Refer to the report for detailed contributions
Abstract:In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive generation. To ease joint audio-video optimization, we adopt a two-stage training strategy: we first train uni-modal generators and then couple them into a unified audio-video model for joint training on paired data. For streaming generation, we ask whether a native fast causal audio-video model can be trained directly, instead of following existing streaming distillation pipelines that typically train a bidirectional model first and then convert it into a causal generator through multiple distillation stages. Our answer is Mutual Forcing, which builds directly on native autoregressive model and integrates few-step and multi-step generation within a single weight-shared model, enabling self-distillation and improved training-inference consistency. The multi-step mode improves the few-step mode via self-distillation, while the few-step mode generates historical context during training to improve training-inference consistency; because the two modes share parameters, these two effects reinforce each other within a single model. Compared with prior approaches such as Self-Forcing, Mutual Forcing removes the need for an additional bidirectional teacher model, supports more flexible training sequence lengths, reduces training overhead, and allows the model to improve directly from real paired data rather than a fixed teacher. Experiments show that Mutual Forcing matches or surpasses strong baselines that require around 50 sampling steps while using only 4 to 8 steps, demonstrating substantial advantages in both efficiency and quality. The project page is available at https://mutualforcing.github.io.
Abstract:Generating high-quality videos from complex temporal descriptions that contain multiple sequential actions is a key unsolved problem. Existing methods are constrained by an inherent trade-off: using multiple short prompts fed sequentially into the model improves action fidelity but compromises temporal consistency, while a single complex prompt preserves consistency at the cost of prompt-following capability. We attribute this problem to two primary causes: 1) temporal misalignment between video content and the prompt, and 2) conflicting attention coupling between motion-related visual objects and their associated text conditions. To address these challenges, we propose a novel, training-free attention mechanism, Temporal-wise Separable Attention (TS-Attn), which dynamically rearranges attention distribution to ensure temporal awareness and global coherence in multi-event scenarios. TS-Attn can be seamlessly integrated into various pre-trained text-to-video models, boosting StoryEval-Bench scores by 33.5% and 16.4% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 2% increase in inference time. It also supports plug-and-play usage across models for multi-event image-to-video generation. The source code and project page are available at https://github.com/Hong-yu-Zhang/TS-Attn.
Abstract:Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.
Abstract:Video generation models have significantly advanced embodied intelligence, unlocking new possibilities for generating diverse robot data that capture perception, reasoning, and action in the physical world. However, synthesizing high-quality videos that accurately reflect real-world robotic interactions remains challenging, and the lack of a standardized benchmark limits fair comparisons and progress. To address this gap, we introduce a comprehensive robotics benchmark, RBench, designed to evaluate robot-oriented video generation across five task domains and four distinct embodiments. It assesses both task-level correctness and visual fidelity through reproducible sub-metrics, including structural consistency, physical plausibility, and action completeness. Evaluation of 25 representative models highlights significant deficiencies in generating physically realistic robot behaviors. Furthermore, the benchmark achieves a Spearman correlation coefficient of 0.96 with human evaluations, validating its effectiveness. While RBench provides the necessary lens to identify these deficiencies, achieving physical realism requires moving beyond evaluation to address the critical shortage of high-quality training data. Driven by these insights, we introduce a refined four-stage data pipeline, resulting in RoVid-X, the largest open-source robotic dataset for video generation with 4 million annotated video clips, covering thousands of tasks and enriched with comprehensive physical property annotations. Collectively, this synergistic ecosystem of evaluation and data establishes a robust foundation for rigorous assessment and scalable training of video models, accelerating the evolution of embodied AI toward general intelligence.
Abstract:While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades performance, with existing fixes typically re-introducing computational overhead through extra modules (e.g., depthwise separable convolution) that defeat the original purpose. In this work, we identify a key failure mode in these methods: global context collapse, where the model loses representational diversity. To address this, we propose Multi-Head Linear Attention (MHLA), which preserves this diversity by computing attention within divided heads along the token dimension. We prove that MHLA maintains linear complexity while recovering much of the expressive power of softmax attention, and verify its effectiveness across multiple domains, achieving a 3.6\% improvement on ImageNet classification, a 6.3\% gain on NLP, a 12.6\% improvement on image generation, and a 41\% enhancement on video generation under the same time complexity.
Abstract:Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.




