Shammie
Abstract:Recently there have been many shared tasks targeting the detection of generated text from Large Language Models (LLMs). However, these shared tasks tend to focus either on cases where text is limited to one particular domain or cases where text can be from many domains, some of which may not be seen during test time. In this shared task, using the newly released RAID benchmark, we aim to answer whether or not models can detect generated text from a large, yet fixed, number of domains and LLMs, all of which are seen during training. Over the course of three months, our task was attempted by 9 teams with 23 detector submissions. We find that multiple participants were able to obtain accuracies of over 99% on machine-generated text from RAID while maintaining a 5% False Positive Rate -- suggesting that detectors are able to robustly detect text from many domains and models simultaneously. We discuss potential interpretations of this result and provide directions for future research.
Abstract:WHAT-IF -- Writing a Hero's Alternate Timeline through Interactive Fiction -- is a system that uses zero-shot meta-prompting to create branching narratives from a prewritten story. Played as an interactive fiction (IF) game, WHAT-IF lets the player choose between decisions that the large language model (LLM) GPT-4 generates as possible branches in the story. Starting with an existing linear plot as input, a branch is created at each key decision taken by the main character. By meta-prompting the LLM to consider the major plot points from the story, the system produces coherent and well-structured alternate storylines. WHAT-IF stores the branching plot tree in a graph which helps it to both keep track of the story for prompting and maintain the structure for the final IF system. A video demo of our system can be found here: https://youtu.be/8vBqjqtupcc.
Abstract:Programming based approaches to reasoning tasks have substantially expanded the types of questions models can answer about visual scenes. Yet on benchmark visual reasoning data, when models answer correctly, they produce incorrect programs 33% of the time. These models are often right for the wrong reasons and risk unexpected failures on new data. Unit tests play a foundational role in ensuring code correctness and could be used to repair such failures. We propose Visual Unit Testing (ViUniT), a framework to improve the reliability of visual programs by automatically generating unit tests. In our framework, a unit test is represented as a novel image and answer pair meant to verify the logical correctness of a program produced for a given query. Our method leverages a language model to create unit tests in the form of image descriptions and expected answers and image synthesis to produce corresponding images. We conduct a comprehensive analysis of what constitutes an effective visual unit test suite, exploring unit test generation, sampling strategies, image generation methods, and varying the number of programs and unit tests. Additionally, we introduce four applications of visual unit tests: best program selection, answer refusal, re-prompting, and unsupervised reward formulations for reinforcement learning. Experiments with two models across three datasets in visual question answering and image-text matching demonstrate that ViUniT improves model performance by 11.4%. Notably, it enables 7B open-source models to outperform gpt-4o-mini by an average of 7.7% and reduces the occurrence of programs that are correct for the wrong reasons by 40%.
Abstract:Retractions play a vital role in maintaining scientific integrity, yet systematic studies of retractions in computer science and other STEM fields remain scarce. We present WithdrarXiv, the first large-scale dataset of withdrawn papers from arXiv, containing over 14,000 papers and their associated retraction comments spanning the repository's entire history through September 2024. Through careful analysis of author comments, we develop a comprehensive taxonomy of retraction reasons, identifying 10 distinct categories ranging from critical errors to policy violations. We demonstrate a simple yet highly accurate zero-shot automatic categorization of retraction reasons, achieving a weighted average F1-score of 0.96. Additionally, we release WithdrarXiv-SciFy, an enriched version including scripts for parsed full-text PDFs, specifically designed to enable research in scientific feasibility studies, claim verification, and automated theorem proving. These findings provide valuable insights for improving scientific quality control and automated verification systems. Finally, and most importantly, we discuss ethical issues and take a number of steps to implement responsible data release while fostering open science in this area.
Abstract:Style representations aim to embed texts with similar writing styles closely and texts with different styles far apart, regardless of content. However, the contrastive triplets often used for training these representations may vary in both style and content, leading to potential content leakage in the representations. We introduce StyleDistance, a novel approach to training stronger content-independent style embeddings. We use a large language model to create a synthetic dataset of near-exact paraphrases with controlled style variations, and produce positive and negative examples across 40 distinct style features for precise contrastive learning. We assess the quality of our synthetic data and embeddings through human and automatic evaluations. StyleDistance enhances the content-independence of style embeddings, which generalize to real-world benchmarks and outperform leading style representations in downstream applications. Our model can be found at https://huggingface.co/StyleDistance/styledistance .
