Abstract:Recent advances have highlighted the benefits of scaling language models to enhance performance across a wide range of NLP tasks. However, these approaches still face limitations in effectiveness and efficiency when applied to domain-specific tasks, particularly for small edge-side models. We propose the LoRA-Gen framework, which utilizes a large cloud-side model to generate LoRA parameters for edge-side models based on task descriptions. By employing the reparameterization technique, we merge the LoRA parameters into the edge-side model to achieve flexible specialization. Our method facilitates knowledge transfer between models while significantly improving the inference efficiency of the specialized model by reducing the input context length. Without specialized training, LoRA-Gen outperforms conventional LoRA fine-tuning, which achieves competitive accuracy and a 2.1x speedup with TinyLLaMA-1.1B in reasoning tasks. Besides, our method delivers a compression ratio of 10.1x with Gemma-2B on intelligent agent tasks.
Abstract:Camouflaged Object Detection (COD) presents inherent challenges due to the subtle visual differences between targets and their backgrounds. While existing methods have made notable progress, there remains significant potential for post-processing refinement that has yet to be fully explored. To address this limitation, we propose the Uncertainty-Masked Bernoulli Diffusion (UMBD) model, the first generative refinement framework specifically designed for COD. UMBD introduces an uncertainty-guided masking mechanism that selectively applies Bernoulli diffusion to residual regions with poor segmentation quality, enabling targeted refinement while preserving correctly segmented areas. To support this process, we design the Hybrid Uncertainty Quantification Network (HUQNet), which employs a multi-branch architecture and fuses uncertainty from multiple sources to improve estimation accuracy. This enables adaptive guidance during the generative sampling process. The proposed UMBD framework can be seamlessly integrated with a wide range of existing Encoder-Decoder-based COD models, combining their discriminative capabilities with the generative advantages of diffusion-based refinement. Extensive experiments across multiple COD benchmarks demonstrate consistent performance improvements, achieving average gains of 5.5% in MAE and 3.2% in weighted F-measure with only modest computational overhead. Code will be released.
Abstract:Incompletely-Supervised Concealed Object Segmentation (ISCOS) involves segmenting objects that seamlessly blend into their surrounding environments, utilizing incompletely annotated data, such as weak and semi-annotations, for model training. This task remains highly challenging due to (1) the limited supervision provided by the incompletely annotated training data, and (2) the difficulty of distinguishing concealed objects from the background, which arises from the intrinsic similarities in concealed scenarios. In this paper, we introduce the first unified method for ISCOS to address these challenges. To tackle the issue of incomplete supervision, we propose a unified mean-teacher framework, SEE, that leverages the vision foundation model, ``\emph{Segment Anything Model (SAM)}'', to generate pseudo-labels using coarse masks produced by the teacher model as prompts. To mitigate the effect of low-quality segmentation masks, we introduce a series of strategies for pseudo-label generation, storage, and supervision. These strategies aim to produce informative pseudo-labels, store the best pseudo-labels generated, and select the most reliable components to guide the student model, thereby ensuring robust network training. Additionally, to tackle the issue of intrinsic similarity, we design a hybrid-granularity feature grouping module that groups features at different granularities and aggregates these results. By clustering similar features, this module promotes segmentation coherence, facilitating more complete segmentation for both single-object and multiple-object images. We validate the effectiveness of our approach across multiple ISCOS tasks, and experimental results demonstrate that our method achieves state-of-the-art performance. Furthermore, SEE can serve as a plug-and-play solution, enhancing the performance of existing models.
Abstract:Real-world datasets collected from sensors or human inputs are prone to noise and errors, posing significant challenges for applying offline reinforcement learning (RL). While existing methods have made progress in addressing corrupted actions and rewards, they remain insufficient for handling corruption in high-dimensional state spaces and for cases where multiple elements in the dataset are corrupted simultaneously. Diffusion models, known for their strong denoising capabilities, offer a promising direction for this problem-but their tendency to overfit noisy samples limits their direct applicability. To overcome this, we propose Ambient Diffusion-Guided Dataset Recovery (ADG), a novel approach that pioneers the use of diffusion models to tackle data corruption in offline RL. First, we introduce Ambient Denoising Diffusion Probabilistic Models (DDPM) from approximated distributions, which enable learning on partially corrupted datasets with theoretical guarantees. Second, we use the noise-prediction property of Ambient DDPM to distinguish between clean and corrupted data, and then use the clean subset to train a standard DDPM. Third, we employ the trained standard DDPM to refine the previously identified corrupted data, enhancing data quality for subsequent offline RL training. A notable strength of ADG is its versatility-it can be seamlessly integrated with any offline RL algorithm. Experiments on a range of benchmarks, including MuJoCo, Kitchen, and Adroit, demonstrate that ADG effectively mitigates the impact of corrupted data and improves the robustness of offline RL under various noise settings, achieving state-of-the-art results.
