Abstract:Large Multimodal Models (LMMs) have recently gained prominence in autonomous driving research, showcasing promising capabilities across various emerging benchmarks. LMMs specifically designed for this domain have demonstrated effective perception, planning, and prediction skills. However, many of these methods underutilize 3D spatial and temporal elements, relying mainly on image data. As a result, their effectiveness in dynamic driving environments is limited. We propose to integrate tracking information as an additional input to recover 3D spatial and temporal details that are not effectively captured in the images. We introduce a novel approach for embedding this tracking information into LMMs to enhance their spatiotemporal understanding of driving scenarios. By incorporating 3D tracking data through a track encoder, we enrich visual queries with crucial spatial and temporal cues while avoiding the computational overhead associated with processing lengthy video sequences or extensive 3D inputs. Moreover, we employ a self-supervised approach to pretrain the tracking encoder to provide LMMs with additional contextual information, significantly improving their performance in perception, planning, and prediction tasks for autonomous driving. Experimental results demonstrate the effectiveness of our approach, with a gain of 9.5% in accuracy, an increase of 7.04 points in the ChatGPT score, and 9.4% increase in the overall score over baseline models on DriveLM-nuScenes benchmark, along with a 3.7% final score improvement on DriveLM-CARLA. Our code is available at https://github.com/mbzuai-oryx/TrackingMeetsLMM
Abstract:While large multimodal models (LMMs) have demonstrated strong performance across various Visual Question Answering (VQA) tasks, certain challenges require complex multi-step reasoning to reach accurate answers. One particularly challenging task is autonomous driving, which demands thorough cognitive processing before decisions can be made. In this domain, a sequential and interpretive understanding of visual cues is essential for effective perception, prediction, and planning. Nevertheless, common VQA benchmarks often focus on the accuracy of the final answer while overlooking the reasoning process that enables the generation of accurate responses. Moreover, existing methods lack a comprehensive framework for evaluating step-by-step reasoning in realistic driving scenarios. To address this gap, we propose DriveLMM-o1, a new dataset and benchmark specifically designed to advance step-wise visual reasoning for autonomous driving. Our benchmark features over 18k VQA examples in the training set and more than 4k in the test set, covering diverse questions on perception, prediction, and planning, each enriched with step-by-step reasoning to ensure logical inference in autonomous driving scenarios. We further introduce a large multimodal model that is fine-tuned on our reasoning dataset, demonstrating robust performance in complex driving scenarios. In addition, we benchmark various open-source and closed-source methods on our proposed dataset, systematically comparing their reasoning capabilities for autonomous driving tasks. Our model achieves a +7.49% gain in final answer accuracy, along with a 3.62% improvement in reasoning score over the previous best open-source model. Our framework, dataset, and model are available at https://github.com/ayesha-ishaq/DriveLMM-o1.
Abstract:Recent advancements in speech-to-speech dialogue systems leverage LLMs for multimodal interactions, yet they remain hindered by fine-tuning requirements, high computational overhead, and text-speech misalignment. Existing speech-enabled LLMs often degrade conversational quality by modifying the LLM, thereby compromising its linguistic capabilities. In contrast, we propose LLMVoX, a lightweight 30M-parameter, LLM-agnostic, autoregressive streaming TTS system that generates high-quality speech with low latency, while fully preserving the capabilities of the base LLM. Our approach achieves a significantly lower Word Error Rate compared to speech-enabled LLMs, while operating at comparable latency and UTMOS score. By decoupling speech synthesis from LLM processing via a multi-queue token streaming system, LLMVoX supports seamless, infinite-length dialogues. Its plug-and-play design also facilitates extension to various tasks with different backbones. Furthermore, LLMVoX generalizes to new languages with only dataset adaptation, attaining a low Character Error Rate on an Arabic speech task. Additionally, we have integrated LLMVoX with a Vision-Language Model to create an omni-model with speech, text, and vision capabilities, without requiring additional multimodal training. Our code base and project page is available at https://mbzuai-oryx.github.io/LLMVoX .
