Abstract:The increasing demand to process long and high-resolution videos significantly burdens Large Vision-Language Models (LVLMs) due to the enormous number of visual tokens. Existing token reduction methods primarily focus on importance-based token pruning, which overlooks the redundancy caused by frame resemblance and repetitive visual elements. In this paper, we analyze the high vision token similarities in LVLMs. We reveal that token similarity distribution condenses as layers deepen while maintaining ranking consistency. Leveraging the unique properties of similarity over importance, we introduce FrameFusion, a novel approach that combines similarity-based merging with importance-based pruning for better token reduction in LVLMs. FrameFusion identifies and merges similar tokens before pruning, opening up a new perspective for token reduction. We evaluate FrameFusion on diverse LVLMs, including Llava-Video-{7B,32B,72B}, and MiniCPM-V-8B, on video understanding, question-answering, and retrieval benchmarks. Experiments show that FrameFusion reduces vision tokens by 70$\%$, achieving 3.4-4.4x LLM speedups and 1.6-1.9x end-to-end speedups, with an average performance impact of less than 3$\%$. Our code is available at https://github.com/thu-nics/FrameFusion.
Abstract:Vision-Language Models (VLMs) have enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. The code is available at https://github.com/thu-nics/MBQ.
Abstract:Recent advances in autoregressive (AR) models with continuous tokens for image generation show promising results by eliminating the need for discrete tokenization. However, these models face efficiency challenges due to their sequential token generation nature and reliance on computationally intensive diffusion-based sampling. We present ECAR (Efficient Continuous Auto-Regressive Image Generation via Multistage Modeling), an approach that addresses these limitations through two intertwined innovations: (1) a stage-wise continuous token generation strategy that reduces computational complexity and provides progressively refined token maps as hierarchical conditions, and (2) a multistage flow-based distribution modeling method that transforms only partial-denoised distributions at each stage comparing to complete denoising in normal diffusion models. Holistically, ECAR operates by generating tokens at increasing resolutions while simultaneously denoising the image at each stage. This design not only reduces token-to-image transformation cost by a factor of the stage number but also enables parallel processing at the token level. Our approach not only enhances computational efficiency but also aligns naturally with image generation principles by operating in continuous token space and following a hierarchical generation process from coarse to fine details. Experimental results demonstrate that ECAR achieves comparable image quality to DiT Peebles & Xie [2023] while requiring 10$\times$ FLOPs reduction and 5$\times$ speedup to generate a 256$\times$256 image.
Abstract:Large Language Models (LLMs) have been widely adopted to process long-context tasks. However, the large memory overhead of the key-value (KV) cache poses significant challenges in long-context scenarios. Existing training-free KV cache compression methods typically focus on quantization and token pruning, which have compression limits, and excessive sparsity can lead to severe performance degradation. Other methods design new architectures with less KV overhead but require significant training overhead. To address the above two drawbacks, we further explore the redundancy in the channel dimension and apply an architecture-level design with minor training costs. Therefore, we introduce CSKV, a training-efficient Channel Shrinking technique for KV cache compression: (1) We first analyze the singular value distribution of the KV cache, revealing significant redundancy and compression potential along the channel dimension. Based on this observation, we propose using low-rank decomposition for key and value layers and storing the low-dimension features. (2) To preserve model performance, we introduce a bi-branch KV cache, including a window-based full-precision KV cache and a low-precision compressed KV cache. (3) To reduce the training costs, we minimize the layer-wise reconstruction loss for the compressed KV cache instead of retraining the entire LLMs. Extensive experiments show that CSKV can reduce the memory overhead of the KV cache by 80% while maintaining the model's long-context capability. Moreover, we show that our method can be seamlessly combined with quantization to further reduce the memory overhead, achieving a compression ratio of up to 95%.
Abstract:The rapid advancement of large language models (LLMs) has led to architectures with billions to trillions of parameters, posing significant deployment challenges due to their substantial demands on memory, processing power, and energy consumption. Sparse Mixture-of-Experts (SMoE) architectures have emerged as a solution, activating only a subset of parameters per token, thereby achieving faster inference while maintaining performance. However, SMoE models still face limitations in broader deployment due to their large parameter counts and significant GPU memory requirements. In this work, we introduce a gradient-free evolutionary strategy named EEP (Efficient Expert P}runing) to enhance the pruning of experts in SMoE models. EEP relies solely on model inference (i.e., no gradient computation) and achieves greater sparsity while maintaining or even improving performance on downstream tasks. EEP can be used to reduce both the total number of experts (thus saving GPU memory) and the number of active experts (thus accelerating inference). For example, we demonstrate that pruning up to 75% of experts in Mixtral $8\times7$B-Instruct results in a substantial reduction in parameters with minimal performance loss. Remarkably, we observe improved performance on certain tasks, such as a significant increase in accuracy on the SQuAD dataset (from 53.4% to 75.4%), when pruning half of the experts. With these results, EEP not only lowers the barrier to deploying SMoE models,but also challenges the conventional understanding of model pruning by showing that fewer experts can lead to better task-specific performance without any fine-tuning. Code is available at https://github.com/imagination-research/EEP.
