Abstract:Revisiting PCA for Time Series Reduction in Temporal Dimension; Jiaxin Gao, Wenbo Hu, Yuntian Chen; Deep learning has significantly advanced time series analysis (TSA), enabling the extraction of complex patterns for tasks like classification, forecasting, and regression. Although dimensionality reduction has traditionally focused on the variable space-achieving notable success in minimizing data redundancy and computational complexity-less attention has been paid to reducing the temporal dimension. In this study, we revisit Principal Component Analysis (PCA), a classical dimensionality reduction technique, to explore its utility in temporal dimension reduction for time series data. It is generally thought that applying PCA to the temporal dimension would disrupt temporal dependencies, leading to limited exploration in this area. However, our theoretical analysis and extensive experiments demonstrate that applying PCA to sliding series windows not only maintains model performance, but also enhances computational efficiency. In auto-regressive forecasting, the temporal structure is partially preserved through windowing, and PCA is applied within these windows to denoise the time series while retaining their statistical information. By preprocessing time-series data with PCA, we reduce the temporal dimensionality before feeding it into TSA models such as Linear, Transformer, CNN, and RNN architectures. This approach accelerates training and inference and reduces resource consumption. Notably, PCA improves Informer training and inference speed by up to 40% and decreases GPU memory usage of TimesNet by 30%, without sacrificing model accuracy. Comparative analysis against other reduction methods further highlights the effectiveness of PCA in improving the efficiency of TSA models.
Abstract:Multimodal large language models (MLLMs) combine visual and textual data for tasks such as image captioning and visual question answering. Proper uncertainty calibration is crucial, yet challenging, for reliable use in areas like healthcare and autonomous driving. This paper investigates representative MLLMs, focusing on their calibration across various scenarios, including before and after visual fine-tuning, as well as before and after multimodal training of the base LLMs. We observed miscalibration in their performance, and at the same time, no significant differences in calibration across these scenarios. We also highlight how uncertainty differs between text and images and how their integration affects overall uncertainty. To better understand MLLMs' miscalibration and their ability to self-assess uncertainty, we construct the IDK (I don't know) dataset, which is key to evaluating how they handle unknowns. Our findings reveal that MLLMs tend to give answers rather than admit uncertainty, but this self-assessment improves with proper prompt adjustments. Finally, to calibrate MLLMs and enhance model reliability, we propose techniques such as temperature scaling and iterative prompt optimization. Our results provide insights into improving MLLMs for effective and responsible deployment in multimodal applications. Code and IDK dataset: \href{https://github.com/hfutml/Calibration-MLLM}{https://github.com/hfutml/Calibration-MLLM}.
Abstract:Large language models (LLMs) have made significant advancements across various tasks, but their safety alignment remain a major concern. Exploring jailbreak prompts can expose LLMs' vulnerabilities and guide efforts to secure them. Existing methods primarily design sophisticated instructions for the LLM to follow, or rely on multiple iterations, which could hinder the performance and efficiency of jailbreaks. In this work, we propose a novel jailbreak paradigm, Simple Assistive Task Linkage (SATA), which can effectively circumvent LLM safeguards and elicit harmful responses. Specifically, SATA first masks harmful keywords within a malicious query to generate a relatively benign query containing one or multiple [MASK] special tokens. It then employs a simple assistive task such as a masked language model task or an element lookup by position task to encode the semantics of the masked keywords. Finally, SATA links the assistive task with the masked query to jointly perform the jailbreak. Extensive experiments show that SATA achieves state-of-the-art performance and outperforms baselines by a large margin. Specifically, on AdvBench dataset, with mask language model (MLM) assistive task, SATA achieves an overall attack success rate (ASR) of 85% and harmful score (HS) of 4.57, and with element lookup by position (ELP) assistive task, SATA attains an overall ASR of 76% and HS of 4.43.
Abstract:Recent advancements in generative models have significantly improved novel view synthesis (NVS) from multi-view data. However, existing methods depend on external multi-view alignment processes, such as explicit pose estimation or pre-reconstruction, which limits their flexibility and accessibility, especially when alignment is unstable due to insufficient overlap or occlusions between views. In this paper, we propose NVComposer, a novel approach that eliminates the need for explicit external alignment. NVComposer enables the generative model to implicitly infer spatial and geometric relationships between multiple conditional views by introducing two key components: 1) an image-pose dual-stream diffusion model that simultaneously generates target novel views and condition camera poses, and 2) a geometry-aware feature alignment module that distills geometric priors from dense stereo models during training. Extensive experiments demonstrate that NVComposer achieves state-of-the-art performance in generative multi-view NVS tasks, removing the reliance on external alignment and thus improving model accessibility. Our approach shows substantial improvements in synthesis quality as the number of unposed input views increases, highlighting its potential for more flexible and accessible generative NVS systems.
