Abstract:While motion generation has made substantial progress, its practical application remains constrained by dataset diversity and scale, limiting its ability to handle out-of-distribution scenarios. To address this, we propose a simple and effective baseline, RMD, which enhances the generalization of motion generation through retrieval-augmented techniques. Unlike previous retrieval-based methods, RMD requires no additional training and offers three key advantages: (1) the external retrieval database can be flexibly replaced; (2) body parts from the motion database can be reused, with an LLM facilitating splitting and recombination; and (3) a pre-trained motion diffusion model serves as a prior to improve the quality of motions obtained through retrieval and direct combination. Without any training, RMD achieves state-of-the-art performance, with notable advantages on out-of-distribution data.
Abstract:Ptychography is a computational method of microscopy that recovers high-resolution transmission images of samples from a series of diffraction patterns. While conventional phase retrieval algorithms can iteratively recover the images, they require oversampled diffraction patterns, incur significant computational costs, and struggle to recover the absolute phase of the sample's transmission function. Deep learning algorithms for ptychography are a promising approach to resolving the limitations of iterative algorithms. We present PtychoFormer, a hierarchical transformer-based model for data-driven single-shot ptychographic phase retrieval. PtychoFormer processes subsets of diffraction patterns, generating local inferences that are seamlessly stitched together to produce a high-quality reconstruction. Our model exhibits tolerance to sparsely scanned diffraction patterns and achieves up to 3600 times faster imaging speed than the extended ptychographic iterative engine (ePIE). We also propose the extended-PtychoFormer (ePF), a hybrid approach that combines the benefits of PtychoFormer with the ePIE. ePF minimizes global phase shifts and significantly enhances reconstruction quality, achieving state-of-the-art phase retrieval in ptychography.
Abstract:We present Flow Matching for Reaction Coordinates (FMRC), a novel deep learning algorithm designed to identify optimal reaction coordinates (RC) in biomolecular reversible dynamics. FMRC is based on the mathematical principles of lumpability and decomposability, which we reformulate into a conditional probability framework for efficient data-driven optimization using deep generative models. While FMRC does not explicitly learn the well-established transfer operator or its eigenfunctions, it can effectively encode the dynamics of leading eigenfunctions of the system transfer operator into its low-dimensional RC space. We further quantitatively compare its performance with several state-of-the-art algorithms by evaluating the quality of Markov State Models (MSM) constructed in their respective RC spaces, demonstrating the superiority of FMRC in three increasingly complex biomolecular systems. Finally, we discuss its potential applications in downstream applications such as enhanced sampling methods and MSM construction.
Abstract:Crowd Motion Generation is essential in entertainment industries such as animation and games as well as in strategic fields like urban simulation and planning. This new task requires an intricate integration of control and generation to realistically synthesize crowd dynamics under specific spatial and semantic constraints, whose challenges are yet to be fully explored. On the one hand, existing human motion generation models typically focus on individual behaviors, neglecting the complexities of collective behaviors. On the other hand, recent methods for multi-person motion generation depend heavily on pre-defined scenarios and are limited to a fixed, small number of inter-person interactions, thus hampering their practicality. To overcome these challenges, we introduce CrowdMoGen, a zero-shot text-driven framework that harnesses the power of Large Language Model (LLM) to incorporate the collective intelligence into the motion generation framework as guidance, thereby enabling generalizable planning and generation of crowd motions without paired training data. Our framework consists of two key components: 1) Crowd Scene Planner that learns to coordinate motions and dynamics according to specific scene contexts or introduced perturbations, and 2) Collective Motion Generator that efficiently synthesizes the required collective motions based on the holistic plans. Extensive quantitative and qualitative experiments have validated the effectiveness of our framework, which not only fills a critical gap by providing scalable and generalizable solutions for Crowd Motion Generation task but also achieves high levels of realism and flexibility.
Abstract:This paper proposes a novel fast online methodology for outlier detection called the exception maximization outlier detection method(EMODM), which employs probabilistic models and statistical algorithms to detect abnormal patterns from the outputs of complex systems. The EMODM is based on a two-state Gaussian mixture model and demonstrates strong performance in probability anomaly detection working on real-time raw data rather than using special prior distribution information. We confirm this using the synthetic data from two numerical cases. For the real-world data, we have detected the short circuit pattern of the circuit system using EMODM by the current and voltage output of a three-phase inverter. The EMODM also found an abnormal period due to COVID-19 in the insured unemployment data of 53 regions in the United States from 2000 to 2024. The application of EMODM to these two real-life datasets demonstrated the effectiveness and accuracy of our algorithm.
