College of Civil Aviation, Nanjing University of Aeronautics and Astronautics, Department of Aeronautics and Astronautics, Massachusetts Institute of Technology
Abstract:It is common to reject undesired outputs of Large Language Models (LLMs); however, current methods to do so require an excessive amount of computation, or severely distort the distribution of outputs. We present a method to balance the distortion of the output distribution with computational efficiency, allowing for the generation of long sequences of text with difficult-to-satisfy constraints, with less amplification of low probability outputs compared to existing methods. We show through a series of experiments that the task-specific performance of our method is comparable to methods that do not distort the output distribution, while being much more computationally efficient.
Abstract:Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and inferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel all-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a human location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightforward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.
Abstract:Real-time and accurate information on fine-grained changes in crop cultivation is of great significance for crop growth monitoring, yield prediction and agricultural structure adjustment. Aiming at the problems of serious spectral confusion in visible high-resolution unmanned aerial vehicle (UAV) images of different phases, interference of large complex background and salt-and-pepper noise by existing semantic change detection (SCD) algorithms, in order to effectively extract deep image features of crops and meet the demand of agricultural practical engineering applications, this paper designs and proposes an agricultural geographic scene and parcel-scale constrained SCD framework for crops (AGSPNet). AGSPNet framework contains three parts: agricultural geographic scene (AGS) division module, parcel edge extraction module and crop SCD module. Meanwhile, we produce and introduce an UAV image SCD dataset (CSCD) dedicated to agricultural monitoring, encompassing multiple semantic variation types of crops in complex geographical scene. We conduct comparative experiments and accuracy evaluations in two test areas of this dataset, and the results show that the crop SCD results of AGSPNet consistently outperform other deep learning SCD models in terms of quantity and quality, with the evaluation metrics F1-score, kappa, OA, and mIoU obtaining improvements of 0.038, 0.021, 0.011 and 0.062, respectively, on average over the sub-optimal method. The method proposed in this paper can clearly detect the fine-grained change information of crop types in complex scenes, which can provide scientific and technical support for smart agriculture monitoring and management, food policy formulation and food security assurance.
Abstract:Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on confined training datasets. In this work, we investigate scaling up EHPS towards the first generalist foundation model (dubbed SMPLer-X), with up to ViT-Huge as the backbone and training with up to 4.5M instances from diverse data sources. With big data and the large model, SMPLer-X exhibits strong performance across diverse test benchmarks and excellent transferability to even unseen environments. 1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. 2) For the model scaling, we take advantage of vision transformers to study the scaling law of model sizes in EHPS. Moreover, our finetuning strategy turn SMPLer-X into specialist models, allowing them to achieve further performance boosts. Notably, our foundation model SMPLer-X consistently delivers state-of-the-art results on seven benchmarks such as AGORA (107.2 mm NMVE), UBody (57.4 mm PVE), EgoBody (63.6 mm PVE), and EHF (62.3 mm PVE without finetuning).
Abstract:Human mesh reconstruction from a single image is challenging in the presence of occlusion, which can be caused by self, objects, or other humans. Existing methods either fail to separate human features accurately or lack proper supervision for feature completion. In this paper, we propose Dense Inpainting Human Mesh Recovery (DIMR), a two-stage method that leverages dense correspondence maps to handle occlusion. Our method utilizes a dense correspondence map to separate visible human features and completes human features on a structured UV map dense human with an attention-based feature completion module. We also design a feature inpainting training procedure that guides the network to learn from unoccluded features. We evaluate our method on several datasets and demonstrate its superior performance under heavily occluded scenarios compared to other methods. Extensive experiments show that our method obviously outperforms prior SOTA methods on heavily occluded images and achieves comparable results on the standard benchmarks (3DPW).