Abstract:The proliferation of inflammatory or misleading "fake" news content has become increasingly common in recent years. Simultaneously, it has become easier than ever to use AI tools to generate photorealistic images depicting any scene imaginable. Combining these two -- AI-generated fake news content -- is particularly potent and dangerous. To combat the spread of AI-generated fake news, we propose the MiRAGeNews Dataset, a dataset of 12,500 high-quality real and AI-generated image-caption pairs from state-of-the-art generators. We find that our dataset poses a significant challenge to humans (60% F-1) and state-of-the-art multi-modal LLMs (< 24% F-1). Using our dataset we train a multi-modal detector (MiRAGe) that improves by +5.1% F-1 over state-of-the-art baselines on image-caption pairs from out-of-domain image generators and news publishers. We release our code and data to aid future work on detecting AI-generated content.
Abstract:Large language models excel at creative generation but continue to struggle with the issues of hallucination and bias. While retrieval-augmented generation (RAG) provides a framework for grounding LLMs' responses in accurate and up-to-date information, it still raises the question of bias: which sources should be selected for inclusion in the context? And how should their importance be weighted? In this paper, we study the challenge of cross-lingual RAG and present a dataset to investigate the robustness of existing systems at answering queries about geopolitical disputes, which exist at the intersection of linguistic, cultural, and political boundaries. Our dataset is sourced from Wikipedia pages containing information relevant to the given queries and we investigate the impact of including additional context, as well as the composition of this context in terms of language and source, on an LLM's response. Our results show that existing RAG systems continue to be challenged by cross-lingual use cases and suffer from a lack of consistency when they are provided with competing information in multiple languages. We present case studies to illustrate these issues and outline steps for future research to address these challenges. We make our dataset and code publicly available at https://github.com/manestay/bordIRlines.
Abstract:We study how differences in persuasive language across Wikipedia articles, written in either English and Russian, can uncover each culture's distinct perspective on different subjects. We develop a large language model (LLM) powered system to identify instances of persuasive language in multilingual texts. Instead of directly prompting LLMs to detect persuasion, which is subjective and difficult, we propose to reframe the task to instead ask high-level questions (HLQs) which capture different persuasive aspects. Importantly, these HLQs are authored by LLMs themselves. LLMs over-generate a large set of HLQs, which are subsequently filtered to a small set aligned with human labels for the original task. We then apply our approach to a large-scale, bilingual dataset of Wikipedia articles (88K total), using a two-stage identify-then-extract prompting strategy to find instances of persuasion. We quantify the amount of persuasion per article, and explore the differences in persuasion through several experiments on the paired articles. Notably, we generate rankings of articles by persuasion in both languages. These rankings match our intuitions on the culturally-salient subjects; Russian Wikipedia highlights subjects on Ukraine, while English Wikipedia highlights the Middle East. Grouping subjects into larger topics, we find politically-related events contain more persuasion than others. We further demonstrate that HLQs obtain similar performance when posed in either English or Russian. Our methodology enables cross-lingual, cross-cultural understanding at scale, and we release our code, prompts, and data.
Abstract:Today's most advanced multimodal models remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed models into open ones. As a result, the community is still missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key innovation is a novel, highly detailed image caption dataset collected entirely from human annotators using speech-based descriptions. To enable a wide array of user interactions, we also introduce a diverse dataset mixture for fine-tuning that includes in-the-wild Q&A and innovative 2D pointing data. The success of our approach relies on careful choices for the model architecture details, a well-tuned training pipeline, and, most critically, the quality of our newly collected datasets, all of which will be released. The best-in-class 72B model within the Molmo family not only outperforms others in the class of open weight and data models but also compares favorably against proprietary systems like GPT-4o, Claude 3.5, and Gemini 1.5 on both academic benchmarks and human evaluation. We will be releasing all of our model weights, captioning and fine-tuning data, and source code in the near future. Select model weights, inference code, and demo are available at https://molmo.allenai.org.
Abstract:Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game master's role. This paper presents a novel approach to enhance AI game masters by leveraging function calling in the context of the table-top role-playing game "Jim Henson's Labyrinth: The Adventure Game." Our methodology involves integrating game-specific controls through functions, which we show improves the narrative quality and state update consistency of the AI game master. The experimental results, based on human evaluations and unit tests, demonstrate the effectiveness of our approach in enhancing gameplay experience and maintaining coherence with the game state. This work contributes to the advancement of game AI and interactive storytelling, offering insights into the design of more engaging and consistent AI-driven game masters.