Abstract:While 3D instance segmentation has made significant progress, current methods struggle to address realistic scenarios where new categories emerge over time with natural class imbalance. This limitation stems from existing datasets, which typically feature few well-balanced classes. Although few datasets include unbalanced class annotations, they lack the diverse incremental scenarios necessary for evaluating methods under incremental settings. Addressing these challenges requires frameworks that handle both incremental learning and class imbalance. However, existing methods for 3D incremental segmentation rely heavily on large exemplar replay, focusing only on incremental learning while neglecting class imbalance. Moreover, frequency-based tuning for balanced learning is impractical in these setups due to the lack of prior class statistics. To overcome these limitations, we propose a framework to tackle both \textbf{C}ontinual \textbf{L}earning and class \textbf{Imb}alance for \textbf{3D} instance segmentation (\textbf{CLIMB-3D}). Our proposed approach combines Exemplar Replay (ER), Knowledge Distillation (KD), and a novel Imbalance Correction (IC) module. Unlike prior methods, our framework minimizes ER usage, with KD preventing forgetting and supporting the IC module in compiling past class statistics to balance learning of rare classes during incremental updates. To evaluate our framework, we design three incremental scenarios based on class frequency, semantic similarity, and random grouping that aim to mirror real-world dynamics in 3D environments. Experimental results show that our proposed framework achieves state-of-the-art performance, with an increase of up to 16.76\% in mAP compared to the baseline. Code will be available at: \href{https://github.com/vgthengane/CLIMB3D}{https://github.com/vgthengane/CLIMB3D}
Abstract:Reasoning is a fundamental capability for solving complex multi-step problems, particularly in visual contexts where sequential step-wise understanding is essential. Existing approaches lack a comprehensive framework for evaluating visual reasoning and do not emphasize step-wise problem-solving. To this end, we propose a comprehensive framework for advancing step-by-step visual reasoning in large language models (LMMs) through three key contributions. First, we introduce a visual reasoning benchmark specifically designed to evaluate multi-step reasoning tasks. The benchmark presents a diverse set of challenges with eight different categories ranging from complex visual perception to scientific reasoning with over 4k reasoning steps in total, enabling robust evaluation of LLMs' abilities to perform accurate and interpretable visual reasoning across multiple steps. Second, we propose a novel metric that assesses visual reasoning quality at the granularity of individual steps, emphasizing both correctness and logical coherence. The proposed metric offers deeper insights into reasoning performance compared to traditional end-task accuracy metrics. Third, we present a new multimodal visual reasoning model, named LlamaV-o1, trained using a multi-step curriculum learning approach, where tasks are progressively organized to facilitate incremental skill acquisition and problem-solving. The proposed LlamaV-o1 is designed for multi-step reasoning and learns step-by-step through a structured training paradigm. Extensive experiments show that our LlamaV-o1 outperforms existing open-source models and performs favorably against close-source proprietary models. Compared to the recent Llava-CoT, our LlamaV-o1 achieves an average score of 67.3 with an absolute gain of 3.8\% across six benchmarks while being 5 times faster during inference scaling. Our benchmark, model, and code are publicly available.
Abstract:3D multi-object tracking plays a critical role in autonomous driving by enabling the real-time monitoring and prediction of multiple objects' movements. Traditional 3D tracking systems are typically constrained by predefined object categories, limiting their adaptability to novel, unseen objects in dynamic environments. To address this limitation, we introduce open-vocabulary 3D tracking, which extends the scope of 3D tracking to include objects beyond predefined categories. We formulate the problem of open-vocabulary 3D tracking and introduce dataset splits designed to represent various open-vocabulary scenarios. We propose a novel approach that integrates open-vocabulary capabilities into a 3D tracking framework, allowing for generalization to unseen object classes. Our method effectively reduces the performance gap between tracking known and novel objects through strategic adaptation. Experimental results demonstrate the robustness and adaptability of our method in diverse outdoor driving scenarios. To the best of our knowledge, this work is the first to address open-vocabulary 3D tracking, presenting a significant advancement for autonomous systems in real-world settings. Code, trained models, and dataset splits are available publicly.