Abstract:With the advancement of diffusion models (DMs) and the substantially increased computational requirements, quantization emerges as a practical solution to obtain compact and efficient low-bit DMs. However, the highly discrete representation leads to severe accuracy degradation, hindering the quantization of diffusion models to ultra-low bit-widths. In this paper, we propose BinaryDM, a novel accurate quantization-aware training approach to push the weights of diffusion models towards the limit of 1-bit. Firstly, we present a Learnable Multi-basis Binarizer (LMB) to recover the representations generated by the binarized DM, which improves the information in details of representations crucial to the DM. Secondly, a Low-rank Representation Mimicking (LRM) is applied to enhance the binarization-aware optimization of the DM, alleviating the optimization direction ambiguity caused by fine-grained alignment. Moreover, a progressive initialization strategy is applied to training DMs to avoid convergence difficulties. Comprehensive experiments demonstrate that BinaryDM achieves significant accuracy and efficiency gains compared to SOTA quantization methods of DMs under ultra-low bit-widths. As the first binarization method for diffusion models, BinaryDM achieves impressive 16.0 times FLOPs and 27.1 times storage savings with 1-bit weight and 4-bit activation, showcasing its substantial advantages and potential for deploying DMs on resource-limited scenarios.
Abstract:Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each task without scalability. In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model. A unified motion model is appealing since it can leverage a wide range of motion data to achieve broad generalization beyond a single task. However, it is also challenging due to the heterogeneous nature of substantially different motion data and tasks. LMM tackles these challenges from three principled aspects: 1) Data: We consolidate datasets with different modalities, formats and tasks into a comprehensive yet unified motion generation dataset, MotionVerse, comprising 10 tasks, 16 datasets, a total of 320k sequences, and 100 million frames. 2) Architecture: We design an articulated attention mechanism ArtAttention that incorporates body part-aware modeling into Diffusion Transformer backbone. 3) Pre-Training: We propose a novel pre-training strategy for LMM, which employs variable frame rates and masking forms, to better exploit knowledge from diverse training data. Extensive experiments demonstrate that our generalist LMM achieves competitive performance across various standard motion generation tasks over state-of-the-art specialist models. Notably, LMM exhibits strong generalization capabilities and emerging properties across many unseen tasks. Additionally, our ablation studies reveal valuable insights about training and scaling up large motion models for future research.
Abstract:There has been much interest in recent years in learning good classifiers from data with noisy labels. Most work on learning from noisy labels has focused on standard loss-based performance measures. However, many machine learning problems require using non-decomposable performance measures which cannot be expressed as the expectation or sum of a loss on individual examples; these include for example the H-mean, Q-mean and G-mean in class imbalance settings, and the Micro $F_1$ in information retrieval. In this paper, we design algorithms to learn from noisy labels for two broad classes of multiclass non-decomposable performance measures, namely, monotonic convex and ratio-of-linear, which encompass all the above examples. Our work builds on the Frank-Wolfe and Bisection based methods of Narasimhan et al. (2015). In both cases, we develop noise-corrected versions of the algorithms under the widely studied family of class-conditional noise models. We provide regret (excess risk) bounds for our algorithms, establishing that even though they are trained on noisy data, they are Bayes consistent in the sense that their performance converges to the optimal performance w.r.t. the clean (non-noisy) distribution. Our experiments demonstrate the effectiveness of our algorithms in handling label noise.
Abstract:Natural Language Video Localization (NLVL), grounding phrases from natural language descriptions to corresponding video segments, is a complex yet critical task in video understanding. Despite ongoing advancements, many existing solutions lack the capability to globally capture temporal dynamics of the video data. In this study, we present a novel approach to NLVL that aims to address this issue. Our method involves the direct generation of a global 2D temporal map via a conditional denoising diffusion process, based on the input video and language query. The main challenges are the inherent sparsity and discontinuity of a 2D temporal map in devising the diffusion decoder. To address these challenges, we introduce a multi-scale technique and develop an innovative diffusion decoder. Our approach effectively encapsulates the interaction between the query and video data across various time scales. Experiments on the Charades and DiDeMo datasets underscore the potency of our design.
Abstract:Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.