Abstract:Open-vocabulary 3D visual grounding aims to localize target objects based on free-form language queries, which is crucial for embodied AI applications such as autonomous navigation, robotics, and augmented reality. Learning 3D language fields through neural representations enables accurate understanding of 3D scenes from limited viewpoints and facilitates the localization of target objects in complex environments. However, existing language field methods struggle to accurately localize instances using spatial relations in language queries, such as ``the book on the chair.'' This limitation mainly arises from inadequate reasoning about spatial relations in both language queries and 3D scenes. In this work, we propose SpatialReasoner, a novel neural representation-based framework with large language model (LLM)-driven spatial reasoning that constructs a visual properties-enhanced hierarchical feature field for open-vocabulary 3D visual grounding. To enable spatial reasoning in language queries, SpatialReasoner fine-tunes an LLM to capture spatial relations and explicitly infer instructions for the target, anchor, and spatial relation. To enable spatial reasoning in 3D scenes, SpatialReasoner incorporates visual properties (opacity and color) to construct a hierarchical feature field. This field represents language and instance features using distilled CLIP features and masks extracted via the Segment Anything Model (SAM). The field is then queried using the inferred instructions in a hierarchical manner to localize the target 3D instance based on the spatial relation in the language query. Extensive experiments show that our framework can be seamlessly integrated into different neural representations, outperforming baseline models in 3D visual grounding while empowering their spatial reasoning capability.
Abstract:Recent advancements in vision-language models (VLMs) for common-sense reasoning have led to the development of vision-language-action (VLA) models, enabling robots to perform generalized manipulation. Although existing autoregressive VLA methods design a specific architecture like dual-system to leverage large-scale pretrained knowledge, they tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. To this end, we propose TriVLA, a unified Vision-Language-Action model with a triple-system architecture for general robot control. The vision-language module (System 2) interprets the environment through vision and language instructions. The dynamics perception module (System 3) inherently produces visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for policy learning. TriVLA utilizes pre-trained VLM model and fine-tunes pre-trained video foundation model on robot datasets along with internet human manipulation data. The subsequent policy learning module (System 1) generates fluid motor actions in real time. Experimental evaluation demonstrates that TriVLA operates at approximately 36 Hz and surpasses state-of-the-art imitation learning baselines on standard simulation benchmarks as well as challenging real-world manipulation tasks.
Abstract:Recent advancements in vision-language models (VLMs) for common-sense reasoning have led to the development of vision-language-action (VLA) models, enabling robots to perform generalized manipulation. Although existing autoregressive VLA methods design a specific architecture like dual-system to leverage large-scale pretrained knowledge, they tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. To this end, we propose TriVLA, a unified Vision-Language-Action model with a triple-system architecture for general robot control. The vision-language module (System 2) interprets the environment through vision and language instructions. The dynamics perception module (System 3) inherently produces visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for policy learning. TriVLA utilizes pre-trained VLM model and fine-tunes pre-trained video foundation model on robot datasets along with internet human manipulation data. The subsequent policy learning module (System 1) generates fluid motor actions in real time. Experimental evaluation demonstrates that TriVLA operates at approximately 36 Hz and surpasses state-of-the-art imitation learning baselines on standard simulation benchmarks as well as challenging real-world manipulation tasks.
Abstract:Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions, even when they are occluded. This ability is crucial for tasks such as vision-language navigation and autonomous robotics. However, current methods struggle because they rely heavily on fine-tuning with 3D annotations and mask proposals, which limits their ability to handle diverse semantics and common knowledge required for effective reasoning. In this work, we propose ReasonGrounder, an LVLM-guided framework that uses hierarchical 3D feature Gaussian fields for adaptive grouping based on physical scale, enabling open-vocabulary 3D grounding and reasoning. ReasonGrounder interprets implicit instructions using large vision-language models (LVLM) and localizes occluded objects through 3D Gaussian splatting. By incorporating 2D segmentation masks from the SAM and multi-view CLIP embeddings, ReasonGrounder selects Gaussian groups based on object scale, enabling accurate localization through both explicit and implicit language understanding, even in novel, occluded views. We also contribute ReasoningGD, a new dataset containing over 10K scenes and 2 million annotations for evaluating open-vocabulary 3D grounding and amodal perception under occlusion. Experiments show that ReasonGrounder significantly improves 3D grounding accuracy in real-world scenarios.
