Abstract:Instruction tuning enhances large language models (LLMs) to follow human instructions across diverse tasks, relying on high-quality datasets to guide behavior. However, these datasets, whether manually curated or synthetically generated, are often narrowly focused and misaligned with the broad distributions captured during pre-training, limiting LLM generalization and effective use of pre-trained knowledge. We propose *Aligning Instruction Tuning with Pre-training* (AITP), a method that bridges this gap by identifying coverage shortfalls in instruction-tuning datasets and rewriting underrepresented pre-training data into high-quality instruction-response pairs. This approach enriches dataset diversity while preserving task-specific objectives. Evaluations on three fully open LLMs across eight benchmarks demonstrate consistent performance improvements with AITP. Ablations highlight the benefits of adaptive data selection, controlled rewriting, and balanced integration, emphasizing the importance of aligning instruction tuning with pre-training distributions to unlock the full potential of LLMs.
Abstract:Building on the foundations of language modeling in natural language processing, Next Token Prediction (NTP) has evolved into a versatile training objective for machine learning tasks across various modalities, achieving considerable success. As Large Language Models (LLMs) have advanced to unify understanding and generation tasks within the textual modality, recent research has shown that tasks from different modalities can also be effectively encapsulated within the NTP framework, transforming the multimodal information into tokens and predict the next one given the context. This survey introduces a comprehensive taxonomy that unifies both understanding and generation within multimodal learning through the lens of NTP. The proposed taxonomy covers five key aspects: Multimodal tokenization, MMNTP model architectures, unified task representation, datasets \& evaluation, and open challenges. This new taxonomy aims to aid researchers in their exploration of multimodal intelligence. An associated GitHub repository collecting the latest papers and repos is available at https://github.com/LMM101/Awesome-Multimodal-Next-Token-Prediction
Abstract:Large language models (LLMs) demonstrate exceptional performance across a variety of tasks, yet they are often affected by hallucinations and the timeliness of knowledge. Leveraging knowledge graphs (KGs) as external knowledge sources has emerged as a viable solution, but existing methods for LLM-based knowledge graph question answering (KGQA) are often limited by step-by-step decision-making on KGs, restricting the global planning and reasoning capabilities of LLMs, or they require fine-tuning or pre-training on specific KGs. To address these challenges, we propose Knowledge graph Assisted Reasoning Path Aggregation (KARPA), a novel framework that harnesses the global planning abilities of LLMs for efficient and accurate KG reasoning. KARPA operates in three steps: pre-planning relation paths using the LLM's global planning capabilities, matching semantically relevant paths via an embedding model, and reasoning over these paths to generate answers. Unlike existing KGQA methods, KARPA avoids stepwise traversal, requires no additional training, and is adaptable to various LLM architectures. Extensive experimental results show that KARPA achieves state-of-the-art performance in KGQA tasks, delivering both high efficiency and accuracy. Our code will be available on Github.
Abstract:The application of Contrastive Language-Image Pre-training (CLIP) in Weakly Supervised Semantic Segmentation (WSSS) research powerful cross-modal semantic understanding capabilities. Existing methods attempt to optimize input text prompts for improved alignment of images and text, by finely adjusting text prototypes to facilitate semantic matching. Nevertheless, given the modality gap between text and vision spaces, the text prototypes employed by these methods have not effectively established a close correspondence with pixel-level vision features. In this work, our theoretical analysis indicates that the inherent modality gap results in misalignment of text and region features, and that this gap cannot be sufficiently reduced by minimizing contrast loss in CLIP. To mitigate the impact of the modality gap, we propose a Vision Prototype Learning (VPL) framework, by introducing more representative vision prototypes. The core of this framework is to learn class-specific vision prototypes in vision space with the help of text prototypes, for capturing high-quality localization maps. Moreover, we propose a regional semantic contrast module that contrasts regions embedding with corresponding prototypes, leading to more comprehensive and robust feature learning. Experimental results show that our proposed framework achieves state-of-the-art performance on two benchmark datasets.
Abstract:Large language models (LLMs) possess vast semantic knowledge but often struggle with complex reasoning tasks, particularly in relational reasoning problems such as kinship or spatial reasoning. In this paper, we present Path-of-Thoughts (PoT), a novel framework designed to tackle relation reasoning by decomposing the task into three key stages: graph extraction, path identification, and reasoning. Unlike previous approaches, PoT efficiently extracts a task-agnostic graph that identifies crucial entities, relations, and attributes within the problem context. Subsequently, PoT identifies relevant reasoning chains within the graph corresponding to the posed question, facilitating inference of potential answers. Experimental evaluations on four benchmark datasets, demanding long reasoning chains, demonstrate that PoT surpasses state-of-the-art baselines by a significant margin (maximum 21.3%) without necessitating fine-tuning or extensive LLM calls. Furthermore, as opposed to prior neuro-symbolic methods, PoT exhibits improved resilience against LLM errors by leveraging the compositional nature of graphs.
