Abstract:Pose distillation is widely adopted to reduce model size in human pose estimation. However, existing methods primarily emphasize the transfer of teacher knowledge while often neglecting the performance degradation resulted from the curse of capacity gap between teacher and student. To address this issue, we propose AgentPose, a novel pose distillation method that integrates a feature agent to model the distribution of teacher features and progressively aligns the distribution of student features with that of the teacher feature, effectively overcoming the capacity gap and enhancing the ability of knowledge transfer. Our comprehensive experiments conducted on the COCO dataset substantiate the effectiveness of our method in knowledge transfer, particularly in scenarios with a high capacity gap.
Abstract:As critical visual details become obscured, the low visibility and high ISO noise in extremely low-light images pose a significant challenge to human pose estimation. Current methods fail to provide high-quality representations due to reliance on pixel-level enhancements that compromise semantics and the inability to effectively handle extreme low-light conditions for robust feature learning. In this work, we propose a frequency-based framework for low-light human pose estimation, rooted in the "divide-and-conquer" principle. Instead of uniformly enhancing the entire image, our method focuses on task-relevant information. By applying dynamic illumination correction to the low-frequency components and low-rank denoising to the high-frequency components, we effectively enhance both the semantic and texture information essential for accurate pose estimation. As a result, this targeted enhancement method results in robust, high-quality representations, significantly improving pose estimation performance. Extensive experiments demonstrating its superiority over state-of-the-art methods in various challenging low-light scenarios.
Abstract:In this paper, we push the boundaries of fine-grained 3D generation into truly creative territory. Current methods either lack intricate details or simply mimic existing objects -- we enable both. By lifting 2D fine-grained understanding into 3D through multi-view diffusion and modeling part latents as continuous distributions, we unlock the ability to generate entirely new, yet plausible parts through interpolation and sampling. A self-supervised feature consistency loss further ensures stable generation of these unseen parts. The result is the first system capable of creating novel 3D objects with species-specific details that transcend existing examples. While we demonstrate our approach on birds, the underlying framework extends beyond things that can chirp! Code will be released at https://github.com/kamwoh/chirpy3d.
Abstract:Dynamic 3D scene representation and novel view synthesis from captured videos are crucial for enabling immersive experiences required by AR/VR and metaverse applications. However, this task is challenging due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we frame dynamic scenes as a spatio-temporal 4D volume learning problem, offering a native explicit reformulation with minimal assumptions about motion, which serves as a versatile dynamic scene learning framework. Specifically, we represent a target dynamic scene using a collection of 4D Gaussian primitives with explicit geometry and appearance features, dubbed as 4D Gaussian splatting (4DGS). This approach can capture relevant information in space and time by fitting the underlying spatio-temporal volume. Modeling the spacetime as a whole with 4D Gaussians parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, our model can naturally learn view-dependent and time-evolved appearance with 4D spherindrical harmonics. Notably, our 4DGS model is the first solution that supports real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To enhance efficiency, we derive several compact variants that effectively reduce memory footprint and mitigate the risk of overfitting. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
Abstract:Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time, high-quality rendering while accommodating inter-reflection. To fill this gap, we introduce a Reflective Gaussian splatting (\textbf{Ref-Gaussian}) framework characterized with two components: (I) {\em Physically based deferred rendering} that empowers the rendering equation with pixel-level material properties via formulating split-sum approximation; (II) {\em Gaussian-grounded inter-reflection} that realizes the desired inter-reflection function within a Gaussian splatting paradigm for the first time. To enhance geometry modeling, we further introduce material-aware normal propagation and an initial per-Gaussian shading stage, along with 2D Gaussian primitives. Extensive experiments on standard datasets demonstrate that Ref-Gaussian surpasses existing approaches in terms of quantitative metrics, visual quality, and compute efficiency. Further, we show that our method serves as a unified solution for both reflective and non-reflective scenes, going beyond the previous alternatives focusing on only reflective scenes. Also, we illustrate that Ref-Gaussian supports more applications such as relighting and editing.
Abstract:Few-shot Semantic Segmentation(FSS)aim to adapt a pre-trained model to new classes with as few as a single labeled training sample per class. The existing prototypical work used in natural image scenarios biasedly focus on capturing foreground's discrimination while employing a simplistic representation for background, grounded on the inherent observation separation between foreground and background. However, this paradigm is not applicable to medical images where the foreground and background share numerous visual features, necessitating a more detailed description for background. In this paper, we present a new pluggable Background-fused prototype(Bro)approach for FSS in medical images. Instead of finding a commonality of background subjects in support image, Bro incorporates this background with two pivot designs. Specifically, Feature Similarity Calibration(FeaC)initially reduces noise in the support image by employing feature cross-attention with the query image. Subsequently, Hierarchical Channel Adversarial Attention(HiCA)merges the background into comprehensive prototypes. We achieve this by a channel groups-based attention mechanism, where an adversarial Mean-Offset structure encourages a coarse-to-fine fusion. Extensive experiments show that previous state-of-the-art methods, when paired with Bro, experience significant performance improvements. This demonstrates a more integrated way to represent backgrounds specifically for medical image.