Abstract:Recent image-to-video generation methods have demonstrated success in enabling control over one or two visual elements, such as camera trajectory or object motion. However, these methods are unable to offer control over multiple visual elements due to limitations in data and network efficacy. In this paper, we introduce VidCRAFT3, a novel framework for precise image-to-video generation that enables control over camera motion, object motion, and lighting direction simultaneously. To better decouple control over each visual element, we propose the Spatial Triple-Attention Transformer, which integrates lighting direction, text, and image in a symmetric way. Since most real-world video datasets lack lighting annotations, we construct a high-quality synthetic video dataset, the VideoLightingDirection (VLD) dataset. This dataset includes lighting direction annotations and objects of diverse appearance, enabling VidCRAFT3 to effectively handle strong light transmission and reflection effects. Additionally, we propose a three-stage training strategy that eliminates the need for training data annotated with multiple visual elements (camera motion, object motion, and lighting direction) simultaneously. Extensive experiments on benchmark datasets demonstrate the efficacy of VidCRAFT3 in producing high-quality video content, surpassing existing state-of-the-art methods in terms of control granularity and visual coherence. All code and data will be publicly available.
Abstract:Story visualization presents a challenging task in text-to-image generation, requiring not only the rendering of visual details from text prompt but also ensuring consistency across images. Recently, most approaches address inconsistency problem using an auto-regressive manner conditioned on previous image-sentence pairs. However, they overlook the fact that story context is dispersed across all sentences. The auto-regressive approach fails to encode information from susequent image-sentence pairs, thus unable to capture the entirety of the story context. To address this, we introduce TemporalStory, leveraging Spatial-Temporal attention to model complex spatial and temporal dependencies in images, enabling the generation of coherent images based on a given storyline. In order to better understand the storyline context, we introduce a text adapter capable of integrating information from other sentences into the embedding of the current sentence. Additionally, to utilize scene changes between story images as guidance for the model, we propose the StoryFlow Adapter to measure the degree of change between images. Through extensive experiments on two popular benchmarks, PororoSV and FlintstonesSV, our TemporalStory outperforms the previous state-of-the-art in both story visualization and story continuation tasks.
Abstract:With the rise of short video platforms represented by TikTok, the trend of users expressing their creativity through photos and videos has increased dramatically. However, ordinary users lack the professional skills to produce high-quality videos using professional creation software. To meet the demand for intelligent and user-friendly video creation tools, we propose the Dynamic Visual Composition (DVC) task, an interesting and challenging task that aims to automatically integrate various media elements based on user requirements and create storytelling videos. We propose an Intelligent Director framework, utilizing LENS to generate descriptions for images and video frames and combining ChatGPT to generate coherent captions while recommending appropriate music names. Then, the best-matched music is obtained through music retrieval. Then, materials such as captions, images, videos, and music are integrated to seamlessly synthesize the video. Finally, we apply AnimeGANv2 for style transfer. We construct UCF101-DVC and Personal Album datasets and verified the effectiveness of our framework in solving DVC through qualitative and quantitative comparisons, along with user studies, demonstrating its substantial potential.