Abstract:As the capabilities of code large language models (LLMs) continue to expand, their applications across diverse code intelligence domains are rapidly increasing. However, most existing datasets only evaluate limited application domains. To address this gap, we have developed a comprehensive code evaluation dataset FullStack Bench focusing on full-stack programming, which encompasses a wide range of application domains (e.g., basic programming, data analysis, software engineering, mathematics, and machine learning). Besides, to assess multilingual programming capabilities, in FullStack Bench, we design real-world instructions and corresponding unit test cases from 16 widely-used programming languages to reflect real-world usage scenarios rather than simple translations. Moreover, we also release an effective code sandbox execution tool (i.e., SandboxFusion) supporting various programming languages and packages to evaluate the performance of our FullStack Bench efficiently. Comprehensive experimental results on our FullStack Bench demonstrate the necessity and effectiveness of our FullStack Bench and SandboxFusion.
Abstract:Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.
Abstract:Instruction-guided image editing methods have demonstrated significant potential by training diffusion models on automatically synthesized or manually annotated image editing pairs. However, these methods remain far from practical, real-life applications. We identify three primary challenges contributing to this gap. Firstly, existing models have limited editing skills due to the biased synthesis process. Secondly, these methods are trained with datasets with a high volume of noise and artifacts. This is due to the application of simple filtering methods like CLIP-score. Thirdly, all these datasets are restricted to a single low resolution and fixed aspect ratio, limiting the versatility to handle real-world use cases. In this paper, we present \omniedit, which is an omnipotent editor to handle seven different image editing tasks with any aspect ratio seamlessly. Our contribution is in four folds: (1) \omniedit is trained by utilizing the supervision from seven different specialist models to ensure task coverage. (2) we utilize importance sampling based on the scores provided by large multimodal models (like GPT-4o) instead of CLIP-score to improve the data quality. (3) we propose a new editing architecture called EditNet to greatly boost the editing success rate, (4) we provide images with different aspect ratios to ensure that our model can handle any image in the wild. We have curated a test set containing images of different aspect ratios, accompanied by diverse instructions to cover different tasks. Both automatic evaluation and human evaluations demonstrate that \omniedit can significantly outperform all the existing models. Our code, dataset and model will be available at \url{https://tiger-ai-lab.github.io/OmniEdit/}
Abstract:Large language models (LLMs) for code have become indispensable in various domains, including code generation, reasoning tasks and agent systems.While open-access code LLMs are increasingly approaching the performance levels of proprietary models, high-quality code LLMs suitable for rigorous scientific investigation, particularly those with reproducible data processing pipelines and transparent training protocols, remain limited. The scarcity is due to various challenges, including resource constraints, ethical considerations, and the competitive advantages of keeping models advanced. To address the gap, we introduce OpenCoder, a top-tier code LLM that not only achieves performance comparable to leading models but also serves as an ``open cookbook'' for the research community. Unlike most prior efforts, we release not only model weights and inference code, but also the reproducible training data, complete data processing pipeline, rigorous experimental ablation results, and detailed training protocols for open scientific research. Through this comprehensive release, we identify the key ingredients for building a top-tier code LLM: (1) code optimized heuristic rules for data cleaning and methods for data deduplication, (2) recall of text corpus related to code and (3) high-quality synthetic data in both annealing and supervised fine-tuning stages. By offering this level of openness, we aim to broaden access to all aspects of a top-tier code LLM, with OpenCoder serving as both a powerful model and an open foundation to accelerate research, and enable reproducible advancements in code AI.
Abstract:Code large language models (LLMs) have made significant progress in code debugging by directly generating the correct code based on the buggy code snippet. Programming benchmarks, typically consisting of buggy code snippet and their associated test cases, are used to assess the debugging capabilities of LLMs. However, many existing benchmarks primarily focus on Python and are often limited in terms of language diversity (e.g., DebugBench and DebugEval). To advance the field of multilingual debugging with LLMs, we propose the first massively multilingual debugging benchmark, which includes 3.6K test samples of 18 programming languages and covers the automated program repair (APR) task, the code review (CR) task, and the bug identification (BI) task. Further, we introduce the debugging instruction corpora MDEVAL-INSTRUCT by injecting bugs into the correct multilingual queries and solutions (xDebugGen). Further, a multilingual debugger xDebugCoder trained on MDEVAL-INSTRUCT as a strong baseline specifically to handle the bugs of a wide range of programming languages (e.g. "Missing Mut" in language Rust and "Misused Macro Definition" in language C). Our extensive experiments on MDEVAL reveal a notable performance gap between open-source models and closed-source LLMs (e.g., GPT and Claude series), highlighting huge room for improvement in multilingual code debugging scenarios.