Abstract:Image-Text Retrieval (ITR) is essentially a ranking problem. Given a query caption, the goal is to rank candidate images by relevance, from large to small. The current ITR datasets are constructed in a pairwise manner. Image-text pairs are annotated as positive or negative. Correspondingly, ITR models mainly use pairwise losses, such as triplet loss, to learn to rank. Pairwise-based ITR increases positive pair similarity while decreasing negative pair similarity indiscriminately. However, the relevance between dissimilar negative pairs is different. Pairwise annotations cannot reflect this difference in relevance. In the current datasets, pairwise annotations miss many correlations. There are many potential positive pairs among the pairs labeled as negative. Pairwise-based ITR can only rank positive samples before negative samples, but cannot rank negative samples by relevance. In this paper, we integrate listwise ranking into conventional pairwise-based ITR. Listwise ranking optimizes the entire ranking list based on relevance scores. Specifically, we first propose a Relevance Score Calculation (RSC) module to calculate the relevance score of the entire ranked list. Then we choose the ranking metric, Normalized Discounted Cumulative Gain (NDCG), as the optimization objective. We transform the non-differentiable NDCG into a differentiable listwise loss, named Smooth-NDCG (S-NDCG). Our listwise ranking approach can be plug-and-play integrated into current pairwise-based ITR models. Experiments on ITR benchmarks show that integrating listwise ranking can improve the performance of current ITR models and provide more user-friendly retrieval results. The code is available at https://github.com/AAA-Zheng/Listwise_ITR.
Abstract:As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, we integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW).
Abstract:Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of individuals, which is essential to produce accurate sound source positions. In this work, we address this problem from an interdisciplinary perspective. The rendering of spatial audio is strongly correlated with the 3D shape of human bodies, particularly ears. To this end, we propose to achieve personalized spatial audio by reconstructing 3D human ears with single-view images. First, to benchmark the ear reconstruction task, we introduce AudioEar3D, a high-quality 3D ear dataset consisting of 112 point cloud ear scans with RGB images. To self-supervisedly train a reconstruction model, we further collect a 2D ear dataset composed of 2,000 images, each one with manual annotation of occlusion and 55 landmarks, named AudioEar2D. To our knowledge, both datasets have the largest scale and best quality of their kinds for public use. Further, we propose AudioEarM, a reconstruction method guided by a depth estimation network that is trained on synthetic data, with two loss functions tailored for ear data. Lastly, to fill the gap between the vision and acoustics community, we develop a pipeline to integrate the reconstructed ear mesh with an off-the-shelf 3D human body and simulate a personalized Head-Related Transfer Function (HRTF), which is the core of spatial audio rendering. Code and data are publicly available at https://github.com/seanywang0408/AudioEar.
Abstract:3D shape analysis has been widely explored in the era of deep learning. Numerous models have been developed for various 3D data representation formats, e.g., MeshCNN for meshes, PointNet for point clouds and VoxNet for voxels. In this study, we present Representation-Agnostic Shape Fields (RASF), a generalizable and computation-efficient shape embedding module for 3D deep learning. RASF is implemented with a learnable 3D grid with multiple channels to store local geometry. Based on RASF, shape embeddings for various 3D shape representations (point clouds, meshes and voxels) are retrieved by coordinate indexing. While there are multiple ways to optimize the learnable parameters of RASF, we provide two effective schemes among all in this paper for RASF pre-training: shape reconstruction and normal estimation. Once trained, RASF becomes a plug-and-play performance booster with negligible cost. Extensive experiments on diverse 3D representation formats, networks and applications, validate the universal effectiveness of the proposed RASF. Code and pre-trained models are publicly available https://github.com/seanywang0408/RASF
Abstract:In spite of the great progress in human motion prediction, it is still a challenging task to predict those aperiodic and complicated motions. We believe that to capture the correlations among human body components is the key to understand the human motion. In this paper, we propose a novel multiscale graph convolution network (MGCN) to address this problem. Firstly, we design an adaptive multiscale interactional encoding module (MIEM) which is composed of two sub modules: scale transformation module and scale interaction module to learn the human body correlations. Secondly, we apply a coarse-to-fine decoding strategy to decode the motions sequentially. We evaluate our approach on two standard benchmark datasets for human motion prediction: Human3.6M and CMU motion capture dataset. The experiments show that the proposed approach achieves the state-of-the-art performance for both short-term and long-term prediction especially in those complicated action category.