Abstract:We present dots.tts, a 2B-parameter continuous autoregressive text-to-speech (TTS) foundation model that models speech in a continuous latent space. Compared with existing continuous autoregressive models, our key innovations are threefold. First, we train an AudioVAE with multiple objectives to build a semantically structured and prediction-friendly continuous speech space. Second, we use full-history conditioning in the flow-matching head to preserve long-range consistency and reduce drift during generation. Third, we apply reward-free self-corrective post-training to the flow-matching head to further improve robustness and acoustic quality. After being trained on a large-scale multilingual corpus, dots.tts achieves the best average performance on Seed-TTS-Eval, with WERs of 0.94%/1.30%/6.60% and SIM scores of 81.0/77.1/79.5 on the zh/en/zh-hard test sets, respectively. Across other benchmarks, dots.tts also consistently demonstrates open-source state-of-the-art performance, exhibiting strong generation stability, voice cloning ability, and emotional expressiveness. For efficient inference, we further apply CFG-aware MeanFlow distillation, enabling low-latency speech generation with first-packet latencies of 85/54 ms in output streaming and dual-streaming modes, respectively. To facilitate reproducible research and practical deployment, we release the training and inference code, together with the pretrained, post-trained, and MeanFlow-distilled checkpoints, under the Apache 2.0 license.
Abstract:Audio reasoning requires multi-step, evidence-grounded inference over temporally dynamic and acoustically mixed signals, exceeding conventional perception tasks such as ASR or captioning. We present VISA, our submission to the Interspeech 2026 Audio Reasoning Challenge (Agent Track), evaluated via the MMAR Rubrics for correctness and reasoning quality. Under a "LALM as a Tool" paradigm, VISA strengthens large audio language models with auxiliary multi-modal evidence while avoiding heavy orchestration. The system integrates three components: multi-modal feature extraction for complementary audio and acoustic-visual clues, model-voting inference with consistency checking for stable predictions, and fine-grained category-aware routing to resolve disagreements and select rubric-aligned reasoning chains. On the official Agent Track leaderboard, VISA ranks 2nd overall with a 66.23% Rubrics score. It also achieves 77.40% Accuracy, the highest among all systems listed across both the Single Model and Agent tracks.
Abstract:Automatic speech recognition systems commonly rely on reference transcriptions for evaluation, while reference-free approaches often depend on internal confidence estimation or auxiliary language models. We propose READ (Reference-free Hypothesis Evaluation with Acoustic Discrepancy), a novel metric that evaluates ASR hypotheses directly from the speech signal. READ emphasizes the acoustic grounding of hypotheses. It uses a pretrained auto-regressive TTS model to compute the conditional likelihood of speech tokens given a text hypothesis, to measure fine-grained acoustic discrepancy between speech and text. Without additional training, READ can be applied for hypothesis refinement. Experiments show that READ correlates with specific recognition errors and improves ASR outputs, achieving up to 20\% relative error rate reduction, with particularly strong gains under noisy conditions.
Abstract:Unified speech foundation models require a holistic tokenization space that is both learnable by language models and decodable into high-quality waveforms. Existing speech tokenizers, however, often fail to satisfy these requirements simultaneously, leading to increased architectural complexity and more involved training designs. We propose HoliTok, a continuous Holistic speech Tokenization model designed for unified generation-understanding modeling. HoliTok encodes 48~kHz speech into a compact 25~Hz sequence of 128-dimensional latents. It is trained with a progressive strategy that jointly preserves signal-level fidelity, incorporates semantic information, and maintains strong latent learnability. Based on this tokenization, we build a unified AR+DiT model for speech synthesis and recognition, where the same latent sequence supports both generation-specific and unified generation-understanding tasks. Experiments show that HoliTok achieves competitive reconstruction fidelity, improves generative learnability for high-quality and controllable synthesis, and, among the evaluated representations, is the only one that operates robustly in our unified generation-understanding architecture without additional optimization tricks. These results suggest that HoliTok serves as an effective speech tokenizer and a foundational representation interface for unified spoken language modeling. The code is available at: https://github.com/bovod-sjtu/HoliTok.
