Abstract:As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
Abstract:Moving instance segmentation (MIS) attracts increasing attention due to its broad applications in traffic surveillance, autonomous driving, and animal tracking. Event cameras record asynchronous brightness changes, providing high temporal resolution and dynamic range, which makes them highly sensitive to motion information. By fusing event and image features, motion cues from events can complement spatial details from images, enhancing the performance of MIS. However, current multimodal MIS methods still struggle to segment small moving instances, as event cameras often yield sparse features under limited resolution. Moreover, event features entangle appearance attributes with motion cues, which further restricts effective cross-modal fusion. To address these challenges, we first propose a dual-disentangling feature extraction framework that separates and extracts appearance and motion information within both image and event modalities, thereby improving feature density. Subsequently, a multi-granularity cross-modal alignment is introduced to align distributionally and semantically consistent features across modalities, enabling more effective fusion with rich spatial and temporal details. The experiment results demonstrate that our method achieves state-of-the-art performance in multimodal MIS, especially for small instances under challenging conditions such as fast motion and low-light settings.
Abstract:End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing generative models often perform direct page synthesis, entangling these factors in a single visual output and limiting precise control over layout geometry, visual references, and cross-panel consistency. To address these limitations, we propose MangaFlow, an agentic framework for controllable long-form manga generation that decomposes manga creation into planning, grounding, layout construction, reference-conditioned rendering, composition, and text placement. By treating layout and visual references as explicit intermediate variables, MangaFlow enables both simple text-to-manga generation and more precise user-controlled manga creation. This design exposes layout, visual assets, and lettering as editable intermediate controls for refining panel geometry, references, and text placement. To support long-form consistency, MangaFlow introduces a story section memory that links section descriptions with corresponding character, scene, and object references for reuse across panels. We further present a meta-benchmark for evaluating layout controllability, visual consistency, and generation quality. Experiments show that MangaFlow improves layout adherence and cross-panel consistency over direct generation baselines while supporting flexible human control.
Abstract:As Text-to-Video (T2V) generation models continue to evolve, the complexity of video evaluation necessitates a fine-grained assessment across various axes. To address this, recent works have focused on developing Multidimensional Video Reward Models (MVRMs), which decompose the evaluation process to better align with the multifaceted nature of human visual perception. However, training effective MVRMs is fundamentally challenged by the complex nature of video data. In this work, we identify a critical phenomenon termed Dimensional Heterogeneity: the reliability of a training sample can vary substantially across evaluation dimensions, meaning that a sample may provide reliable supervision for one objective while inducing high supervision risk for another. Consequently, prevailing data-centric methods that filter based on global scalar metrics are ill-posed for T2V tasks. To address this, we propose a disentangled influence framework that that efficiently estimates dimension-specific supervision risk. Leveraging this framework, we introduce two dimension-disentangled refinement strategies: Dimension-Disentangled Pruning, which removes extreme high-risk samples, and Dimension-Disentangled Reweighting, which softly down-weights high-risk supervision. Extensive experiments demonstrate that our disentangled strategies significantly outperform global filtering baselines, yielding reward models with superior alignment to ground truth.
Abstract:Modern Large Language Model (LLM) training is fundamentally bottlenecked by pathologically flat saddle points in extreme high-dimensional landscapes. Motivated by this challenge, we analyze the saddle-point escape dynamics of the emerging Muon optimizer, demonstrating its resilience against the $\mathcal{O}(D)$ dimensional curse that severely traps element-wise adaptive optimizers like AdamW. By extending generalized matrix perturbation theory, we develop a theoretical framework to capture Muon's non-equilibrium optimization trajectories. This theoretical machinery mathematically proves that Muon elegantly bypasses the dimensional curse via a non-linear spectral shaping mechanism. By leveraging resolvent functional calculus and macroscopic Cauchy contour integration, we avoid isotropic noise assumptions and Tracy-Widom edge singularities. We establish that structural incoherence securely shields the trajectory from orthogonal drift, enabling a dimension-free saddle-point escape, and triggering a deterministic $\mathcal{O}(1)$ discrete ballistic ejection under sufficient spectral gap. Consequently, we provide an algebraically dimension-free escape bound for Muon, formalizing the underlying mechanics of its non-convex optimization dynamics.
Abstract:Linear Attention (LA) offers a promising paradigm for scaling large language models (LLMs) to long sequences by avoiding the quadratic complexity of self-attention. Recent LA models such as Mamba2 and GDN interpret linear recurrences as closed-form online stochastic gradient descent (SGD), but naive SGD updates suffer from rapid information decay and suboptimal convergence in optimization. While momentum-based optimizers provide a natural remedy, they pose challenges in simultaneously achieving training efficiency and effectiveness. To address this, we develop a chunkwise parallel algorithm for LA with a stepwise momentum rule by geometrically reordering the update coefficients. Further, from a dynamical systems perspective, we analyze the momentum-based recurrence as a second-order system that introduces complex conjugate eigenvalues. This analysis guides the design of stable gating constraints. The resulting model, Momentum DeltaNet (MDN), leverages Triton kernels to achieve comparable training throughput with competitive linear models such as Mamba2 and KDA. Extensive experiments on the 400M and 1.3B parameter models demonstrate consistent performance improvements over strong baselines, including Transformers, Mamba2 and GDN, across diverse downstream evaluation benchmarks. Code: https://github.com/HuuYuLong/MomentumDeltaNet .
