Abstract:This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived from textual sources like 3D tutorials, and (2) enabling conversational 3D generation and mesh understanding. A primary challenge is effectively tokenizing 3D mesh data into discrete tokens that LLMs can process seamlessly. To address this, we introduce LLaMA-Mesh, a novel approach that represents the vertex coordinates and face definitions of 3D meshes as plain text, allowing direct integration with LLMs without expanding the vocabulary. We construct a supervised fine-tuning (SFT) dataset enabling pretrained LLMs to (1) generate 3D meshes from text prompts, (2) produce interleaved text and 3D mesh outputs as required, and (3) understand and interpret 3D meshes. Our work is the first to demonstrate that LLMs can be fine-tuned to acquire complex spatial knowledge for 3D mesh generation in a text-based format, effectively unifying the 3D and text modalities. LLaMA-Mesh achieves mesh generation quality on par with models trained from scratch while maintaining strong text generation performance.
Abstract:In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively represented through sequences of video frames. While recent video diffusion models have shown remarkable success in producing vivid visuals, they face limitations in directly recovering 3D/4D scenes due to limited spatial and temporal controllability during generation. To overcome this, we propose ST-Director, which decouples spatial and temporal factors in video diffusion by learning dimension-aware LoRAs from dimension-variant data. This controllable video diffusion approach enables precise manipulation of spatial structure and temporal dynamics, allowing us to reconstruct both 3D and 4D representations from sequential frames with the combination of spatial and temporal dimensions. Additionally, to bridge the gap between generated videos and real-world scenes, we introduce a trajectory-aware mechanism for 3D generation and an identity-preserving denoising strategy for 4D generation. Extensive experiments on various real-world and synthetic datasets demonstrate that DimensionX achieves superior results in controllable video generation, as well as in 3D and 4D scene generation, compared with previous methods.
Abstract:Heterogeneous multi-robot systems (HMRS) have emerged as a powerful approach for tackling complex tasks that single robots cannot manage alone. Current large-language-model-based multi-agent systems (LLM-based MAS) have shown success in areas like software development and operating systems, but applying these systems to robot control presents unique challenges. In particular, the capabilities of each agent in a multi-robot system are inherently tied to the physical composition of the robots, rather than predefined roles. To address this issue, we introduce a novel multi-agent framework designed to enable effective collaboration among heterogeneous robots with varying embodiments and capabilities, along with a new benchmark named Habitat-MAS. One of our key designs is $\textit{Robot Resume}$: Instead of adopting human-designed role play, we propose a self-prompted approach, where agents comprehend robot URDF files and call robot kinematics tools to generate descriptions of their physics capabilities to guide their behavior in task planning and action execution. The Habitat-MAS benchmark is designed to assess how a multi-agent framework handles tasks that require embodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3) navigation, and 4) comprehensive multi-floor object rearrangement. The experimental results indicate that the robot's resume and the hierarchical design of our multi-agent system are essential for the effective operation of the heterogeneous multi-robot system within this intricate problem context.
Abstract:Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from insufficient captured views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction challenge as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. However, 3D view consistency struggles to be accurately preserved in directly generated video frames from pre-trained models. To address this, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are both detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of our ReconX over state-of-the-art methods in terms of quality and generalizability.
Abstract:We introduce MeshAnything V2, an autoregressive transformer that generates Artist-Created Meshes (AM) aligned to given shapes. It can be integrated with various 3D asset production pipelines to achieve high-quality, highly controllable AM generation. MeshAnything V2 surpasses previous methods in both efficiency and performance using models of the same size. These improvements are due to our newly proposed mesh tokenization method: Adjacent Mesh Tokenization (AMT). Different from previous methods that represent each face with three vertices, AMT uses a single vertex whenever possible. Compared to previous methods, AMT requires about half the token sequence length to represent the same mesh in average. Furthermore, the token sequences from AMT are more compact and well-structured, fundamentally benefiting AM generation. Our extensive experiments show that AMT significantly improves the efficiency and performance of AM generation. Project Page: https://buaacyw.github.io/meshanything-v2/
Abstract:Visual-Language Alignment (VLA) has gained a lot of attention since CLIP's groundbreaking work. Although CLIP performs well, the typical direct latent feature alignment lacks clarity in its representation and similarity scores. On the other hand, lexical representation, a vector whose element represents the similarity between the sample and a word from the vocabulary, is a natural sparse representation and interpretable, providing exact matches for individual words. However, lexical representations is difficult to learn due to no ground-truth supervision and false-discovery issues, and thus requires complex design to train effectively. In this paper, we introduce LexVLA, a more interpretable VLA framework by learning a unified lexical representation for both modalities without complex design. We use DINOv2 as our visual model for its local-inclined features and Llama 2, a generative language model, to leverage its in-context lexical prediction ability. To avoid the false discovery, we propose an overuse penalty to refrain the lexical representation from falsely frequently activating meaningless words. We demonstrate that these two pre-trained uni-modal models can be well-aligned by fine-tuning on modest multi-modal dataset and avoid intricate training configurations. On cross-modal retrieval benchmarks, LexVLA, trained on the CC-12M multi-modal dataset, outperforms baselines fine-tuned on larger datasets (e.g., YFCC15M) and those trained from scratch on even bigger datasets (e.g., 1.1B data, including CC-12M). We conduct extensive experiments to analyze LexVLA.
