Shammie
Abstract:Style representations aim to embed texts with similar writing styles closely and texts with different styles far apart, regardless of content. However, the contrastive triplets often used for training these representations may vary in both style and content, leading to potential content leakage in the representations. We introduce StyleDistance, a novel approach to training stronger content-independent style embeddings. We use a large language model to create a synthetic dataset of near-exact paraphrases with controlled style variations, and produce positive and negative examples across 40 distinct style features for precise contrastive learning. We assess the quality of our synthetic data and embeddings through human and automatic evaluations. StyleDistance enhances the content-independence of style embeddings, which generalize to real-world benchmarks and outperform leading style representations in downstream applications. Our model can be found at https://huggingface.co/StyleDistance/styledistance .
Abstract:The proliferation of inflammatory or misleading "fake" news content has become increasingly common in recent years. Simultaneously, it has become easier than ever to use AI tools to generate photorealistic images depicting any scene imaginable. Combining these two -- AI-generated fake news content -- is particularly potent and dangerous. To combat the spread of AI-generated fake news, we propose the MiRAGeNews Dataset, a dataset of 12,500 high-quality real and AI-generated image-caption pairs from state-of-the-art generators. We find that our dataset poses a significant challenge to humans (60% F-1) and state-of-the-art multi-modal LLMs (< 24% F-1). Using our dataset we train a multi-modal detector (MiRAGe) that improves by +5.1% F-1 over state-of-the-art baselines on image-caption pairs from out-of-domain image generators and news publishers. We release our code and data to aid future work on detecting AI-generated content.
Abstract:Large language models excel at creative generation but continue to struggle with the issues of hallucination and bias. While retrieval-augmented generation (RAG) provides a framework for grounding LLMs' responses in accurate and up-to-date information, it still raises the question of bias: which sources should be selected for inclusion in the context? And how should their importance be weighted? In this paper, we study the challenge of cross-lingual RAG and present a dataset to investigate the robustness of existing systems at answering queries about geopolitical disputes, which exist at the intersection of linguistic, cultural, and political boundaries. Our dataset is sourced from Wikipedia pages containing information relevant to the given queries and we investigate the impact of including additional context, as well as the composition of this context in terms of language and source, on an LLM's response. Our results show that existing RAG systems continue to be challenged by cross-lingual use cases and suffer from a lack of consistency when they are provided with competing information in multiple languages. We present case studies to illustrate these issues and outline steps for future research to address these challenges. We make our dataset and code publicly available at https://github.com/manestay/bordIRlines.
Abstract:We study how differences in persuasive language across Wikipedia articles, written in either English and Russian, can uncover each culture's distinct perspective on different subjects. We develop a large language model (LLM) powered system to identify instances of persuasive language in multilingual texts. Instead of directly prompting LLMs to detect persuasion, which is subjective and difficult, we propose to reframe the task to instead ask high-level questions (HLQs) which capture different persuasive aspects. Importantly, these HLQs are authored by LLMs themselves. LLMs over-generate a large set of HLQs, which are subsequently filtered to a small set aligned with human labels for the original task. We then apply our approach to a large-scale, bilingual dataset of Wikipedia articles (88K total), using a two-stage identify-then-extract prompting strategy to find instances of persuasion. We quantify the amount of persuasion per article, and explore the differences in persuasion through several experiments on the paired articles. Notably, we generate rankings of articles by persuasion in both languages. These rankings match our intuitions on the culturally-salient subjects; Russian Wikipedia highlights subjects on Ukraine, while English Wikipedia highlights the Middle East. Grouping subjects into larger topics, we find politically-related events contain more persuasion than others. We further demonstrate that HLQs obtain similar performance when posed in either English or Russian. Our methodology enables cross-lingual, cross-cultural understanding at scale, and we release our code, prompts, and data.