Abstract:Fine-tuning open-source large-scale VDMs for the portrait video synthesis task can result in significant improvements across multiple dimensions, such as visual quality and natural facial motion dynamics. Despite their advancements, how to achieve step distillation and reduce the substantial computational overhead of large-scale VDMs remains unexplored. To fill this gap, this paper proposes Weak-to-Strong Video Distillation (W2SVD) to mitigate both the issue of insufficient training memory and the problem of training collapse observed in vanilla DMD during the training process. Specifically, we first leverage LoRA to fine-tune the fake diffusion transformer (DiT) to address the out-of-memory issue. Then, we employ the W2S distribution matching to adjust the real DiT's parameter, subtly shifting it toward the fake DiT's parameter. This adjustment is achieved by utilizing the weak weight of the low-rank branch, effectively alleviate the conundrum where the video synthesized by the few-step generator deviates from the real data distribution, leading to inaccuracies in the KL divergence approximation. Additionally, we minimize the distance between the fake data distribution and the ground truth distribution to further enhance the visual quality of the synthesized videos. As experimentally demonstrated on HunyuanVideo, W2SVD surpasses the standard Euler, LCM, DMD and even the 28-step standard sampling in FID/FVD and VBench in 1/4-step video synthesis. The project page is in https://w2svd.github.io/W2SVD/.
Abstract:Novel view synthesis (NVS) is a cornerstone for image-to-3d creation. However, existing works still struggle to maintain consistency between the generated views and the input views, especially when there is a significant camera pose difference, leading to poor-quality 3D geometries and textures. We attribute this issue to their treatment of all target views with equal priority according to our empirical observation that the target views closer to the input views exhibit higher fidelity. With this inspiration, we propose AR-1-to-3, a novel next-view prediction paradigm based on diffusion models that first generates views close to the input views, which are then utilized as contextual information to progressively synthesize farther views. To encode the generated view subsequences as local and global conditions for the next-view prediction, we accordingly develop a stacked local feature encoding strategy (Stacked-LE) and an LSTM-based global feature encoding strategy (LSTM-GE). Extensive experiments demonstrate that our method significantly improves the consistency between the generated views and the input views, producing high-fidelity 3D assets.
Abstract:We present MagicInfinite, a novel diffusion Transformer (DiT) framework that overcomes traditional portrait animation limitations, delivering high-fidelity results across diverse character types-realistic humans, full-body figures, and stylized anime characters. It supports varied facial poses, including back-facing views, and animates single or multiple characters with input masks for precise speaker designation in multi-character scenes. Our approach tackles key challenges with three innovations: (1) 3D full-attention mechanisms with a sliding window denoising strategy, enabling infinite video generation with temporal coherence and visual quality across diverse character styles; (2) a two-stage curriculum learning scheme, integrating audio for lip sync, text for expressive dynamics, and reference images for identity preservation, enabling flexible multi-modal control over long sequences; and (3) region-specific masks with adaptive loss functions to balance global textual control and local audio guidance, supporting speaker-specific animations. Efficiency is enhanced via our innovative unified step and cfg distillation techniques, achieving a 20x inference speed boost over the basemodel: generating a 10 second 540x540p video in 10 seconds or 720x720p in 30 seconds on 8 H100 GPUs, without quality loss. Evaluations on our new benchmark demonstrate MagicInfinite's superiority in audio-lip synchronization, identity preservation, and motion naturalness across diverse scenarios. It is publicly available at https://www.hedra.com/, with examples at https://magicinfinite.github.io/.
Abstract:In this technical report, we present Magic 1-For-1 (Magic141), an efficient video generation model with optimized memory consumption and inference latency. The key idea is simple: factorize the text-to-video generation task into two separate easier tasks for diffusion step distillation, namely text-to-image generation and image-to-video generation. We verify that with the same optimization algorithm, the image-to-video task is indeed easier to converge over the text-to-video task. We also explore a bag of optimization tricks to reduce the computational cost of training the image-to-video (I2V) models from three aspects: 1) model convergence speedup by using a multi-modal prior condition injection; 2) inference latency speed up by applying an adversarial step distillation, and 3) inference memory cost optimization with parameter sparsification. With those techniques, we are able to generate 5-second video clips within 3 seconds. By applying a test time sliding window, we are able to generate a minute-long video within one minute with significantly improved visual quality and motion dynamics, spending less than 1 second for generating 1 second video clips on average. We conduct a series of preliminary explorations to find out the optimal tradeoff between computational cost and video quality during diffusion step distillation and hope this could be a good foundation model for open-source explorations. The code and the model weights are available at https://github.com/DA-Group-PKU/Magic-1-For-1.