Designing generalizable agents capable of adapting to diverse embodiments has achieved significant attention in Reinforcement Learning (RL), which is critical for deploying RL agents in various real-world applications. Previous Cross-Embodiment RL approaches have focused on transferring knowledge across embodiments within specific tasks. These methods often result in knowledge tightly coupled with those tasks and fail to adequately capture the distinct characteristics of different embodiments. To address this limitation, we introduce the notion of Cross-Embodiment Unsupervised RL (CEURL), which leverages unsupervised learning to enable agents to acquire embodiment-aware and task-agnostic knowledge through online interactions within reward-free environments. We formulate CEURL as a novel Controlled Embodiment Markov Decision Process (CE-MDP) and systematically analyze CEURL's pre-training objectives under CE-MDP. Based on these analyses, we develop a novel algorithm Pre-trained Embodiment-Aware Control (PEAC) for handling CEURL, incorporating an intrinsic reward function specifically designed for cross-embodiment pre-training. PEAC not only provides an intuitive optimization strategy for cross-embodiment pre-training but also can integrate flexibly with existing unsupervised RL methods, facilitating cross-embodiment exploration and skill discovery. Extensive experiments in both simulated (e.g., DMC and Robosuite) and real-world environments (e.g., legged locomotion) demonstrate that PEAC significantly improves adaptation performance and cross-embodiment generalization, demonstrating its effectiveness in overcoming the unique challenges of CEURL.
We introduce Vidu, a high-performance text-to-video generator that is capable of producing 1080p videos up to 16 seconds in a single generation. Vidu is a diffusion model with U-ViT as its backbone, which unlocks the scalability and the capability for handling long videos. Vidu exhibits strong coherence and dynamism, and is capable of generating both realistic and imaginative videos, as well as understanding some professional photography techniques, on par with Sora -- the most powerful reported text-to-video generator. Finally, we perform initial experiments on other controllable video generation, including canny-to-video generation, video prediction and subject-driven generation, which demonstrate promising results.
Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample. In this paper, we introduce score-based iterative reconstruction (SIR), an efficient and general algorithm for 3D generation with a multi-view score-based diffusion model. Given the images produced by the diffusion model, SIR reduces NFEs by repeatedly optimizing 3D parameters, unlike the single optimization in SDS, mimicking the 3D reconstruction process. With other improvements including optimization in the pixel space, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, retaining a comparable performance, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field and takes about 20 seconds to generate meshes from 3D Gaussian splitting on a single A100 GPU, halving the time of the fastest zero-shot baseline, DreamGaussian. Our code is available at https://github.com/ML-GSAI/MicroDreamer.
Existing pedestrian attribute recognition (PAR) algorithms are mainly developed based on a static image, however, the performance is unreliable in challenging scenarios, such as heavy occlusion, motion blur, etc. In this work, we propose to understand human attributes using video frames that can fully use temporal information by fine-tuning a pre-trained multi-modal foundation model efficiently. Specifically, we formulate the video-based PAR as a vision-language fusion problem and adopt a pre-trained foundation model CLIP to extract the visual features. More importantly, we propose a novel spatiotemporal side-tuning strategy to achieve parameter-efficient optimization of the pre-trained vision foundation model. To better utilize the semantic information, we take the full attribute list that needs to be recognized as another input and transform the attribute words/phrases into the corresponding sentence via split, expand, and prompt operations. Then, the text encoder of CLIP is utilized for embedding processed attribute descriptions. The averaged visual tokens and text tokens are concatenated and fed into a fusion Transformer for multi-modal interactive learning. The enhanced tokens will be fed into a classification head for pedestrian attribute prediction. Extensive experiments on two large-scale video-based PAR datasets fully validated the effectiveness of our proposed framework. The source code of this paper is available at https://github.com/Event-AHU/OpenPAR.
Although Multimodal Large Language Models (MLLMs) have demonstrated promising versatile capabilities, their performance is still inferior to specialized models on downstream tasks, which makes adaptation necessary to enhance their utility. However, fine-tuning methods require independent training for every model, leading to huge computation and memory overheads. In this paper, we propose a novel setting where we aim to improve the performance of diverse MLLMs with a group of shared parameters optimized for a downstream task. To achieve this, we propose Transferable Visual Prompting (TVP), a simple and effective approach to generate visual prompts that can transfer to different models and improve their performance on downstream tasks after trained on only one model. We introduce two strategies to address the issue of cross-model feature corruption of existing visual prompting methods and enhance the transferability of the learned prompts, including 1) Feature Consistency Alignment: which imposes constraints to the prompted feature changes to maintain task-agnostic knowledge; 2) Task Semantics Enrichment: which encourages the prompted images to contain richer task-specific semantics with language guidance. We validate the effectiveness of TVP through extensive experiments with 6 modern MLLMs on a wide variety of tasks ranging from object recognition and counting to multimodal reasoning and hallucination correction.