Abstract:Domain shift (the difference between source and target domains) poses a significant challenge in clinical applications, e.g., Diabetic Retinopathy (DR) grading. Despite considering certain clinical requirements, like source data privacy, conventional transfer methods are predominantly model-centered and often struggle to prevent model-targeted attacks. In this paper, we address a challenging Online Model-aGnostic Domain Adaptation (OMG-DA) setting, driven by the demands of clinical environments. This setting is characterized by the absence of the model and the flow of target data. To tackle the new challenge, we propose a novel approach, Generative Unadversarial ExampleS (GUES), which enables adaptation from a data-centric perspective. Specifically, we first theoretically reformulate conventional perturbation optimization in a generative way--learning a perturbation generation function with a latent input variable. During model instantiation, we leverage a Variational AutoEncoder to express this function. The encoder with the reparameterization trick predicts the latent input, whilst the decoder is responsible for the generation. Furthermore, the saliency map is selected as pseudo-perturbation labels. Because it not only captures potential lesions but also theoretically provides an upper bound on the function input, enabling the identification of the latent variable. Extensive comparative experiments on DR benchmarks with both frozen pre-trained models and trainable models demonstrate the superiority of GUES, showing robustness even with small batch size.
Abstract:Driving scene synthesis along free-form trajectories is essential for driving simulations to enable closed-loop evaluation of end-to-end driving policies. While existing methods excel at novel view synthesis on recorded trajectories, they face challenges with novel trajectories due to limited views of driving videos and the vastness of driving environments. To tackle this challenge, we propose a novel free-form driving view synthesis approach, dubbed DriveX, by leveraging video generative prior to optimize a 3D model across a variety of trajectories. Concretely, we crafted an inverse problem that enables a video diffusion model to be utilized as a prior for many-trajectory optimization of a parametric 3D model (e.g., Gaussian splatting). To seamlessly use the generative prior, we iteratively conduct this process during optimization. Our resulting model can produce high-fidelity virtual driving environments outside the recorded trajectory, enabling free-form trajectory driving simulation. Beyond real driving scenes, DriveX can also be utilized to simulate virtual driving worlds from AI-generated videos.
Abstract:This paper presents an experimental study of Kolmogorov-Arnold Networks (KANs) applied to computer vision tasks, particularly image classification. KANs introduce learnable activation functions on edges, offering flexible non-linear transformations compared to traditional pre-fixed activation functions with specific neural work like Multi-Layer Perceptrons (MLPs) and Convolutional Neural Networks (CNNs). While KANs have shown promise mostly in simplified or small-scale datasets, their effectiveness for more complex real-world tasks such as computer vision tasks remains less explored. To fill this gap, this experimental study aims to provide extended observations and insights into the strengths and limitations of KANs. We reveal that although KANs can perform well in specific vision tasks, they face significant challenges, including increased hyperparameter sensitivity and higher computational costs. These limitations suggest that KANs require architectural adaptations, such as integration with other architectures, to be practical for large-scale vision problems. This study focuses on empirical findings rather than proposing new methods, aiming to inform future research on optimizing KANs, in particular computer vision applications or alike.
Abstract:Diffusion models are proficient at generating high-quality images. They are however effective only when operating at the resolution used during training. Inference at a scaled resolution leads to repetitive patterns and structural distortions. Retraining at higher resolutions quickly becomes prohibitive. Thus, methods enabling pre-existing diffusion models to operate at flexible test-time resolutions are highly desirable. Previous works suffer from frequent artifacts and often introduce large latency overheads. We propose two simple modules that combine to solve these issues. We introduce a Frequency Modulation (FM) module that leverages the Fourier domain to improve the global structure consistency, and an Attention Modulation (AM) module which improves the consistency of local texture patterns, a problem largely ignored in prior works. Our method, coined Fam diffusion, can seamlessly integrate into any latent diffusion model and requires no additional training. Extensive qualitative results highlight the effectiveness of our method in addressing structural and local artifacts, while quantitative results show state-of-the-art performance. Also, our method avoids redundant inference tricks for improved consistency such as patch-based or progressive generation, leading to negligible latency overheads.