Abstract:Reinforcement learning from human feedback (RLHF) has been widely adopted to align language models (LMs) with human preference. Prior RLHF works typically take a bandit formulation, which, though intuitive, ignores the sequential nature of LM generation and can suffer from the sparse reward issue. While recent works propose dense token-level RLHF, treating each token as an action may be oversubtle to proper reward assignment. In this paper, we seek to get the best of both by training and utilizing a segment-level reward model, which assigns a reward to each semantically complete text segment that spans over a short sequence of tokens. For reward learning, our method allows dynamic text segmentation and compatibility with standard sequence-preference datasets. For effective RL-based LM training against segment reward, we generalize the classical scalar bandit reward normalizers into location-aware normalizer functions and interpolate the segment reward for further densification. With these designs, our method performs competitively on three popular RLHF benchmarks for LM policy: AlpacaEval 2.0, Arena-Hard, and MT-Bench. Ablation studies are conducted to further demonstrate our method.
Abstract:Event cameras are biologically inspired sensors that emit events asynchronously with remarkable temporal resolution, garnering significant attention from both industry and academia. Mainstream methods favor frame and voxel representations, which reach a satisfactory performance while introducing time-consuming transformation, bulky models, and sacrificing fine-grained temporal information. Alternatively, Point Cloud representation demonstrates promise in addressing the mentioned weaknesses, but it ignores the polarity information, and its models have limited proficiency in abstracting long-term events' features. In this paper, we propose a frequency-aware network named FECNet that leverages Event Cloud representations. FECNet fully utilizes 2S-1T-1P Event Cloud by innovating the event-based Group and Sampling module. To accommodate the long sequence events from Event Cloud, FECNet embraces feature extraction in the frequency domain via the Fourier transform. This approach substantially extinguishes the explosion of Multiply Accumulate Operations (MACs) while effectively abstracting spatial-temporal features. We conducted extensive experiments on event-based object classification, action recognition, and human pose estimation tasks, and the results substantiate the effectiveness and efficiency of FECNet.
Abstract:Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.
Abstract:While fusing heterogeneous open-source LLMs with varying architectures and sizes can potentially integrate the strengths of different models, existing fusion methods face significant challenges, such as vocabulary alignment and merging distribution matrices. These procedures are not only complex but also prone to introducing noise and errors. In this paper, we propose an implicit fusion method, Weighted-Reward Preference Optimization (WRPO), which leverages preference optimization between the source LLMs and the target LLM to transfer their capabilities effectively. WRPO eliminates the need for vocabulary alignment and matrix fusion and can be efficiently scaled to accommodate various LLMs. To address distributional deviations between the source and target LLMs, WRPO introduces a progressive adaptation strategy that gradually shifts reliance on preferred examples from the target LLM to the source LLMs. Extensive experiments on the MT-Bench, AlpacaEval-2, and Arena-Hard benchmarks demonstrate that WRPO consistently outperforms existing knowledge fusion methods and various fine-tuning baselines. When applied to LLaMA3-8B-Instruct as the target model, WRPO achieves a length-controlled win rate of 55.9% against GPT-4-Preview-1106 on AlpacaEval-2 and a win rate of 46.2% against GPT-4-0314 on Arena-Hard. Our code is available at \url{https://github.com/SLIT-AI/WRPO}.
Abstract:There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.
Abstract:There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.
Abstract:Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradient-based strategy and grid-based representation. To this end, we present an example-based modeling method that combines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of a Gaussian model using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in terms of realistic synthesis, demonstrating its practicality. More demos are available at https://ingra14m.github.io/gs_stitching_website.
Abstract:The impressive performance of Large Language Models (LLMs) has consistently surpassed numerous human-designed benchmarks, presenting new challenges in assessing the shortcomings of LLMs. Designing tasks and finding LLMs' limitations are becoming increasingly important. In this paper, we investigate the question of whether an LLM can discover its own limitations from the errors it makes. To this end, we propose a Self-Challenge evaluation framework with human-in-the-loop. Starting from seed instances that GPT-4 fails to answer, we prompt GPT-4 to summarize error patterns that can be used to generate new instances and incorporate human feedback on them to refine these patterns for generating more challenging data, iteratively. We end up with 8 diverse patterns, such as text manipulation and questions with assumptions. We then build a benchmark, SC-G4, consisting of 1,835 instances generated by GPT-4 using these patterns, with human-annotated gold responses. The SC-G4 serves as a challenging benchmark that allows for a detailed assessment of LLMs' abilities. Our results show that only 44.96\% of instances in SC-G4 can be answered correctly by GPT-4. Interestingly, our pilot study indicates that these error patterns also challenge other LLMs, such as Claude-3 and Llama-3, and cannot be fully resolved through fine-tuning. Our work takes the first step to demonstrate that LLMs can autonomously identify their inherent flaws and provide insights for future dynamic and automatic evaluation.
Abstract:Recent innovations in language model training have demonstrated that it is possible to create highly performant models that are small enough to run on a smartphone. As these models are deployed in an increasing number of domains, it is critical to ensure that they are aligned with human preferences and safety considerations. In this report, we present our methodology for safety aligning the Phi-3 series of language models. We utilized a "break-fix" cycle, performing multiple rounds of dataset curation, safety post-training, benchmarking, red teaming, and vulnerability identification to cover a variety of harm areas in both single and multi-turn scenarios. Our results indicate that this approach iteratively improved the performance of the Phi-3 models across a wide range of responsible AI benchmarks.
Abstract:Reinforcement learning with human feedback (RLHF), as a widely adopted approach in current large language model pipelines, is \textit{bottlenecked by the size of human preference data}. While traditional methods rely on offline preference dataset constructions, recent approaches have shifted towards online settings, where a learner uses a small amount of labeled seed data and a large pool of unlabeled prompts to iteratively construct new preference data through self-generated responses and high-quality reward/preference feedback. However, most current online algorithms still focus on preference labeling during policy model updating with given feedback oracles, which incurs significant expert query costs. \textit{We are the first to explore cost-effective proxy reward oracles construction strategies for further labeling preferences or rewards with extremely limited labeled data and expert query budgets}. Our approach introduces two key innovations: (1) on-policy query to avoid OOD and imbalance issues in seed data, and (2) active learning to select the most informative data for preference queries. Using these methods, we train a evaluation model with minimal expert-labeled data, which then effectively labels nine times more preference pairs for further RLHF training. For instance, our model using Direct Preference Optimization (DPO) gains around over 1% average improvement on AlpacaEval2, MMLU-5shot and MMLU-0shot, with only 1.7K query cost. Our methodology is orthogonal to other direct expert query-based strategies and therefore might be integrated with them to further reduce query costs.