Diffusion models have been extensively used in data generation tasks and are recognized as one of the best generative models. However, their time-consuming deployment, long inference time, and requirements on large memory limit their application on mobile devices. In this paper, we propose a method based on the improved Straight-Through Estimator to improve the deployment efficiency of diffusion models. Specifically, we add sparse masks to the Convolution and Linear layers in a pre-trained diffusion model, then use design progressive sparsity for model training in the fine-tuning stage, and switch the inference mask on and off, which supports a flexible choice of sparsity during inference according to the FID and MACs requirements. Experiments on four datasets conducted on a state-of-the-art Transformer-based diffusion model demonstrate that our method reduces MACs by $50\%$ while increasing FID by only 1.5 on average. Under other MACs conditions, the FID is also lower than 1$\sim$137 compared to other methods.
Training large Transformers is slow, but recent innovations on GPU architecture gives us an advantage. NVIDIA Ampere GPUs can execute a fine-grained 2:4 sparse matrix multiplication twice as fast as its dense equivalent. In the light of this property, we comprehensively investigate the feasibility of accelerating feed-forward networks (FFNs) of Transformers in pre-training. First, we define a "flip rate" to monitor the stability of a 2:4 training process. Utilizing this metric, we suggest two techniques to preserve accuracy: to modify the sparse-refined straight-through estimator by applying the mask decay term on gradients, and to enhance the model's quality by a simple yet effective dense fine-tuning procedure near the end of pre-training. Besides, we devise two effective techniques to practically accelerate training: to calculate transposable 2:4 mask by convolution, and to accelerate gated activation functions by reducing GPU L2 cache miss. Experiments show that a combination of our methods reaches the best performance on multiple Transformers among different 2:4 training methods, while actual acceleration can be observed on different shapes of Transformer block.
3D content generation from text prompts or single images has made remarkable progress in quality and speed recently. One of its dominant paradigms involves generating consistent multi-view images followed by a sparse-view reconstruction. However, due to the challenge of directly deforming the mesh representation to approach the target topology, most methodologies learn an implicit representation (such as NeRF) during the sparse-view reconstruction and acquire the target mesh by a post-processing extraction. Although the implicit representation can effectively model rich 3D information, its training typically entails a long convergence time. In addition, the post-extraction operation from the implicit field also leads to undesirable visual artifacts. In this paper, we propose FlexiDreamer, a novel single image-to-3d generation framework that reconstructs the target mesh in an end-to-end manner. By leveraging a flexible gradient-based extraction known as FlexiCubes, our method circumvents the defects brought by the post-processing and facilitates a direct acquisition of the target mesh. Furthermore, we incorporate a multi-resolution hash grid encoding scheme that progressively activates the encoding levels into the implicit field in FlexiCubes to help capture geometric details for per-step optimization. Notably, FlexiDreamer recovers a dense 3D structure from a single-view image in approximately 1 minute on a single NVIDIA A100 GPU, outperforming previous methodologies by a large margin.
The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information to counter adversarial patches, often failing to be confronted with unseen or adaptive adversarial attacks and easily exhibiting unsatisfying performance in dynamic 3D environments. Inspired by active human perception and recurrent feedback mechanisms, we develop Embodied Active Defense (EAD), a proactive defensive strategy that actively contextualizes environmental information to address misaligned adversarial patches in 3D real-world settings. To achieve this, EAD develops two central recurrent sub-modules, i.e., a perception module and a policy module, to implement two critical functions of active vision. These models recurrently process a series of beliefs and observations, facilitating progressive refinement of their comprehension of the target object and enabling the development of strategic actions to counter adversarial patches in 3D environments. To optimize learning efficiency, we incorporate a differentiable approximation of environmental dynamics and deploy patches that are agnostic to the adversary strategies. Extensive experiments demonstrate that EAD substantially enhances robustness against a variety of patches within just a few steps through its action policy in safety-critical tasks (e.g., face recognition and object detection), without compromising standard accuracy. Furthermore, due to the attack-agnostic characteristic, EAD facilitates excellent generalization to unseen attacks, diminishing the averaged attack success rate by 95 percent across a range of unseen adversarial attacks.
3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.