Abstract:Human motion, inherently continuous and dynamic, presents significant challenges for generative models. Despite their dominance, discrete quantization methods, such as VQ-VAEs, suffer from inherent limitations, including restricted expressiveness and frame-wise noise artifacts. Continuous approaches, while producing smoother and more natural motions, often falter due to high-dimensional complexity and limited training data. To resolve this "discord" between discrete and continuous representations, we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that decodes discrete motion tokens into continuous motion through rectified flow. By employing an iterative refinement process in the continuous space, DisCoRD captures fine-grained dynamics and ensures smoother and more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results solidify DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Our project page is available at: https://whwjdqls.github.io/discord.github.io/.
Abstract:TIPO (Text to Image with text pre-sampling for Prompt Optimization) is an innovative framework designed to enhance text-to-image (T2I) generation by language model (LM) for automatic prompt engineering. By refining and extending user-provided prompts, TIPO bridges the gap between simple inputs and the detailed prompts required for high-quality image generation. Unlike previous approaches that rely on Large Language Models (LLMs) or reinforcement learning (RL), TIPO adjusts user input prompts with the distribution of a trained prompt dataset, eliminating the need for complex runtime cost via lightweight model. This pre-sampling approach enables efficient and scalable prompt optimization, grounded in the model's training distribution. Experimental results demonstrate TIPO's effectiveness in improving aesthetic scores, reducing image corruption, and better aligning generated images with dataset distributions. These findings highlight the critical role of prompt engineering in T2I systems and open avenues for broader applications of automatic prompt refinement.
Abstract:Generating high-quality charts with Large Language Models presents significant challenges due to limited data and the high cost of scaling through human curation. Instruction, data, and code triplets are scarce and expensive to manually curate as their creation demands technical expertise. To address this scalability issue, we introduce a reference-free automatic feedback generator, which eliminates the need for costly human intervention. Our novel framework, $C^2$, consists of (1) an automatic feedback provider (ChartAF) and (2) a diverse, reference-free dataset (ChartUIE-8K). Quantitative results are compelling: in our first experiment, 74% of respondents strongly preferred, and 10% preferred, the results after feedback. The second post-feedback experiment demonstrates that ChartAF outperforms nine baselines. Moreover, ChartUIE-8K significantly improves data diversity by increasing queries, datasets, and chart types by 5982%, 1936%, and 91%, respectively, over benchmarks. Finally, an LLM user study revealed that 94% of participants preferred ChartUIE-8K's queries, with 93% deeming them aligned with real-world use cases. Core contributions are available as open-source at an anonymized project site, with ample qualitative examples.
Abstract:Visual text design plays a critical role in conveying themes, emotions, and atmospheres in multimodal formats such as film posters and album covers. Translating these visual and textual elements across languages extends the concept of translation beyond mere text, requiring the adaptation of aesthetic and stylistic features. To address this, we introduce a novel task of Multimodal Style Translation (MuST-Bench), a benchmark designed to evaluate the ability of visual text generation models to perform translation across different writing systems while preserving design intent. Our initial experiments on MuST-Bench reveal that existing visual text generation models struggle with the proposed task due to the inadequacy of textual descriptions in conveying visual design. In response, we introduce SIGIL, a framework for multimodal style translation that eliminates the need for style descriptions. SIGIL enhances image generation models through three innovations: glyph latent for multilingual settings, pretrained VAEs for stable style guidance, and an OCR model with reinforcement learning feedback for optimizing readable character generation. SIGIL outperforms existing baselines by achieving superior style consistency and legibility while maintaining visual fidelity, setting itself apart from traditional description-based approaches. We release MuST-Bench publicly for broader use and exploration https://huggingface.co/datasets/yejinc/MuST-Bench.
Abstract:Real-life robot navigation involves more than just reaching a destination; it requires optimizing movements while addressing scenario-specific goals. An intuitive way for humans to express these goals is through abstract cues like verbal commands or rough sketches. Such human guidance may lack details or be noisy. Nonetheless, we expect robots to navigate as intended. For robots to interpret and execute these abstract instructions in line with human expectations, they must share a common understanding of basic navigation concepts with humans. To this end, we introduce CANVAS, a novel framework that combines visual and linguistic instructions for commonsense-aware navigation. Its success is driven by imitation learning, enabling the robot to learn from human navigation behavior. We present COMMAND, a comprehensive dataset with human-annotated navigation results, spanning over 48 hours and 219 km, designed to train commonsense-aware navigation systems in simulated environments. Our experiments show that CANVAS outperforms the strong rule-based system ROS NavStack across all environments, demonstrating superior performance with noisy instructions. Notably, in the orchard environment, where ROS NavStack records a 0% total success rate, CANVAS achieves a total success rate of 67%. CANVAS also closely aligns with human demonstrations and commonsense constraints, even in unseen environments. Furthermore, real-world deployment of CANVAS showcases impressive Sim2Real transfer with a total success rate of 69%, highlighting the potential of learning from human demonstrations in simulated environments for real-world applications.
