Abstract:Existing multi-view image generation methods often make invasive modifications to pre-trained text-to-image (T2I) models and require full fine-tuning, leading to (1) high computational costs, especially with large base models and high-resolution images, and (2) degradation in image quality due to optimization difficulties and scarce high-quality 3D data. In this paper, we propose the first adapter-based solution for multi-view image generation, and introduce MV-Adapter, a versatile plug-and-play adapter that enhances T2I models and their derivatives without altering the original network structure or feature space. By updating fewer parameters, MV-Adapter enables efficient training and preserves the prior knowledge embedded in pre-trained models, mitigating overfitting risks. To efficiently model the 3D geometric knowledge within the adapter, we introduce innovative designs that include duplicated self-attention layers and parallel attention architecture, enabling the adapter to inherit the powerful priors of the pre-trained models to model the novel 3D knowledge. Moreover, we present a unified condition encoder that seamlessly integrates camera parameters and geometric information, facilitating applications such as text- and image-based 3D generation and texturing. MV-Adapter achieves multi-view generation at 768 resolution on Stable Diffusion XL (SDXL), and demonstrates adaptability and versatility. It can also be extended to arbitrary view generation, enabling broader applications. We demonstrate that MV-Adapter sets a new quality standard for multi-view image generation, and opens up new possibilities due to its efficiency, adaptability and versatility.
Abstract:Spiking neural networks (SNNs) aim to simulate real neural networks in the human brain with biologically plausible neurons. The leaky integrate-and-fire (LIF) neuron is one of the most widely studied SNN architectures. However, it has the vanishing gradient problem when trained with backpropagation. Additionally, its neuronal parameters are often manually specified and fixed, in contrast to the heterogeneity of real neurons in the human brain. This paper proposes a gated parametric neuron (GPN) to process spatio-temporal information effectively with the gating mechanism. Compared with the LIF neuron, the GPN has two distinguishing advantages: 1) it copes well with the vanishing gradients by improving the flow of gradient propagation; and, 2) it learns spatio-temporal heterogeneous neuronal parameters automatically. Additionally, we use the same gate structure to eliminate initial neuronal parameter selection and design a hybrid recurrent neural network-SNN structure. Experiments on two spike-based audio datasets demonstrated that the GPN network outperformed several state-of-the-art SNNs, could mitigate vanishing gradients, and had spatio-temporal heterogeneous parameters. Our work shows the ability of SNNs to handle long-term dependencies and achieve high performance simultaneously.
Abstract:Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.
Abstract:Existing claim verification datasets often do not require systems to perform complex reasoning or effectively interpret multimodal evidence. To address this, we introduce a new task: multi-hop multimodal claim verification. This task challenges models to reason over multiple pieces of evidence from diverse sources, including text, images, and tables, and determine whether the combined multimodal evidence supports or refutes a given claim. To study this task, we construct MMCV, a large-scale dataset comprising 16k multi-hop claims paired with multimodal evidence, generated and refined using large language models, with additional input from human feedback. We show that MMCV is challenging even for the latest state-of-the-art multimodal large language models, especially as the number of reasoning hops increases. Additionally, we establish a human performance benchmark on a subset of MMCV. We hope this dataset and its evaluation task will encourage future research in multimodal multi-hop claim verification.
Abstract:Total hip arthroplasty (THA) relies on accurate landmark detection from radiographic images, but unstructured data caused by irregular patient postures or occluded anatomical markers pose significant challenges for existing methods. To address this, we propose UNSCT-HRNet (Unstructured CT - High-Resolution Net), a deep learning-based framework that integrates a Spatial Relationship Fusion (SRF) module and an Uncertainty Estimation (UE) module. The SRF module, utilizing coordinate convolution and polarized attention, enhances the model's ability to capture complex spatial relationships. Meanwhile, the UE module which based on entropy ensures predictions are anatomically relevant. For unstructured data, the proposed method can predict landmarks without relying on the fixed number of points, which shows higher accuracy and better robustness comparing with the existing methods. Our UNSCT-HRNet demonstrates over a 60% improvement across multiple metrics in unstructured data. The experimental results also reveal that our approach maintains good performance on the structured dataset. Overall, the proposed UNSCT-HRNet has the potential to be used as a new reliable, automated solution for THA surgical planning and postoperative monitoring.