Abstract:Video editing has evolved toward In-Context Learning (ICL) paradigms, yet the resulting quadratic attention costs create a critical computational bottleneck. In this work, we propose In-context Sparse Attention (ISA), the first near-lossless empirical sparse framework tailored for ICL video editing. Our design is grounded in two key insights: first, context tokens exhibit significantly lower saliency than source tokens; second, we theoretically prove and empirically validate that Query sharpness correlates with approximation error. Motivated by these findings, ISA implements an efficient pre-selection strategy to prune redundant context, followed by a dynamic query grouping mechanism that routes high-error queries to full attention and low-error ones to a computationally efficient 0-th order Taylor sparse attention. Furthermore, we build \textbf{\texttt{LIVEditor}} , a novel lightning video editing model via ISA and a proposed video-editing data pipeline that curated a 1.7M high-quality dataset. Extensive experiments demonstrate that LIVEditor achieves a $\sim$60% reduction in attention-module latency while surpassing state-of-the-art methods across EditVerseBench, IVE-Bench, and VIE-Bench, delivering near-lossless acceleration without compromising visual fidelity.
Abstract:Video diffusion models leveraging step distillation or causal distillation have achieved remarkable performance. However, adapting existing LoRAs to these variants remains a critical challenge due to weight space mismatches. We observe that direct application leads to style degradation and structural collapse, yet the underlying mechanisms remain poorly understood. To fill this gap, we delve into the weight space and identify that the incompatibility stems from spectral interference within shared functional clusters defined over singular subspaces. Specifically, our analysis reveals that while both paradigms respect spectral rigidity, they establish conflicting routing pathways that clash through constructive overload or destructive cancellation. To address this issue, we propose Cluster-Aware Spectral Arbitration (CASA), a data-free framework that dynamically arbitrates between safeguarding the target's manifold and restoring LoRA alignment based on spectral density. Extensive experiments demonstrate that CASA effectively mitigates artifacts and revives LoRA functionality. Our code is available at https://github.com/Noahwangyuchen/CASA
Abstract:Aligning Diffusion models has achieved remarkable breakthroughs in generating high-quality, human preference-aligned images. Existing techniques, such as supervised fine-tuning (SFT) and DPO-style preference optimization, have become principled tools for fine-tuning diffusion models. However, SFT relies on high-quality images that are costly to obtain, while DPO-style methods depend on large-scale preference datasets, which are often inconsistent in quality. Beyond data dependency, these methods are further constrained by computational inefficiency. To address these two challenges, we propose Composite Reward Assisted Fine-Tuning (CRAFT), a lightweight yet powerful fine-tuning paradigm that requires significantly reduced training data while maintaining computational efficiency. It first leverages a Composite Reward Filtering (CRF) technique to construct a high-quality and consistent training dataset and then perform an enhanced variant of SFT. We also theoretically prove that CRAFT actually optimizes the lower bound of group-based reinforcement learning, establishing a principled connection between SFT with selected data and reinforcement learning. Our extensive empirical results demonstrate that CRAFT with only 100 samples can easily outperform recent SOTA preference optimization methods with thousands of preference-paired samples. Moreover, CRAFT can even achieve 11-220$\times$ faster convergences than the baseline preference optimization methods, highlighting its extremely high efficiency.
Abstract:Classifier-free guidance (CFG) has helped diffusion models achieve great conditional generation in various fields. Recently, more diffusion guidance methods have emerged with improved generation quality and human preference. However, can these emerging diffusion guidance methods really achieve solid and significant improvements? In this paper, we rethink recent progress on diffusion guidance. Our work mainly consists of four contributions. First, we reveal a critical evaluation pitfall that common human preference models exhibit a strong bias towards large guidance scales. Simply increasing the CFG scale can easily improve quantitative evaluation scores due to strong semantic alignment, even if image quality is severely damaged (e.g., oversaturation and artifacts). Second, we introduce a novel guidance-aware evaluation (GA-Eval) framework that employs effective guidance scale calibration to enable fair comparison between current guidance methods and CFG by identifying the effects orthogonal and parallel to CFG effects. Third, motivated by the evaluation pitfall, we design Transcendent Diffusion Guidance (TDG) method that can significantly improve human preference scores in the conventional evaluation framework but actually does not work in practice. Fourth, in extensive experiments, we empirically evaluate recent eight diffusion guidance methods within the conventional evaluation framework and the proposed GA-Eval framework. Notably, simply increasing the CFG scales can compete with most studied diffusion guidance methods, while all methods suffer severely from winning rate degradation over standard CFG. Our work would strongly motivate the community to rethink the evaluation paradigm and future directions of this field.