Abstract:Humans possess multimodal literacy, allowing them to actively integrate information from various modalities to form reasoning. Faced with challenges like lexical ambiguity in text, we supplement this with other modalities, such as thumbnail images or textbook illustrations. Is it possible for machines to achieve a similar multimodal understanding capability? In response, we present Understanding Pun with Image Explanations (UNPIE), a novel benchmark designed to assess the impact of multimodal inputs in resolving lexical ambiguities. Puns serve as the ideal subject for this evaluation due to their intrinsic ambiguity. Our dataset includes 1,000 puns, each accompanied by an image that explains both meanings. We pose three multimodal challenges with the annotations to assess different aspects of multimodal literacy; Pun Grounding, Disambiguation, and Reconstruction. The results indicate that various Socratic Models and Visual-Language Models improve over the text-only models when given visual context, particularly as the complexity of the tasks increases.
Abstract:Speech-driven 3D facial animation has garnered lots of attention thanks to its broad range of applications. Despite recent advancements in achieving realistic lip motion, current methods fail to capture the nuanced emotional undertones conveyed through speech and produce monotonous facial motion. These limitations result in blunt and repetitive facial animations, reducing user engagement and hindering their applicability. To address these challenges, we introduce DEEPTalk, a novel approach that generates diverse and emotionally rich 3D facial expressions directly from speech inputs. To achieve this, we first train DEE (Dynamic Emotion Embedding), which employs probabilistic contrastive learning to forge a joint emotion embedding space for both speech and facial motion. This probabilistic framework captures the uncertainty in interpreting emotions from speech and facial motion, enabling the derivation of emotion vectors from its multifaceted space. Moreover, to generate dynamic facial motion, we design TH-VQVAE (Temporally Hierarchical VQ-VAE) as an expressive and robust motion prior overcoming limitations of VAEs and VQ-VAEs. Utilizing these strong priors, we develop DEEPTalk, A talking head generator that non-autoregressively predicts codebook indices to create dynamic facial motion, incorporating a novel emotion consistency loss. Extensive experiments on various datasets demonstrate the effectiveness of our approach in creating diverse, emotionally expressive talking faces that maintain accurate lip-sync. Source code will be made publicly available soon.
Abstract:Online Temporal Action Localization (On-TAL) is a critical task that aims to instantaneously identify action instances in untrimmed streaming videos as soon as an action concludes -- a major leap from frame-based Online Action Detection (OAD). Yet, the challenge of detecting overlapping actions is often overlooked even though it is a common scenario in streaming videos. Current methods that can address concurrent actions depend heavily on class information, limiting their flexibility. This paper introduces ActionSwitch, the first class-agnostic On-TAL framework capable of detecting overlapping actions. By obviating the reliance on class information, ActionSwitch provides wider applicability to various situations, including overlapping actions of the same class or scenarios where class information is unavailable. This approach is complemented by the proposed "conservativeness loss", which directly embeds a conservative decision-making principle into the loss function for On-TAL. Our ActionSwitch achieves state-of-the-art performance in complex datasets, including Epic-Kitchens 100 targeting the challenging egocentric view and FineAction consisting of fine-grained actions.
Abstract:Personalized text-to-image (P-T2I) generation aims to create new, text-guided images featuring the personalized subject with a few reference images. However, balancing the trade-off relationship between prompt fidelity and identity preservation remains a critical challenge. To address the issue, we propose a novel P-T2I method called Layout-and-Retouch, consisting of two stages: 1) layout generation and 2) retouch. In the first stage, our step-blended inference utilizes the inherent sample diversity of vanilla T2I models to produce diversified layout images, while also enhancing prompt fidelity. In the second stage, multi-source attention swapping integrates the context image from the first stage with the reference image, leveraging the structure from the context image and extracting visual features from the reference image. This achieves high prompt fidelity while preserving identity characteristics. Through our extensive experiments, we demonstrate that our method generates a wide variety of images with diverse layouts while maintaining the unique identity features of the personalized objects, even with challenging text prompts. This versatility highlights the potential of our framework to handle complex conditions, significantly enhancing the diversity and applicability of personalized image synthesis.
Abstract:Recently, the demand for psychological counseling has significantly increased as more individuals express concerns about their mental health. This surge has accelerated efforts to improve the accessibility of counseling by using large language models (LLMs) as counselors. To ensure client privacy, training open-source LLMs faces a key challenge: the absence of realistic counseling datasets. To address this, we introduce Cactus, a multi-turn dialogue dataset that emulates real-life interactions using the goal-oriented and structured approach of Cognitive Behavioral Therapy (CBT). We create a diverse and realistic dataset by designing clients with varied, specific personas, and having counselors systematically apply CBT techniques in their interactions. To assess the quality of our data, we benchmark against established psychological criteria used to evaluate real counseling sessions, ensuring alignment with expert evaluations. Experimental results demonstrate that Camel, a model trained with Cactus, outperforms other models in counseling skills, highlighting its effectiveness and potential as a counseling agent. We make our data, model, and code publicly available.