Abstract:Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively challenged WAN environments. However, these SR-based methods require intensive fine-tuning for the whole video, making it infeasible in diverse online cloud gaming. To address this, we introduce River, a cloud gaming delivery framework designed based on the observation that video segment features in cloud gaming are typically repetitive and redundant. This permits a significant opportunity to reuse fine-tuned SR models, reducing the fine-tuning latency of minutes to query latency of milliseconds. To enable the idea, we design a practical system that addresses several challenges, such as model organization, online model scheduler, and transfer strategy. River first builds a content-aware encoder that fine-tunes SR models for diverse video segments and stores them in a lookup table. When delivering cloud gaming video streams online, River checks the video features and retrieves the most relevant SR models to enhance the frame quality. Meanwhile, if no existing SR model performs well enough for some video segments, River will further fine-tune new models and update the lookup table. Finally, to avoid the overhead of streaming model weight to the clients, River designs a prefetching strategy that predicts the models with the highest possibility of being retrieved. Our evaluation based on real video game streaming demonstrates River can reduce redundant training overhead by 44% and improve the Peak-Signal-to-Noise-Ratio by 1.81dB compared to the SOTA solutions. Practical deployment shows River meets real-time requirements, achieving approximately 720p 20fps on mobile devices.
Abstract:This paper introduces Interleaved Speech-Text Language Model (IST-LM) for streaming zero-shot Text-to-Speech (TTS). Unlike many previous approaches, IST-LM is directly trained on interleaved sequences of text and speech tokens with a fixed ratio, eliminating the need for additional efforts in duration prediction and grapheme-to-phoneme alignment. The ratio of text chunk size to speech chunk size is crucial for the performance of IST-LM. To explore this, we conducted a comprehensive series of statistical analyses on the training data and performed correlation analysis with the final performance, uncovering several key factors: 1) the distance between speech tokens and their corresponding text tokens, 2) the number of future text tokens accessible to each speech token, and 3) the frequency of speech tokens precedes their corresponding text tokens. Experimental results demonstrate how to achieve an optimal streaming TTS system without complicated engineering optimization, which has a limited gap with the non-streaming system. IST-LM is conceptually simple and empirically powerful, paving the way for streaming TTS with minimal overhead while largely maintaining performance, showcasing broad prospects coupled with real-time text stream from LLMs.
Abstract:Recent advancements highlight the potential of end-to-end real-time spoken dialogue systems, showcasing their low latency and high quality. In this paper, we introduce SLAM-Omni, a timbre-controllable, end-to-end voice interaction system with single-stage training. SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens and decoupling speaker information to a vocoder. By predicting grouped speech semantic tokens at each step, our method significantly reduces the sequence length of audio tokens, accelerating both training and inference. Additionally, we propose historical text prompting to compress dialogue history, facilitating efficient multi-round interactions. Comprehensive evaluations reveal that SLAM-Omni outperforms prior models of similar scale, requiring only 15 hours of training on 4 GPUs with limited data. Notably, it is the first spoken dialogue system to achieve competitive performance with a single-stage training approach, eliminating the need for pre-training on TTS or ASR tasks. Further experiments validate its multilingual and multi-turn dialogue capabilities on larger datasets.
Abstract:In 3D understanding, point transformers have yielded significant advances in broadening the receptive field. However, further enhancement of the receptive field is hindered by the constraints of grouping attention. The proxy-based model, as a hot topic in image and language feature extraction, uses global or local proxies to expand the model's receptive field. But global proxy-based methods fail to precisely determine proxy positions and are not suited for tasks like segmentation and detection in the point cloud, and exist local proxy-based methods for image face difficulties in global-local balance, proxy sampling in various point clouds, and parallel cross-attention computation for sparse association. In this paper, we present SP$^2$T, a local proxy-based dual stream point transformer, which promotes global receptive field while maintaining a balance between local and global information. To tackle robust 3D proxy sampling, we propose a spatial-wise proxy sampling with vertex-based point proxy associations, ensuring robust point-cloud sampling in many scales of point cloud. To resolve economical association computation, we introduce sparse proxy attention combined with table-based relative bias, which enables low-cost and precise interactions between proxy and point features. Comprehensive experiments across multiple datasets reveal that our model achieves SOTA performance in downstream tasks. The code has been released in https://github.com/TerenceWallel/Sparse-Proxy-Point-Transformer .
Abstract:LMMs have shown impressive visual understanding capabilities, with the potential to be applied in agents, which demand strong reasoning and planning abilities. Nevertheless, existing benchmarks mostly assess their reasoning abilities in language part, where the chain-of-thought is entirely composed of text.We consider the scenario where visual signals are continuously updated and required along the decision making process. Such vision-in-the-chain reasoning paradigm is more aligned with the needs of multimodal agents, while being rarely evaluated. In this paper, we introduce MageBench, a reasoning capability oriented multimodal agent benchmark that, while having light-weight environments, poses significant reasoning challenges and holds substantial practical value. This benchmark currently includes three types of environments: WebUI, Sokoban, and Football, comprising a total of 483 different scenarios. It thoroughly validates the agent's knowledge and engineering capabilities, visual intelligence, and interaction skills. The results show that only a few product-level models are better than random acting, and all of them are far inferior to human-level. More specifically, we found current models severely lack the ability to modify their planning based on visual feedback, as well as visual imagination, interleaved image-text long context handling, and other abilities. We hope that our work will provide optimization directions for LMM from the perspective of being an agent. We release our code and data at https://github.com/microsoft/MageBench.