Abstract:Automatic speech recognition systems often produce confident yet incorrect transcriptions under noisy or ambiguous conditions, which can be misleading for both users and downstream applications. Standard evaluation based on Word Error Rate focuses solely on accuracy and fails to capture transcription reliability. We introduce an abstention-aware transcription framework that enables ASR models to explicitly abstain from uncertain segments. To evaluate reliability under abstention, we propose RAS, a reliability-oriented metric that balances transcription informativeness and error aversion, with its trade-off parameter calibrated by human preference. We then train an abstention-aware ASR model through supervised bootstrapping followed by reinforcement learning. Our experiments demonstrate substantial improvements in transcription reliability while maintaining competitive accuracy.
Abstract:Synthesizing high-quality mathematical reasoning data without human priors remains a significant challenge. Current approaches typically rely on seed data mutation or simple prompt engineering, often suffering from mode collapse and limited logical complexity. This paper proposes a hierarchical synthesis framework that formulates data synthesis as an unsupervised optimization problem over a constraint graph followed by semantic instantiation, rather than treating it as a direct text generation task. We introduce a Legislator-Executor paradigm: The Legislator adversarially evolves structured generation blueprints encoding the constraints of the problem, while the Executor instantiates these specifications into diverse natural language scenarios. This decoupling of skeleton design from linguistic realization enables a prioritized focus on constructing complex and diverse logical structures, thereby guiding high-quality data synthesis. Experiments conducted on a total of 10 models across the Qwen, Llama, Mistral, and Gemma series demonstrate that our method achieves notable results: models fine-tuned on 1K synthesized samples outperform widely-used datasets of comparable scale (LIMO, s1K) across eight mathematical benchmarks, exhibiting superior out-of-distribution generalization.
Abstract:Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of Joo et al. (2018), we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256 and 256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 to 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.
Abstract:Recent Large Audio Language Models (LALMs) excel in understanding but often lack transparent reasoning. To address this "black-box" limitation, we organized the Audio Reasoning Challenge at Interspeech 2026, the first shared task dedicated to evaluating Chain-of-Thought (CoT) quality in the audio domain. The challenge introduced MMAR-Rubrics, a novel instance-level protocol assessing the factuality and logic of reasoning chains. Featured Single Model and Agent tracks, the competition attracting 156 teams from 18 countries and regions. Results show agent systems currently lead in reasoning quality, utilizing iterative tool orchestration and cross-modal analysis. Besides, single models are rapidly advancing via reinforcement learning and sophisticated data pipeline. We details the challenge design, methodology, and a comprehensive analysis of state-of-the-art systems, providing new insights for explainable audio intelligence.
Abstract:Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.




Abstract:Neural audio codecs have recently enabled high-fidelity reconstruction at high compression rates, especially for speech. However, speech and non-speech audio exhibit fundamentally different spectral characteristics: speech energy concentrates in narrow bands around pitch harmonics (80-400 Hz), while non-speech audio requires faithful reproduction across the full spectrum, particularly preserving higher frequencies that define timbre and texture. This poses a challenge: speech-optimized neural codecs suffer degradation on music or sound. Treating the full spectrum holistically is suboptimal: frequency bands have vastly different information density and perceptual importance by content type, yet full-band approaches apply uniform capacity across frequencies without accounting for these acoustic structures. To address this gap, we propose BSCodec (Band-Split Codec), a novel neural audio codec architecture that splits the spectral dimension into separate bands and compresses each band independently. Experimental results demonstrate that BSCodec achieves superior reconstruction over baselines across sound and music, while maintaining competitive quality in the speech domain, when trained on the same combined dataset of speech, music and sound. Downstream benchmark tasks further confirm that BSCodec shows strong potential for use in downstream applications.