Abstract:Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.
Abstract:Class-agnostic 3D instance segmentation tackles the challenging task of segmenting all object instances, including previously unseen ones, without semantic class reliance. Current methods struggle with generalization due to the scarce annotated 3D scene data or noisy 2D segmentations. While synthetic data generation offers a promising solution, existing 3D scene synthesis methods fail to simultaneously satisfy geometry diversity, context complexity, and layout reasonability, each essential for this task. To address these needs, we propose an Adapted 3D Scene Synthesis pipeline for class-agnostic 3D Instance SegmenTation, termed as ASSIST-3D, to synthesize proper data for model generalization enhancement. Specifically, ASSIST-3D features three key innovations, including 1) Heterogeneous Object Selection from extensive 3D CAD asset collections, incorporating randomness in object sampling to maximize geometric and contextual diversity; 2) Scene Layout Generation through LLM-guided spatial reasoning combined with depth-first search for reasonable object placements; and 3) Realistic Point Cloud Construction via multi-view RGB-D image rendering and fusion from the synthetic scenes, closely mimicking real-world sensor data acquisition. Experiments on ScanNetV2, ScanNet++, and S3DIS benchmarks demonstrate that models trained with ASSIST-3D-generated data significantly outperform existing methods. Further comparisons underscore the superiority of our purpose-built pipeline over existing 3D scene synthesis approaches.
Abstract:Lattice field theory (LFT) simulations underpin advances in classical statistical mechanics and quantum field theory, providing a unified computational framework across particle, nuclear, and condensed matter physics. However, the application of these methods to high-dimensional systems remains severely constrained by several challenges, including the prohibitive computational cost and limited parallelizability of conventional sampling algorithms such as hybrid Monte Carlo (HMC), the substantial training expense associated with traditional normalizing flow models, and the inherent energy inefficiency of digital hardware architectures. Here, we introduce a software-hardware co-design that integrates an adaptive normalizing flow (ANF) model with a resistive memory-based neural differential equation solver, enabling efficient generation of LFT configurations. Software-wise, ANF enables efficient parallel generation of statistically independent configurations, thereby reducing computational costs, while low-rank adaptation (LoRA) allows cost-effective fine-tuning across diverse simulation parameters. Hardware-wise, in-memory computing with resistive memory substantially enhances both parallelism and energy efficiency. We validate our approach on the scalar phi4 theory and the effective field theory of graphene wires, using a hybrid analog-digital neural differential equation solver equipped with a 180 nm resistive memory in-memory computing macro. Our co-design enables low-cost computation, achieving approximately 8.2-fold and 13.9-fold reductions in integrated autocorrelation time over HMC, while requiring fine-tuning of less than 8% of the weights via LoRA. Compared to state-of-the-art GPUs, our co-design achieves up to approximately 16.1- and 17.0-fold speedups for the two tasks, as well as 73.7- and 138.0-fold improvements in energy efficiency.
Abstract:Data plays a pivotal role in the groundbreaking advancements in artificial intelligence. The quantitative analysis of data significantly contributes to model training, enhancing both the efficiency and quality of data utilization. However, existing data analysis tools often lag in accuracy. For instance, many of these tools even assume that the loss function of neural networks is convex. These limitations make it challenging to implement current methods effectively. In this paper, we introduce a new formulation to approximate a sample's influence by accumulating the differences in influence between consecutive learning steps, which we term Diff-In. Specifically, we formulate the sample-wise influence as the cumulative sum of its changes/differences across successive training iterations. By employing second-order approximations, we approximate these difference terms with high accuracy while eliminating the need for model convexity required by existing methods. Despite being a second-order method, Diff-In maintains computational complexity comparable to that of first-order methods and remains scalable. This efficiency is achieved by computing the product of the Hessian and gradient, which can be efficiently approximated using finite differences of first-order gradients. We assess the approximation accuracy of Diff-In both theoretically and empirically. Our theoretical analysis demonstrates that Diff-In achieves significantly lower approximation error compared to existing influence estimators. Extensive experiments further confirm its superior performance across multiple benchmark datasets in three data-centric tasks: data cleaning, data deletion, and coreset selection. Notably, our experiments on data pruning for large-scale vision-language pre-training show that Diff-In can scale to millions of data points and outperforms strong baselines.