Abstract:Typical dynamic ST data includes trajectory data (representing individual-level mobility) and traffic state data (representing population-level mobility). Traditional studies often treat trajectory and traffic state data as distinct, independent modalities, each tailored to specific tasks within a single modality. However, real-world applications, such as navigation apps, require joint analysis of trajectory and traffic state data. Treating these data types as two separate domains can lead to suboptimal model performance. Although recent advances in ST data pre-training and ST foundation models aim to develop universal models for ST data analysis, most existing models are "multi-task, solo-data modality" (MTSM), meaning they can handle multiple tasks within either trajectory data or traffic state data, but not both simultaneously. To address this gap, this paper introduces BIGCity, the first multi-task, multi-data modality (MTMD) model for ST data analysis. The model targets two key challenges in designing an MTMD ST model: (1) unifying the representations of different ST data modalities, and (2) unifying heterogeneous ST analysis tasks. To overcome the first challenge, BIGCity introduces a novel ST-unit that represents both trajectories and traffic states in a unified format. Additionally, for the second challenge, BIGCity adopts a tunable large model with ST task-oriented prompt, enabling it to perform a range of heterogeneous tasks without the need for fine-tuning. Extensive experiments on real-world datasets demonstrate that BIGCity achieves state-of-the-art performance across 8 tasks, outperforming 18 baselines. To the best of our knowledge, BIGCity is the first model capable of handling both trajectories and traffic states for diverse heterogeneous tasks. Our code are available at https://github.com/bigscity/BIGCity
Abstract:Large Language Models (LLMs) have showcased exceptional performance across diverse NLP tasks, and their integration with speech encoder is rapidly emerging as a dominant trend in the Automatic Speech Recognition (ASR) field. Previous works mainly concentrated on leveraging LLMs for speech recognition in English and Chinese. However, their potential for addressing speech recognition challenges in low resource settings remains underexplored. Hence, in this work, we aim to explore the capability of LLMs in low resource ASR and Mandarin-English code switching ASR. We also evaluate and compare the recognition performance of LLM-based ASR systems against Whisper model. Extensive experiments demonstrate that LLM-based ASR yields a relative gain of 12.8\% over the Whisper model in low resource ASR while Whisper performs better in Mandarin-English code switching ASR. We hope that this study could shed light on ASR for low resource scenarios.
Abstract:Self-supervised learning (SSL) has achieved great success in speech-related tasks, driven by advancements in speech encoder architectures and the expansion of datasets. While Transformer and Conformer architectures have dominated SSL backbones, encoders like Zipformer, which excel in automatic speech recognition (ASR), remain unexplored in SSL. Concurrently, inefficiencies in data processing within existing SSL training frameworks, such as fairseq, pose challenges in managing the growing volumes of training data. To address these issues, we propose k2SSL, an open-source framework that offers faster, more memory-efficient, and better-performing self-supervised speech representation learning, with a focus on downstream ASR tasks. The optimized HuBERT and proposed Zipformer-based SSL systems exhibit substantial reductions in both training time and memory usage during SSL training. Experiments on LibriSpeech and Libri-Light demonstrate that Zipformer-based SSL systems significantly outperform comparable HuBERT and WavLM systems, achieving a relative WER reduction on dev-other/test-other of up to 34.8%/32.4% compared to HuBERT Base after supervised fine-tuning, along with a 3.5x pre-training speedup in total GPU hours.
Abstract:CLIP is a foundational multimodal model that aligns image and text features into a shared space using contrastive learning on large-scale image-text pairs. Its strength lies in leveraging natural language as a rich supervisory signal. With the rapid progress of large language models (LLMs), we explore their potential to further enhance CLIP's multimodal representation learning. This work introduces a fine-tuning approach that integrates LLMs with the pretrained CLIP visual encoder, leveraging LLMs' advanced text understanding and open-world knowledge to improve CLIP's ability to process long and complex captions. To address the challenge of LLMs' autoregressive nature, we propose a caption-to-caption contrastive learning framework to enhance the discriminative power of their outputs. Our method achieves substantial performance gains on various downstream tasks, demonstrating the effectiveness of combining LLMs with CLIP for enhanced multimodal learning.
Abstract:Freight truck-related crashes pose significant challenges, leading to substantial economic losses, injuries, and fatalities, with pronounced spatial disparities across different regions. This study adopts a transport geography perspective to examine spatial justice concerns by employing deep counterfactual inference models to analyze how socioeconomic disparities, road infrastructure, and environmental conditions influence the geographical distribution and severity of freight truck crashes. By integrating road network datasets, socioeconomic attributes, and crash records from the Los Angeles metropolitan area, this research provides a nuanced spatial analysis of how different communities are disproportionately impacted. The results reveal significant spatial disparities in crash severity across areas with varying population densities, income levels, and minority populations, highlighting the pivotal role of infrastructural and environmental improvements in mitigating these disparities. The findings offer insights into targeted, location-specific policy interventions, suggesting enhancements in road infrastructure, lighting, and traffic control systems, particularly in low-income and minority-concentrated areas. This research contributes to the literature on transport geography and spatial equity by providing data-driven insights into effective measures for reducing spatial injustices associated with freight truck-related crashes.