Abstract:Recent works on open-vocabulary 3D instance segmentation show strong promise, but at the cost of slow inference speed and high computation requirements. This high computation cost is typically due to their heavy reliance on 3D clip features, which require computationally expensive 2D foundation models like Segment Anything (SAM) and CLIP for multi-view aggregation into 3D. As a consequence, this hampers their applicability in many real-world applications that require both fast and accurate predictions. To this end, we propose a fast yet accurate open-vocabulary 3D instance segmentation approach, named Open-YOLO 3D, that effectively leverages only 2D object detection from multi-view RGB images for open-vocabulary 3D instance segmentation. We address this task by generating class-agnostic 3D masks for objects in the scene and associating them with text prompts. We observe that the projection of class-agnostic 3D point cloud instances already holds instance information; thus, using SAM might only result in redundancy that unnecessarily increases the inference time. We empirically find that a better performance of matching text prompts to 3D masks can be achieved in a faster fashion with a 2D object detector. We validate our Open-YOLO 3D on two benchmarks, ScanNet200 and Replica, under two scenarios: (i) with ground truth masks, where labels are required for given object proposals, and (ii) with class-agnostic 3D proposals generated from a 3D proposal network. Our Open-YOLO 3D achieves state-of-the-art performance on both datasets while obtaining up to $\sim$16$\times$ speedup compared to the best existing method in literature. On ScanNet200 val. set, our Open-YOLO 3D achieves mean average precision (mAP) of 24.7\% while operating at 22 seconds per scene. Code and model are available at github.com/aminebdj/OpenYOLO3D.
Abstract:Recent advancements in 3D perception systems have significantly improved their ability to perform visual recognition tasks such as segmentation. However, these systems still heavily rely on explicit human instruction to identify target objects or categories, lacking the capability to actively reason and comprehend implicit user intentions. We introduce a novel segmentation task known as reasoning part segmentation for 3D objects, aiming to output a segmentation mask based on complex and implicit textual queries about specific parts of a 3D object. To facilitate evaluation and benchmarking, we present a large 3D dataset comprising over 60k instructions paired with corresponding ground-truth part segmentation annotations specifically curated for reasoning-based 3D part segmentation. We propose a model that is capable of segmenting parts of 3D objects based on implicit textual queries and generating natural language explanations corresponding to 3D object segmentation requests. Experiments show that our method achieves competitive performance to models that use explicit queries, with the additional abilities to identify part concepts, reason about them, and complement them with world knowledge. Our source code, dataset, and trained models are available at https://github.com/AmrinKareem/PARIS3D.
Abstract:Scene understanding plays an essential role in enabling autonomous driving and maintaining high standards of performance and safety. To address this task, cameras and laser scanners (LiDARs) have been the most commonly used sensors, with radars being less popular. Despite that, radars remain low-cost, information-dense, and fast-sensing techniques that are resistant to adverse weather conditions. While multiple works have been previously presented for radar-based scene semantic segmentation, the nature of the radar data still poses a challenge due to the inherent noise and sparsity, as well as the disproportionate foreground and background. In this work, we propose a novel approach to the semantic segmentation of radar scenes using a multi-input fusion of radar data through a novel architecture and loss functions that are tailored to tackle the drawbacks of radar perception. Our novel architecture includes an efficient attention block that adaptively captures important feature information. Our method, TransRadar, outperforms state-of-the-art methods on the CARRADA and RADIal datasets while having smaller model sizes. https://github.com/YahiDar/TransRadar
Abstract:Existing 3D instance segmentation methods typically assume that all semantic classes to be segmented would be available during training and only seen categories are segmented at inference. We argue that such a closed-world assumption is restrictive and explore for the first time 3D indoor instance segmentation in an open-world setting, where the model is allowed to distinguish a set of known classes as well as identify an unknown object as unknown and then later incrementally learning the semantic category of the unknown when the corresponding category labels are available. To this end, we introduce an open-world 3D indoor instance segmentation method, where an auto-labeling scheme is employed to produce pseudo-labels during training and induce separation to separate known and unknown category labels. We further improve the pseudo-labels quality at inference by adjusting the unknown class probability based on the objectness score distribution. We also introduce carefully curated open-world splits leveraging realistic scenarios based on inherent object distribution, region-based indoor scene exploration and randomness aspect of open-world classes. Extensive experiments reveal the efficacy of the proposed contributions leading to promising open-world 3D instance segmentation performance.