Abstract:Sparse attention can effectively mitigate the significant memory and throughput demands of Large Language Models (LLMs) in long contexts. Existing methods typically employ a uniform sparse attention mask, applying the same sparse pattern across different attention heads and input lengths. However, this uniform approach fails to capture the diverse attention patterns inherent in LLMs, ignoring their distinct accuracy-latency trade-offs. To address this challenge, we propose the Mixture of Attention (MoA), which automatically tailors distinct sparse attention configurations to different heads and layers. MoA constructs and navigates a search space of various attention patterns and their scaling rules relative to input sequence lengths. It profiles the model, evaluates potential configurations, and pinpoints the optimal sparse attention compression plan. MoA adapts to varying input sizes, revealing that some attention heads expand their focus to accommodate longer sequences, while other heads consistently concentrate on fixed-length local contexts. Experiments show that MoA increases the effective context length by $3.9\times$ with the same average attention span, boosting retrieval accuracy by $1.5-7.1\times$ over the uniform-attention baseline across Vicuna-7B, Vicuna-13B, and Llama3-8B models. Moreover, MoA narrows the capability gaps between sparse and dense models, reducing the maximum relative performance drop from $9\%-36\%$ to within $5\%$ across two long-context understanding benchmarks. MoA achieves a $1.2-1.4\times$ GPU memory reduction and boosts decode throughput by $5.5-6.7 \times$ for 7B and 13B dense models on a single GPU, with minimal impact on performance.
Abstract:Diffusion Transformers (DiT) excel at image and video generation but face computational challenges due to self-attention's quadratic complexity. We propose DiTFastAttn, a novel post-training compression method to alleviate DiT's computational bottleneck. We identify three key redundancies in the attention computation during DiT inference: 1. spatial redundancy, where many attention heads focus on local information; 2. temporal redundancy, with high similarity between neighboring steps' attention outputs; 3. conditional redundancy, where conditional and unconditional inferences exhibit significant similarity. To tackle these redundancies, we propose three techniques: 1. Window Attention with Residual Caching to reduce spatial redundancy; 2. Temporal Similarity Reduction to exploit the similarity between steps; 3. Conditional Redundancy Elimination to skip redundant computations during conditional generation. To demonstrate the effectiveness of DiTFastAttn, we apply it to DiT, PixArt-Sigma for image generation tasks, and OpenSora for video generation tasks. Evaluation results show that for image generation, our method reduces up to 88\% of the FLOPs and achieves up to 1.6x speedup at high resolution generation.
Abstract:Diffusion transformers (DiTs) have exhibited remarkable performance in visual generation tasks, such as generating realistic images or videos based on textual instructions. However, larger model sizes and multi-frame processing for video generation lead to increased computational and memory costs, posing challenges for practical deployment on edge devices. Post-Training Quantization (PTQ) is an effective method for reducing memory costs and computational complexity. When quantizing diffusion transformers, we find that applying existing diffusion quantization methods designed for U-Net faces challenges in preserving quality. After analyzing the major challenges for quantizing diffusion transformers, we design an improved quantization scheme: "ViDiT-Q": Video and Image Diffusion Transformer Quantization) to address these issues. Furthermore, we identify highly sensitive layers and timesteps hinder quantization for lower bit-widths. To tackle this, we improve ViDiT-Q with a novel metric-decoupled mixed-precision quantization method (ViDiT-Q-MP). We validate the effectiveness of ViDiT-Q across a variety of text-to-image and video models. While baseline quantization methods fail at W8A8 and produce unreadable content at W4A8, ViDiT-Q achieves lossless W8A8 quantization. ViDiTQ-MP achieves W4A8 with negligible visual quality degradation, resulting in a 2.5x memory optimization and a 1.5x latency speedup.
Abstract:Diffusion models have achieved significant visual generation quality. However, their significant computational and memory costs pose challenge for their application on resource-constrained mobile devices or even desktop GPUs. Recent few-step diffusion models reduces the inference time by reducing the denoising steps. However, their memory consumptions are still excessive. The Post Training Quantization (PTQ) replaces high bit-width FP representation with low-bit integer values (INT4/8) , which is an effective and efficient technique to reduce the memory cost. However, when applying to few-step diffusion models, existing quantization methods face challenges in preserving both the image quality and text alignment. To address this issue, we propose an mixed-precision quantization framework - MixDQ. Firstly, We design specialized BOS-aware quantization method for highly sensitive text embedding quantization. Then, we conduct metric-decoupled sensitivity analysis to measure the sensitivity of each layer. Finally, we develop an integer-programming-based method to conduct bit-width allocation. While existing quantization methods fall short at W8A8, MixDQ could achieve W8A8 without performance loss, and W4A8 with negligible visual degradation. Compared with FP16, we achieve 3-4x reduction in model size and memory cost, and 1.45x latency speedup.
Abstract:The development of large-scale models relies on a vast number of computing resources. For example, the GPT-4 model (1.8 trillion parameters) requires 25000 A100 GPUs for its training. It is a challenge to build a large-scale cluster with a type of GPU-accelerator. Using multiple types of GPU-accelerators to construct a cluster is an effective way to solve the problem of insufficient homogeneous GPU-accelerators. However, the existing distributed training systems for large-scale models only support homogeneous GPU-accelerators, not heterogeneous GPU-accelerators. To address the problem, this paper proposes a distributed training system with hybrid parallelism support on heterogeneous GPU-accelerators for large-scale models. It introduces a distributed unified communicator to realize the communication between heterogeneous GPU-accelerators, a distributed performance predictor, and an automatic hybrid parallel module to develop and train models efficiently with heterogeneous GPU-accelerators. Compared to the distributed training system with homogeneous GPU-accelerators, our system can support six different combinations of heterogeneous GPU-accelerators and the optimal performance of heterogeneous GPU-accelerators has achieved at least 90% of the theoretical upper bound performance of homogeneous GPU-accelerators.