality responses, showing promising benefits to integrating CG into the RG process.
Abstract:Ideological divisions in the United States have become increasingly prominent in daily communication. Accordingly, there has been much research on political polarization, including many recent efforts that take a computational perspective. By detecting political biases in a corpus of text, one can attempt to describe and discern the polarity of that text. Intuitively, the named entities (i.e., the nouns and phrases that act as nouns) and hashtags in text often carry information about political views. For example, people who use the term "pro-choice" are likely to be liberal, whereas people who use the term "pro-life" are likely to be conservative. In this paper, we seek to reveal political polarities in social-media text data and to quantify these polarities by explicitly assigning a polarity score to entities and hashtags. Although this idea is straightforward, it is difficult to perform such inference in a trustworthy quantitative way. Key challenges include the small number of known labels, the continuous spectrum of political views, and the preservation of both a polarity score and a polarity-neutral semantic meaning in an embedding vector of words. To attempt to overcome these challenges, we propose the Polarity-aware Embedding Multi-task learning (PEM) model. This model consists of (1) a self-supervised context-preservation task, (2) an attention-based tweet-level polarity-inference task, and (3) an adversarial learning task that promotes independence between an embedding's polarity dimension and its semantic dimensions. Our experimental results demonstrate that our PEM model can successfully learn polarity-aware embeddings. We examine a variety of applications and we thereby demonstrate the effectiveness of our PEM model. We also discuss important limitations of our work and stress caution when applying the PEM model to real-world scenarios.