Abstract:Today's most advanced multimodal models remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed models into open ones. As a result, the community is still missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key innovation is a novel, highly detailed image caption dataset collected entirely from human annotators using speech-based descriptions. To enable a wide array of user interactions, we also introduce a diverse dataset mixture for fine-tuning that includes in-the-wild Q&A and innovative 2D pointing data. The success of our approach relies on careful choices for the model architecture details, a well-tuned training pipeline, and, most critically, the quality of our newly collected datasets, all of which will be released. The best-in-class 72B model within the Molmo family not only outperforms others in the class of open weight and data models but also compares favorably against proprietary systems like GPT-4o, Claude 3.5, and Gemini 1.5 on both academic benchmarks and human evaluation. We will be releasing all of our model weights, captioning and fine-tuning data, and source code in the near future. Select model weights, inference code, and demo are available at https://molmo.allenai.org.
Abstract:Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game master's role. This paper presents a novel approach to enhance AI game masters by leveraging function calling in the context of the table-top role-playing game "Jim Henson's Labyrinth: The Adventure Game." Our methodology involves integrating game-specific controls through functions, which we show improves the narrative quality and state update consistency of the AI game master. The experimental results, based on human evaluations and unit tests, demonstrate the effectiveness of our approach in enhancing gameplay experience and maintaining coherence with the game state. This work contributes to the advancement of game AI and interactive storytelling, offering insights into the design of more engaging and consistent AI-driven game masters.
Abstract:Recently, there has been increasing interest in using Large Language Models (LLMs) to construct complex multi-agent systems to perform tasks such as compiling literature reviews, drafting consumer reports, and planning vacations. Many tools and libraries exist for helping create such systems, however none support recursive multi-agent systems -- where the models themselves flexibly decide when to delegate tasks and how to organize their delegation structure. In this work, we introduce ReDel: a toolkit for recursive multi-agent systems that supports custom tool-use, delegation schemes, event-based logging, and interactive replay in an easy-to-use web interface. We show that, using ReDel, we are able to achieve significant performance gains on agentic benchmarks and easily identify potential areas of improvements through the visualization and debugging tools. Our code, documentation, and PyPI package are open-source and free to use under the MIT license.
Abstract:The goal of text style transfer is to transform the style of texts while preserving their original meaning, often with only a few examples of the target style. Existing style transfer methods generally rely on the few-shot capabilities of large language models or on complex controllable text generation approaches that are inefficient and underperform on fluency metrics. We introduce TinyStyler, a lightweight but effective approach, which leverages a small language model (800M params) and pre-trained authorship embeddings to perform efficient, few-shot text style transfer. We evaluate on the challenging task of authorship style transfer and find TinyStyler outperforms strong approaches such as GPT-4. We also evaluate TinyStyler's ability to perform text attribute style transfer (formal $\leftrightarrow$ informal) with automatic and human evaluations and find that the approach outperforms recent controllable text generation methods. Our model has been made publicly available at https://huggingface.co/tinystyler/tinystyler .
Abstract:Bilingual Lexicon Induction is the task of learning word translations without bilingual parallel corpora. We model this task as a matrix completion problem, and present an effective and extendable framework for completing the matrix. This method harnesses diverse bilingual and monolingual signals, each of which may be incomplete or noisy. Our model achieves state-of-the-art performance for both high and low resource languages.
Abstract:Large Language Models (LLMs) are being used for a wide variety of tasks. While they are capable of generating human-like responses, they can also produce undesirable output including potentially harmful information, racist or sexist language, and hallucinations. Alignment methods are designed to reduce such undesirable output, via techniques such as fine-tuning, prompt engineering, and representation engineering. However, existing methods face several challenges: some require costly fine-tuning for every alignment task; some do not adequately remove undesirable concepts, failing alignment; some remove benign concepts, lowering the linguistic capabilities of LLMs. To address these issues, we propose Parsimonious Concept Engineering (PaCE), a novel activation engineering framework for alignment. First, to sufficiently model the concepts, we construct a large-scale concept dictionary in the activation space, in which each atom corresponds to a semantic concept. Then, given any alignment task, we instruct a concept partitioner to efficiently annotate the concepts as benign or undesirable. Finally, at inference time, we decompose the LLM activations along the concept dictionary via sparse coding, to accurately represent the activation as a linear combination of the benign and undesirable components. By removing the latter ones from the activation, we reorient the behavior of LLMs towards alignment goals. We conduct experiments on tasks such as response detoxification, faithfulness enhancement, and sentiment revising, and show that PaCE achieves state-of-the-art alignment performance while maintaining linguistic capabilities.