Abstract:Sparse attention can effectively mitigate the significant memory and throughput demands of Large Language Models (LLMs) in long contexts. Existing methods typically employ a uniform sparse attention mask, applying the same sparse pattern across different attention heads and input lengths. However, this uniform approach fails to capture the diverse attention patterns inherent in LLMs, ignoring their distinct accuracy-latency trade-offs. To address this challenge, we propose the Mixture of Attention (MoA), which automatically tailors distinct sparse attention configurations to different heads and layers. MoA constructs and navigates a search space of various attention patterns and their scaling rules relative to input sequence lengths. It profiles the model, evaluates potential configurations, and pinpoints the optimal sparse attention compression plan. MoA adapts to varying input sizes, revealing that some attention heads expand their focus to accommodate longer sequences, while other heads consistently concentrate on fixed-length local contexts. Experiments show that MoA increases the effective context length by $3.9\times$ with the same average attention span, boosting retrieval accuracy by $1.5-7.1\times$ over the uniform-attention baseline across Vicuna-7B, Vicuna-13B, and Llama3-8B models. Moreover, MoA narrows the capability gaps between sparse and dense models, reducing the maximum relative performance drop from $9\%-36\%$ to within $5\%$ across two long-context understanding benchmarks. MoA achieves a $1.2-1.4\times$ GPU memory reduction and boosts decode throughput by $5.5-6.7 \times$ for 7B and 13B dense models on a single GPU, with minimal impact on performance.
Abstract:Human motion synthesis is a fundamental task in computer animation. Despite recent progress in this field utilizing deep learning and motion capture data, existing methods are always limited to specific motion categories, environments, and styles. This poor generalizability can be partially attributed to the difficulty and expense of collecting large-scale and high-quality motion data. At the same time, foundation models trained with internet-scale image and text data have demonstrated surprising world knowledge and reasoning ability for various downstream tasks. Utilizing these foundation models may help with human motion synthesis, which some recent works have superficially explored. However, these methods didn't fully unveil the foundation models' potential for this task and only support several simple actions and environments. In this paper, we for the first time, without any motion data, explore open-set human motion synthesis using natural language instructions as user control signals based on MLLMs across any motion task and environment. Our framework can be split into two stages: 1) sequential keyframe generation by utilizing MLLMs as a keyframe designer and animator; 2) motion filling between keyframes through interpolation and motion tracking. Our method can achieve general human motion synthesis for many downstream tasks. The promising results demonstrate the worth of mocap-free human motion synthesis aided by MLLMs and pave the way for future research.
Abstract:Low light conditions not only degrade human visual experience, but also reduce the performance of downstream machine analytics. Although many works have been designed for low-light enhancement or domain adaptive machine analytics, the former considers less on high-level vision, while the latter neglects the potential of image-level signal adjustment. How to restore underexposed images/videos from the perspective of machine vision has long been overlooked. In this paper, we are the first to propose a learnable illumination enhancement model for high-level vision. Inspired by real camera response functions, we assume that the illumination enhancement function should be a concave curve, and propose to satisfy this concavity through discrete integral. With the intention of adapting illumination from the perspective of machine vision without task-specific annotated data, we design an asymmetric cross-domain self-supervised training strategy. Our model architecture and training designs mutually benefit each other, forming a powerful unsupervised normal-to-low light adaptation framework. Comprehensive experiments demonstrate that our method surpasses existing low-light enhancement and adaptation methods and shows superior generalization on various low-light vision tasks, including classification, detection, action recognition, and optical flow estimation. Project website: https://daooshee.github.io/SACC-Website/
Abstract:In this paper, we make the first benchmark effort to elaborate on the superiority of using RAW images in the low light enhancement and develop a novel alternative route to utilize RAW images in a more flexible and practical way. Inspired by a full consideration on the typical image processing pipeline, we are inspired to develop a new evaluation framework, Factorized Enhancement Model (FEM), which decomposes the properties of RAW images into measurable factors and provides a tool for exploring how properties of RAW images affect the enhancement performance empirically. The empirical benchmark results show that the Linearity of data and Exposure Time recorded in meta-data play the most critical role, which brings distinct performance gains in various measures over the approaches taking the sRGB images as input. With the insights obtained from the benchmark results in mind, a RAW-guiding Exposure Enhancement Network (REENet) is developed, which makes trade-offs between the advantages and inaccessibility of RAW images in real applications in a way of using RAW images only in the training phase. REENet projects sRGB images into linear RAW domains to apply constraints with corresponding RAW images to reduce the difficulty of modeling training. After that, in the testing phase, our REENet does not rely on RAW images. Experimental results demonstrate not only the superiority of REENet to state-of-the-art sRGB-based methods and but also the effectiveness of the RAW guidance and all components.
Abstract:Video Coding for Machines (VCM) is committed to bridging to an extent separate research tracks of video/image compression and feature compression, and attempts to optimize compactness and efficiency jointly from a unified perspective of high accuracy machine vision and full fidelity human vision. In this paper, we summarize VCM methodology and philosophy based on existing academia and industrial efforts. The development of VCM follows a general rate-distortion optimization, and the categorization of key modules or techniques is established. From previous works, it is demonstrated that, although existing works attempt to reveal the nature of scalable representation in bits when dealing with machine and human vision tasks, there remains a rare study in the generality of low bit rate representation, and accordingly how to support a variety of visual analytic tasks. Therefore, we investigate a novel visual information compression for the analytics taxonomy problem to strengthen the capability of compact visual representations extracted from multiple tasks for visual analytics. A new perspective of task relationships versus compression is revisited. By keeping in mind the transferability among different machine vision tasks (e.g. high-level semantic and mid-level geometry-related), we aim to support multiple tasks jointly at low bit rates. In particular, to narrow the dimensionality gap between neural network generated features extracted from pixels and a variety of machine vision features/labels (e.g. scene class, segmentation labels), a codebook hyperprior is designed to compress the neural network-generated features. As demonstrated in our experiments, this new hyperprior model is expected to improve feature compression efficiency by estimating the signal entropy more accurately, which enables further investigation of the granularity of abstracting compact features among different tasks.
Abstract:Visual analytics have played an increasingly critical role in the Internet of Things, where massive visual signals have to be compressed and fed into machines. But facing such big data and constrained bandwidth capacity, existing image/video compression methods lead to very low-quality representations, while existing feature compression techniques fail to support diversified visual analytics applications/tasks with low-bit-rate representations. In this paper, we raise and study the novel problem of supporting multiple machine vision analytics tasks with the compressed visual representation, namely, the information compression problem in analytics taxonomy. By utilizing the intrinsic transferability among different tasks, our framework successfully constructs compact and expressive representations at low bit-rates to support a diversified set of machine vision tasks, including both high-level semantic-related tasks and mid-level geometry analytic tasks. In order to impose compactness in the representations, we propose a codebook-based hyperprior, which helps map the representation into a low-dimensional manifold. As it well fits the signal structure of the deep visual feature, it facilitates more accurate entropy estimation, and results in higher compression efficiency. With the proposed framework and the codebook-based hyperprior, we further investigate the relationship of different task features owning different levels of abstraction granularity. Experimental results demonstrate that with the proposed scheme, a set of diversified tasks can be supported at a significantly lower bit-rate, compared with existing compression schemes.