Abstract:Users often take notes for instructional videos to access key knowledge later without revisiting long videos. Automated note generation tools enable users to obtain informative notes efficiently. However, notes generated by existing research or off-the-shelf tools fail to preserve the information conveyed in the original videos comprehensively, nor can they satisfy users' expectations for diverse presentation formats and interactive features when using notes digitally. In this work, we present NoteIt, a system, which automatically converts instructional videos to interactable notes using a novel pipeline that faithfully extracts hierarchical structure and multimodal key information from videos. With NoteIt's interface, users can interact with the system to further customize the content and presentation formats of the notes according to their preferences. We conducted both a technical evaluation and a comparison user study (N=36). The solid performance in objective metrics and the positive user feedback demonstrated the effectiveness of the pipeline and the overall usability of NoteIt. Project website: https://zhaorunning.github.io/NoteIt/




Abstract:While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/
Abstract:Understanding abnormal events in videos is a vital and challenging task that has garnered significant attention in a wide range of applications. Although current video understanding Multi-modal Large Language Models (MLLMs) are capable of analyzing general videos, they often struggle to handle anomalies due to the spatial and temporal sparsity of abnormal events, where the redundant information always leads to suboptimal outcomes. To address these challenges, exploiting the representation and generalization capabilities of Vison Language Models (VLMs) and Large Language Models (LLMs), we propose VA-GPT, a novel MLLM designed for summarizing and localizing abnormal events in various videos. Our approach efficiently aligns effective tokens between visual encoders and LLMs through two key proposed modules: Spatial Effective Token Selection (SETS) and Temporal Effective Token Generation (TETG). These modules enable our model to effectively capture and analyze both spatial and temporal information associated with abnormal events, resulting in more accurate responses and interactions. Furthermore, we construct an instruction-following dataset specifically for fine-tuning video-anomaly-aware MLLMs, and introduce a cross-domain evaluation benchmark based on XD-Violence dataset. Our proposed method outperforms existing state-of-the-art methods on various benchmarks.




Abstract:The rapid advancement of artificial intelligence has raised concerns regarding its trustworthiness, especially in terms of interpretability and robustness. Tree-based models like Random Forest and XGBoost excel in interpretability and accuracy for tabular data, but scaling them remains computationally expensive due to poor data locality and high data dependence. Previous efforts to accelerate these models with analog content addressable memory (CAM) have struggled, due to the fact that the difficult-to-implement sharp decision boundaries are highly susceptible to device variations, which leads to poor hardware performance and vulnerability to adversarial attacks. This work presents a novel hardware-software co-design approach using $MoS_2$ Flash-based analog CAM with inherent soft boundaries, enabling efficient inference with soft tree-based models. Our soft tree model inference experiments on $MoS_2$ analog CAM arrays show this method achieves exceptional robustness against device variation and adversarial attacks while achieving state-of-the-art accuracy. Specifically, our fabricated analog CAM arrays achieve $96\%$ accuracy on Wisconsin Diagnostic Breast Cancer (WDBC) database, while maintaining decision explainability. Our experimentally calibrated model validated only a $0.6\%$ accuracy drop on the MNIST dataset under $10\%$ device threshold variation, compared to a $45.3\%$ drop for traditional decision trees. This work paves the way for specialized hardware that enhances AI's trustworthiness and efficiency.
Abstract:We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 52K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In experiments, LongVILA-R1-7B achieves strong performance on long video QA benchmarks such as VideoMME. It also outperforms Video-R1-7B and even matches Gemini-1.5-Pro across temporal reasoning, goal and purpose reasoning, spatial reasoning, and plot reasoning on our LongVideo-Reason-eval benchmark. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. LongVILA-R1 demonstrates consistent performance gains as the number of input video frames scales. LongVILA-R1 marks a firm step towards long video reasoning in VLMs. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames / around 256k tokens).
Abstract:The vanilla autoregressive image generation model generates visual tokens in a step-by-step fashion, which limits the ability to capture holistic relationships among token sequences. Moreover, most visual tokenizers map local image patches into latent tokens, leading to limited global information. To address this, we introduce \textit{Hita}, a novel image tokenizer for autoregressive (AR) image generation. It introduces a holistic-to-local tokenization scheme with learnable holistic queries and local patch tokens. Besides, Hita incorporates two key strategies for improved alignment with the AR generation process: 1) it arranges a sequential structure with holistic tokens at the beginning followed by patch-level tokens while using causal attention to maintain awareness of previous tokens; and 2) before feeding the de-quantized tokens into the decoder, Hita adopts a lightweight fusion module to control information flow to prioritize holistic tokens. Extensive experiments show that Hita accelerates the training speed of AR generators and outperforms those trained with vanilla tokenizers, achieving \textbf{2.59 FID} and \textbf{281.9 IS} on the ImageNet benchmark. A detailed analysis of the holistic representation highlights its ability to capture global image properties such as textures, materials, and shapes. Additionally, Hita also demonstrates effectiveness in zero-shot style transfer and image in-painting. The code is available at \href{https://github.com/CVMI-Lab/Hita}{https://github.com/CVMI-Lab/Hita}