Abstract:This paper introduces two field transportation robots. Both robots are equipped with transformable wheel-leg modules, which can smoothly switch between operation modes and can work in various challenging terrains. SWhegPro, with six S-shaped legs, enables transporting loads in challenging uneven outdoor terrains. SWhegPro3, featuring four three-impeller wheels, has surprising stair-climbing performance in indoor scenarios. Different from ordinary gear-driven transformable mechanisms, the modular wheels we designed driven by self-locking electric push rods can switch modes accurately and stably with high loads, significantly improving the load capacity of the robot in leg mode. This study analyzes the robot's wheel-leg module operation when the terrain parameters change. Through the derivation of mathematical models and calculations based on simplified kinematic models, a method for optimizing the robot parameters and wheel-leg structure parameters is finally proposed.The design and control strategy are then verified through simulations and field experiments in various complex terrains, and the working performance of the two field transportation robots is calculated and analyzed by recording sensor data and proposing evaluation methods.
Abstract:Goal-conditioned hierarchical reinforcement learning (HRL) decomposes complex reaching tasks into a sequence of simple subgoal-conditioned tasks, showing significant promise for addressing long-horizon planning in large-scale environments. This paper bridges the goal-conditioned HRL based on graph-based planning to brain mechanisms, proposing a hippocampus-striatum-like dual-controller hypothesis. Inspired by the brain mechanisms of organisms (i.e., the high-reward preferences observed in hippocampal replay) and instance-based theory, we propose a high-return sampling strategy for constructing memory graphs, improving sample efficiency. Additionally, we derive a model-free lower-level Q-function gradient penalty to resolve the model dependency issues present in prior work, improving the generalization of Lipschitz constraints in applications. Finally, we integrate these two extensions, High-reward Graph and model-free Gradient Penalty (HG2P), into the state-of-the-art framework ACLG, proposing a novel goal-conditioned HRL framework, HG2P+ACLG. Experimentally, the results demonstrate that our method outperforms state-of-the-art goal-conditioned HRL algorithms on a variety of long-horizon navigation tasks and robotic manipulation tasks.
Abstract:3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in underwater scenes, where light absorption and scattering are prevalent and moving objects are involved. To overcome these, we introduce a novel Gaussian Splatting-based method, UW-GS, designed specifically for underwater applications. It introduces a color appearance that models distance-dependent color variation, employs a new physics-based density control strategy to enhance clarity for distant objects, and uses a binary motion mask to handle dynamic content. Optimized with a well-designed loss function supporting for scattering media and strengthened by pseudo-depth maps, UW-GS outperforms existing methods with PSNR gains up to 1.26dB. To fully verify the effectiveness of the model, we also developed a new underwater dataset, S-UW, with dynamic object masks.
Abstract:Machine unlearning (MU) has emerged to enhance the privacy and trustworthiness of deep neural networks. Approximate MU is a practical method for large-scale models. Our investigation into approximate MU starts with identifying the steepest descent direction, minimizing the output Kullback-Leibler divergence to exact MU inside a parameters' neighborhood. This probed direction decomposes into three components: weighted forgetting gradient ascent, fine-tuning retaining gradient descent, and a weight saliency matrix. Such decomposition derived from Euclidean metric encompasses most existing gradient-based MU methods. Nevertheless, adhering to Euclidean space may result in sub-optimal iterative trajectories due to the overlooked geometric structure of the output probability space. We suggest embedding the unlearning update into a manifold rendered by the remaining geometry, incorporating second-order Hessian from the remaining data. It helps prevent effective unlearning from interfering with the retained performance. However, computing the second-order Hessian for large-scale models is intractable. To efficiently leverage the benefits of Hessian modulation, we propose a fast-slow parameter update strategy to implicitly approximate the up-to-date salient unlearning direction. Free from specific modal constraints, our approach is adaptable across computer vision unlearning tasks, including classification and generation. Extensive experiments validate our efficacy and efficiency. Notably, our method successfully performs class-forgetting on ImageNet using DiT and forgets a class on CIFAR-10 using DDPM in just 50 steps, compared to thousands of steps required by previous methods.
Abstract:Affective Forecasting, a research direction in psychology that predicts individuals future emotions, is often constrained by numerous external factors like social influence and temporal distance. To address this, we transform Affective Forecasting into a Deep Learning problem by designing an Emotion Forecasting paradigm based on two-party interactions. We propose a novel Emotion Forecasting (EF) task grounded in the theory that an individuals emotions are easily influenced by the emotions or other information conveyed during interactions with another person. To tackle this task, we have developed a specialized dataset, Human-interaction-based Emotion Forecasting (Hi-EF), which contains 3069 two-party Multilayered-Contextual Interaction Samples (MCIS) with abundant affective-relevant labels and three modalities. Hi-EF not only demonstrates the feasibility of the EF task but also highlights its potential. Additionally, we propose a methodology that establishes a foundational and referential baseline model for the EF task and extensive experiments are provided. The dataset and code is available at https://github.com/Anonymize-Author/Hi-EF.