Abstract:In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients with respect to the input mesh and GPU acceleration. We further demonstrate the application of the proposed voxelization in mesh morphing, where the voxelized mesh is deformed by a neural network. The proposed method is evaluated on the ShapeNet dataset and achieves state-of-the-art performance in terms of both accuracy and efficiency.
Abstract:Data-free knowledge distillation is able to utilize the knowledge learned by a large teacher network to augment the training of a smaller student network without accessing the original training data, avoiding privacy, security, and proprietary risks in real applications. In this line of research, existing methods typically follow an inversion-and-distillation paradigm in which a generative adversarial network on-the-fly trained with the guidance of the pre-trained teacher network is used to synthesize a large-scale sample set for knowledge distillation. In this paper, we reexamine this common data-free knowledge distillation paradigm, showing that there is considerable room to improve the overall training efficiency through a lens of ``small-scale inverted data for knowledge distillation". In light of three empirical observations indicating the importance of how to balance class distributions in terms of synthetic sample diversity and difficulty during both data inversion and distillation processes, we propose Small Scale Data-free Knowledge Distillation SSD-KD. In formulation, SSD-KD introduces a modulating function to balance synthetic samples and a priority sampling function to select proper samples, facilitated by a dynamic replay buffer and a reinforcement learning strategy. As a result, SSD-KD can perform distillation training conditioned on an extremely small scale of synthetic samples (e.g., 10X less than the original training data scale), making the overall training efficiency one or two orders of magnitude faster than many mainstream methods while retaining superior or competitive model performance, as demonstrated on popular image classification and semantic segmentation benchmarks. The code is available at https://github.com/OSVAI/SSD-KD.
Abstract:Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progress by training large reconstruction models on extensive 3D datasets, with triplanes being the preferred 3D geometry representation. However, effectively utilizing the geometric priors of triplanes, while minimizing artifacts caused by generated inconsistent multi-view images, remains a challenge. In this work, we present \textbf{Fre}quency modulat\textbf{e}d tri\textbf{plane} (\textbf{Freeplane}), a simple yet effective method to improve the generation quality of feed-forward models without additional training. We first analyze the role of triplanes in feed-forward methods and find that the inconsistent multi-view images introduce high-frequency artifacts on triplanes, leading to low-quality 3D meshes. Based on this observation, we propose strategically filtering triplane features and combining triplanes before and after filtering to produce high-quality textured meshes. These techniques incur no additional cost and can be seamlessly integrated into pre-trained feed-forward models to enhance their robustness against the inconsistency of generated multi-view images. Both qualitative and quantitative results demonstrate that our method improves the performance of feed-forward models by simply modulating triplanes. All you need is to modulate the triplanes during inference.
Abstract:Unveiling an empty street from crowded observations captured by in-car cameras is crucial for autonomous driving. However, removing all temporary static objects, such as stopped vehicles and standing pedestrians, presents a significant challenge. Unlike object-centric 3D inpainting, which relies on thorough observation in a small scene, street scenes involve long trajectories that differ from previous 3D inpainting tasks. The camera-centric moving environment of captured videos further complicates the task due to the limited degree and time duration of object observation. To address these obstacles, we introduce StreetUnveiler to reconstruct an empty street. StreetUnveiler learns a 3D representation of the empty street from crowded observations. Our representation is based on the hard-label semantic 2D Gaussian Splatting (2DGS) for its scalability and ability to identify Gaussians to be removed. We inpaint rendered image after removing unwanted Gaussians to provide pseudo-labels and subsequently re-optimize the 2DGS. Given its temporal continuous movement, we divide the empty street scene into observed, partial-observed, and unobserved regions, which we propose to locate through a rendered alpha map. This decomposition helps us to minimize the regions that need to be inpainted. To enhance the temporal consistency of the inpainting, we introduce a novel time-reversal framework to inpaint frames in reverse order and use later frames as references for earlier frames to fully utilize the long-trajectory observations. Our experiments conducted on the street scene dataset successfully reconstructed a 3D representation of the empty street. The mesh representation of the empty street can be extracted for further applications. Project page and more visualizations can be found at: https://streetunveiler.github.io