Abstract:Visual representation learning is the key of solving various vision problems. Relying on the seminal grid structure priors, convolutional neural networks (CNNs) have been the de facto standard architectures of most deep vision models. For instance, classical semantic segmentation methods often adopt a fully-convolutional network (FCN) with an encoder-decoder architecture. The encoder progressively reduces the spatial resolution and learns more abstract visual concepts with larger receptive fields. Since context modeling is critical for segmentation, the latest efforts have been focused on increasing the receptive field, through either dilated (i.e., atrous) convolutions or inserting attention modules. However, the FCN-based architecture remains unchanged. In this paper, we aim to provide an alternative perspective by treating visual representation learning generally as a sequence-to-sequence prediction task. Specifically, we deploy a pure Transformer to encode an image as a sequence of patches, without local convolution and resolution reduction. With the global context modeled in every layer of the Transformer, stronger visual representation can be learned for better tackling vision tasks. In particular, our segmentation model, termed as SEgmentation TRansformer (SETR), excels on ADE20K (50.28% mIoU, the first position in the test leaderboard on the day of submission), Pascal Context (55.83% mIoU) and reaches competitive results on Cityscapes. Further, we formulate a family of Hierarchical Local-Global (HLG) Transformers characterized by local attention within windows and global-attention across windows in a hierarchical and pyramidal architecture. Extensive experiments show that our method achieves appealing performance on a variety of visual recognition tasks (e.g., image classification, object detection and instance segmentation and semantic segmentation).
Abstract:Text-Video Retrieval plays an important role in multi-modal understanding and has attracted increasing attention in recent years. Most existing methods focus on constructing contrastive pairs between whole videos and complete caption sentences, while ignoring fine-grained cross-modal relationships, e.g., short clips and phrases or single frame and word. In this paper, we propose a novel method, named HunYuan\_tvr, to explore hierarchical cross-modal interactions by simultaneously exploring video-sentence, clip-phrase, and frame-word relationships. Considering intrinsic semantic relations between frames, HunYuan\_tvr first performs self-attention to explore frame-wise correlations and adaptively clusters correlated frames into clip-level representations. Then, the clip-wise correlation is explored to aggregate clip representations into a compact one to describe the video globally. In this way, we can construct hierarchical video representations for frame-clip-video granularities, and also explore word-wise correlations to form word-phrase-sentence embeddings for the text modality. Finally, hierarchical contrastive learning is designed to explore cross-modal relationships,~\emph{i.e.,} frame-word, clip-phrase, and video-sentence, which enables HunYuan\_tvr to achieve a comprehensive multi-modal understanding. Further boosted by adaptive label denosing and marginal sample enhancement, HunYuan\_tvr obtains new state-of-the-art results on various benchmarks, e.g., Rank@1 of 55.0%, 57.8%, 29.7%, 52.1%, and 57.3% on MSR-VTT, MSVD, LSMDC, DiDemo, and ActivityNet respectively.
Abstract:Clustering is an essential task to unsupervised learning. It tries to automatically separate instances into coherent subsets. As one of the most well-known clustering algorithms, k-means assigns sample points at the boundary to a unique cluster, while it does not utilize the information of sample distribution or density. Comparably, it would potentially be more beneficial to consider the probability of each sample in a possible cluster. To this end, this paper generalizes k-means to model the distribution of clusters. Our novel clustering algorithm thus models the distributions of distances to centroids over a threshold by Generalized Pareto Distribution (GPD) in Extreme Value Theory (EVT). Notably, we propose the concept of centroid margin distance, use GPD to establish a probability model for each cluster, and perform a clustering algorithm based on the covering probability function derived from GPD. Such a GPD k-means thus enables the clustering algorithm from the probabilistic perspective. Correspondingly, we also introduce a naive baseline, dubbed as Generalized Extreme Value (GEV) k-means. GEV fits the distribution of the block maxima. In contrast, the GPD fits the distribution of distance to the centroid exceeding a sufficiently large threshold, leading to a more stable performance of GPD k-means. Notably, GEV k-means can also estimate cluster structure and thus perform reasonably well over classical k-means. Thus, extensive experiments on synthetic datasets and real datasets demonstrate that GPD k-means outperforms competitors. The github codes are released in https://github.com/sixiaozheng/EVT-K-means.