Abstract:Monocular 3D object detection has attracted great attention due to simplicity and low cost. Existing methods typically follow conventional 2D detection paradigms, first locating object centers and then predicting 3D attributes via neighboring features. However, these methods predominantly rely on progressive cross-scale feature aggregation and focus solely on local information, which may result in a lack of global awareness and the omission of small-scale objects. In addition, due to large variation in object scales across different scenes and depths, inaccurate receptive fields often lead to background noise and degraded feature representation. To address these issues, we introduces MonoASRH, a novel monocular 3D detection framework composed of Efficient Hybrid Feature Aggregation Module (EH-FAM) and Adaptive Scale-Aware 3D Regression Head (ASRH). Specifically, EH-FAM employs multi-head attention with a global receptive field to extract semantic features for small-scale objects and leverages lightweight convolutional modules to efficiently aggregate visual features across different scales. The ASRH encodes 2D bounding box dimensions and then fuses scale features with the semantic features aggregated by EH-FAM through a scale-semantic feature fusion module. The scale-semantic feature fusion module guides ASRH in learning dynamic receptive field offsets, incorporating scale priors into 3D position prediction for better scale-awareness. Extensive experiments on the KITTI and Waymo datasets demonstrate that MonoASRH achieves state-of-the-art performance.
Abstract:Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to depth errors originating from the object's visual surface, the height of the bounding box often fails to represent the actual projected central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segment Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.
Abstract:Despite significant advancements in natural language generation, controlling language models to produce texts with desired attributes remains a formidable challenge. In this work, we introduce RSA-Control, a training-free controllable text generation framework grounded in pragmatics. RSA-Control directs the generation process by recursively reasoning between imaginary speakers and listeners, enhancing the likelihood that target attributes are correctly interpreted by listeners amidst distractors. Additionally, we introduce a self-adjustable rationality parameter, which allows for automatic adjustment of control strength based on context. Our experiments, conducted with two task types and two types of language models, demonstrate that RSA-Control achieves strong attribute control while maintaining language fluency and content consistency. Our code is available at https://github.com/Ewanwong/RSA-Control.
Abstract:Traditional clustering algorithms often focus on the most fine-grained information and achieve clustering by calculating the distance between each pair of data points or implementing other calculations based on points. This way is not inconsistent with the cognitive mechanism of "global precedence" in human brain, resulting in those methods' bad performance in efficiency, generalization ability and robustness. To address this problem, we propose a new clustering algorithm called granular-ball clustering (GBCT) via granular-ball computing. Firstly, GBCT generates a smaller number of granular-balls to represent the original data, and forms clusters according to the relationship between granular-balls, instead of the traditional point relationship. At the same time, its coarse-grained characteristics are not susceptible to noise, and the algorithm is efficient and robust; besides, as granular-balls can fit various complex data, GBCT performs much better in non-spherical data sets than other traditional clustering methods. The completely new coarse granularity representation method of GBCT and cluster formation mode can also used to improve other traditional methods.
Abstract:Humans effortlessly integrate common-sense knowledge with sensory input from vision and touch to understand their surroundings. Emulating this capability, we introduce FusionSense, a novel 3D reconstruction framework that enables robots to fuse priors from foundation models with highly sparse observations from vision and tactile sensors. FusionSense addresses three key challenges: (i) How can robots efficiently acquire robust global shape information about the surrounding scene and objects? (ii) How can robots strategically select touch points on the object using geometric and common-sense priors? (iii) How can partial observations such as tactile signals improve the overall representation of the object? Our framework employs 3D Gaussian Splatting as a core representation and incorporates a hierarchical optimization strategy involving global structure construction, object visual hull pruning and local geometric constraints. This advancement results in fast and robust perception in environments with traditionally challenging objects that are transparent, reflective, or dark, enabling more downstream manipulation or navigation tasks. Experiments on real-world data suggest that our framework outperforms previously state-of-the-art sparse-view methods. All code and data are open-sourced on the project website.
Abstract:Wireless networks supporting artificial intelligence have gained significant attention, with Over-the-Air Federated Learning emerging as a key application due to its unique transmission and distributed computing characteristics. This paper derives error bounds for Over-the-Air Federated Learning in a Cell-free MIMO system and formulates an optimization problem to minimize optimality gap via joint optimization of power control and beamforming. We introduce the MOP-LOFPC algorithm, which employs Lyapunov optimization to decouple long-term constraints across rounds while requiring only causal channel state information. Experimental results demonstrate that MOP-LOFPC achieves a better and more flexible trade-off between the model's training loss and adherence to long-term power constraints compared to existing baselines.
Abstract:Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.
Abstract:Given an input painting, we reconstruct a time-lapse video of how it may have been painted. We formulate this as an autoregressive image generation problem, in which an initially blank "canvas" is iteratively updated. The model learns from real artists by training on many painting videos. Our approach incorporates text and region understanding to define a set of painting "instructions" and updates the canvas with a novel diffusion-based renderer. The method extrapolates beyond the limited, acrylic style paintings on which it has been trained, showing plausible results for a wide range of artistic styles and genres.
Abstract:The growing demand for AI training data has transformed data annotation into a global industry, but traditional approaches relying on human annotators are often time-consuming, labor-intensive, and prone to inconsistent quality. We propose the Model-in-the-Loop (MILO) framework, which integrates AI/ML models into the annotation process. Our research introduces a collaborative paradigm that leverages the strengths of both professional human annotators and large language models (LLMs). By employing LLMs as pre-annotation and real-time assistants, and judges on annotator responses, MILO enables effective interaction patterns between human annotators and LLMs. Three empirical studies on multimodal data annotation demonstrate MILO's efficacy in reducing handling time, improving data quality, and enhancing annotator experiences. We also introduce quality rubrics for flexible evaluation and fine-grained feedback on open-ended annotations. The MILO framework has implications for accelerating AI/ML development, reducing reliance on human annotation alone, and promoting better alignment between human and machine values.
Abstract:Machine-learned force fields (MLFFs) promise to offer a computationally efficient alternative to ab initio simulations for complex molecular systems. However, ensuring their generalizability beyond training data is crucial for their wide application in studying solid materials. This work investigates the ability of a graph neural network (GNN)-based MLFF, trained on Lennard-Jones Argon, to describe solid-state phenomena not explicitly included during training. We assess the MLFF's performance in predicting phonon density of states (PDOS) for a perfect face-centered cubic (FCC) crystal structure at both zero and finite temperatures. Additionally, we evaluate vacancy migration rates and energy barriers in an imperfect crystal using direct molecular dynamics (MD) simulations and the string method. Notably, vacancy configurations were absent from the training data. Our results demonstrate the MLFF's capability to capture essential solid-state properties with good agreement to reference data, even for unseen configurations. We further discuss data engineering strategies to enhance the generalizability of MLFFs. The proposed set of benchmark tests and workflow for evaluating MLFF performance in describing perfect and imperfect crystals pave the way for reliable application of MLFFs in studying complex solid-state materials.