Abstract:Humans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller mode. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks. Code is available at: https://github.com/joeyy5588/VRL/tree/main.
Abstract:Dynamic scene reconstruction is a long-term challenge in 3D vision. Recent methods extend 3D Gaussian Splatting to dynamic scenes via additional deformation fields and apply explicit constraints like motion flow to guide the deformation. However, they learn motion changes from individual timestamps independently, making it challenging to reconstruct complex scenes, particularly when dealing with violent movement, extreme-shaped geometries, or reflective surfaces. To address the above issue, we design a plug-and-play module called TimeFormer to enable existing deformable 3D Gaussians reconstruction methods with the ability to implicitly model motion patterns from a learning perspective. Specifically, TimeFormer includes a Cross-Temporal Transformer Encoder, which adaptively learns the temporal relationships of deformable 3D Gaussians. Furthermore, we propose a two-stream optimization strategy that transfers the motion knowledge learned from TimeFormer to the base stream during the training phase. This allows us to remove TimeFormer during inference, thereby preserving the original rendering speed. Extensive experiments in the multi-view and monocular dynamic scenes validate qualitative and quantitative improvement brought by TimeFormer. Project Page: https://patrickddj.github.io/TimeFormer/
Abstract:Existing multimodal retrieval benchmarks primarily focus on evaluating whether models can retrieve and utilize external textual knowledge for question answering. However, there are scenarios where retrieving visual information is either more beneficial or easier to access than textual data. In this paper, we introduce a multimodal retrieval-augmented generation benchmark, MRAG-Bench, in which we systematically identify and categorize scenarios where visually augmented knowledge is better than textual knowledge, for instance, more images from varying viewpoints. MRAG-Bench consists of 16,130 images and 1,353 human-annotated multiple-choice questions across 9 distinct scenarios. With MRAG-Bench, we conduct an evaluation of 10 open-source and 4 proprietary large vision-language models (LVLMs). Our results show that all LVLMs exhibit greater improvements when augmented with images compared to textual knowledge, confirming that MRAG-Bench is vision-centric. Additionally, we conduct extensive analysis with MRAG-Bench, which offers valuable insights into retrieval-augmented LVLMs. Notably, the top-performing model, GPT-4o, faces challenges in effectively leveraging retrieved knowledge, achieving only a 5.82% improvement with ground-truth information, in contrast to a 33.16% improvement observed in human participants. These findings highlight the importance of MRAG-Bench in encouraging the community to enhance LVLMs' ability to utilize retrieved visual knowledge more effectively.
Abstract:This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.
Abstract:Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel views of generic scenes from single or sparse images with the prior of video diffusion model. Our method takes advantage of the powerful generation capabilities of video diffusion model and the coarse 3D clues offered by point-based representation to generate high-quality video frames with precise camera pose control. To further enlarge the generation range of novel views, we tailored an iterative view synthesis strategy together with a camera trajectory planning algorithm to progressively extend the 3D clues and the areas covered by the novel views. With ViewCrafter, we can facilitate various applications, such as immersive experiences with real-time rendering by efficiently optimizing a 3D-GS representation using the reconstructed 3D points and the generated novel views, and scene-level text-to-3D generation for more imaginative content creation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in synthesizing high-fidelity and consistent novel views.
Abstract:Despite significant advancements in monocular depth estimation for static images, estimating video depth in the open world remains challenging, since open-world videos are extremely diverse in content, motion, camera movement, and length. We present DepthCrafter, an innovative method for generating temporally consistent long depth sequences with intricate details for open-world videos, without requiring any supplementary information such as camera poses or optical flow. DepthCrafter achieves generalization ability to open-world videos by training a video-to-depth model from a pre-trained image-to-video diffusion model, through our meticulously designed three-stage training strategy with the compiled paired video-depth datasets. Our training approach enables the model to generate depth sequences with variable lengths at one time, up to 110 frames, and harvest both precise depth details and rich content diversity from realistic and synthetic datasets. We also propose an inference strategy that processes extremely long videos through segment-wise estimation and seamless stitching. Comprehensive evaluations on multiple datasets reveal that DepthCrafter achieves state-of-the-art performance in open-world video depth estimation under zero-shot settings. Furthermore, DepthCrafter facilitates various downstream applications, including depth-based visual effects and conditional video generation.