Abstract:Leveraging multimodal large models for image segmentation has become a prominent research direction. However, existing approaches typically rely heavily on manually annotated datasets that include explicit reasoning processes, which are costly and time-consuming to produce. Recent advances suggest that reinforcement learning (RL) can endow large models with reasoning capabilities without requiring such reasoning-annotated data. In this paper, we propose SAM-R1, a novel framework that enables multimodal large models to perform fine-grained reasoning in image understanding tasks. Our approach is the first to incorporate fine-grained segmentation settings during the training of multimodal reasoning models. By integrating task-specific, fine-grained rewards with a tailored optimization objective, we further enhance the model's reasoning and segmentation alignment. We also leverage the Segment Anything Model (SAM) as a strong and flexible reward provider to guide the learning process. With only 3k training samples, SAM-R1 achieves strong performance across multiple benchmarks, demonstrating the effectiveness of reinforcement learning in equipping multimodal models with segmentation-oriented reasoning capabilities.
Abstract:World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.
Abstract:Recent text-to-image systems face limitations in handling multimodal inputs and complex reasoning tasks. We introduce MindOmni, a unified multimodal large language model that addresses these challenges by incorporating reasoning generation through reinforcement learning. MindOmni leverages a three-phase training strategy: i) design of a unified vision language model with a decoder-only diffusion module, ii) supervised fine-tuning with Chain-of-Thought (CoT) instruction data, and iii) our proposed Reasoning Generation Policy Optimization (RGPO) algorithm, utilizing multimodal feedback to effectively guide policy updates. Experimental results demonstrate that MindOmni outperforms existing models, achieving impressive performance on both understanding and generation benchmarks, meanwhile showcasing advanced fine-grained reasoning generation capabilities, especially with mathematical reasoning instruction. All codes will be made public at \href{https://github.com/EasonXiao-888/MindOmni}{https://github.com/EasonXiao-888/MindOmni}.
Abstract:Exploration remains a critical challenge in online reinforcement learning, as an agent must effectively explore unknown environments to achieve high returns. Currently, the main exploration algorithms are primarily count-based methods and curiosity-based methods, with prediction-error methods being a prominent example. In this paper, we propose a novel method called \textbf{R}andom \textbf{D}istribution \textbf{D}istillation (RDD), which samples the output of a target network from a normal distribution. RDD facilitates a more extensive exploration by explicitly treating the difference between the prediction network and the target network as an intrinsic reward. Furthermore, by introducing randomness into the output of the target network for a given state and modeling it as a sample from a normal distribution, intrinsic rewards are bounded by two key components: a pseudo-count term ensuring proper exploration decay and a discrepancy term accounting for predictor convergence. We demonstrate that RDD effectively unifies both count-based and prediction-error approaches. It retains the advantages of prediction-error methods in high-dimensional spaces, while also implementing an intrinsic reward decay mode akin to the pseudo-count method. In the experimental section, RDD is compared with more advanced methods in a series of environments. Both theoretical analysis and experimental results confirm the effectiveness of our approach in improving online exploration for reinforcement learning tasks.
Abstract:Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which rely on interactive motion-based anti-spoofing approaches. From a security perspective, there is a growing need for large-scale, high-quality interactive videos to train and strengthen authentication models. In this work, we introduce a novel paradigm for animating realistic hand-face interactions. Our approach simultaneously learns spatio-temporal contact dynamics and biomechanically plausible deformation effects, enabling natural interactions where hand movements induce anatomically accurate facial deformations while maintaining collision-free contact. To facilitate this research, we present InterHF, a large-scale hand-face interaction dataset featuring 18 interaction patterns and 90,000 annotated videos. Additionally, we propose InterAnimate, a region-aware diffusion model designed specifically for interaction animation. InterAnimate leverages learnable spatial and temporal latents to effectively capture dynamic interaction priors and integrates a region-aware interaction mechanism that injects these priors into the denoising process. To the best of our knowledge, this work represents the first large-scale effort to systematically study human hand-face interactions. Qualitative and quantitative results show InterAnimate produces highly realistic animations, setting a new benchmark. Code and data will be made public to advance research.
Abstract:Automating the synthesis of coordinated bimanual piano performances poses significant challenges, particularly in capturing the intricate choreography between the hands while preserving their distinct kinematic signatures. In this paper, we propose a dual-stream neural framework designed to generate synchronized hand gestures for piano playing from audio input, addressing the critical challenge of modeling both hand independence and coordination. Our framework introduces two key innovations: (i) a decoupled diffusion-based generation framework that independently models each hand's motion via dual-noise initialization, sampling distinct latent noise for each while leveraging a shared positional condition, and (ii) a Hand-Coordinated Asymmetric Attention (HCAA) mechanism suppresses symmetric (common-mode) noise to highlight asymmetric hand-specific features, while adaptively enhancing inter-hand coordination during denoising. The system operates hierarchically: it first predicts 3D hand positions from audio features and then generates joint angles through position-aware diffusion models, where parallel denoising streams interact via HCAA. Comprehensive evaluations demonstrate that our framework outperforms existing state-of-the-art methods across multiple metrics.