Abstract:Reconstruction under adverse rainy conditions poses significant challenges due to reduced visibility and the distortion of visual perception. These conditions can severely impair the quality of geometric maps, which is essential for applications ranging from autonomous planning to environmental monitoring. In response to these challenges, this study introduces the novel task of 3D Reconstruction in Rainy Environments (3DRRE), specifically designed to address the complexities of reconstructing 3D scenes under rainy conditions. To benchmark this task, we construct the HydroViews dataset that comprises a diverse collection of both synthesized and real-world scene images characterized by various intensities of rain streaks and raindrops. Furthermore, we propose DeRainGS, the first 3DGS method tailored for reconstruction in adverse rainy environments. Extensive experiments across a wide range of rain scenarios demonstrate that our method delivers state-of-the-art performance, remarkably outperforming existing occlusion-free methods.
Abstract:The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
Abstract:Gaussian SLAM systems have made significant advancements in improving the efficiency and fidelity of real-time reconstructions. However, these systems often encounter incomplete reconstructions in complex indoor environments, characterized by substantial holes due to unobserved geometry caused by obstacles or limited view angles. To address this challenge, we present Manhattan Gaussian SLAM (MG-SLAM), an RGB-D system that leverages the Manhattan World hypothesis to enhance geometric accuracy and completeness. By seamlessly integrating fused line segments derived from structured scenes, MG-SLAM ensures robust tracking in textureless indoor areas. Moreover, The extracted lines and planar surface assumption allow strategic interpolation of new Gaussians in regions of missing geometry, enabling efficient scene completion. Extensive experiments conducted on both synthetic and real-world scenes demonstrate that these advancements enable our method to achieve state-of-the-art performance, marking a substantial improvement in the capabilities of Gaussian SLAM systems.
Abstract:This technical report presents the 1st winning model for UG2+, a task in CVPR 2024 UAV Tracking and Pose-Estimation Challenge. This challenge faces difficulties in drone detection, UAV-type classification and 2D/3D trajectory estimation in extreme weather conditions with multi-modal sensor information, including stereo vision, various Lidars, Radars, and audio arrays. Leveraging this information, we propose a multi-modal UAV detection, classification, and 3D tracking method for accurate UAV classification and tracking. A novel classification pipeline which incorporates sequence fusion, region of interest (ROI) cropping, and keyframe selection is proposed. Our system integrates cutting-edge classification techniques and sophisticated post-processing steps to boost accuracy and robustness. The designed pose estimation pipeline incorporates three modules: dynamic points analysis, a multi-object tracker, and trajectory completion techniques. Extensive experiments have validated the effectiveness and precision of our approach. In addition, we also propose a novel dataset pre-processing method and conduct a comprehensive ablation study for our design. We finally achieved the best performance in the classification and tracking of the MMUAD dataset. The code and configuration of our method are available at https://github.com/dtc111111/Multi-Modal-UAV.
Abstract:Gaussian Splatting has garnered widespread attention due to its exceptional performance. Consequently, SLAM systems based on Gaussian Splatting have emerged, leveraging its capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure adjustments and scene generalization capabilities. To address these issues, we introduce NGM-SLAM, the first GS-SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We have developed neural implicit submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate gap filling and high-quality scene expression, supporting both monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.
Abstract:Neural implicit representations have recently been demonstrated in many fields including Simultaneous Localization And Mapping (SLAM). Current neural SLAM can achieve ideal results in reconstructing bounded scenes, but this relies on the input of RGB-D images. Neural-based SLAM based only on RGB images is unable to reconstruct the scale of the scene accurately, and it also suffers from scale drift due to errors accumulated during tracking. To overcome these limitations, we present MoD-SLAM, a monocular dense mapping method that allows global pose optimization and 3D reconstruction in real-time in unbounded scenes. Optimizing scene reconstruction by monocular depth estimation and using loop closure detection to update camera pose enable detailed and precise reconstruction on large scenes. Compared to previous work, our approach is more robust, scalable and versatile. Our experiments demonstrate that MoD-SLAM has more excellent mapping performance than prior neural SLAM methods, especially in large borderless scenes.
Abstract:Semantic understanding plays a crucial role in Dense Simultaneous Localization and Mapping (SLAM), facilitating comprehensive scene interpretation. Recent advancements that integrate Gaussian Splatting into SLAM systems have demonstrated its effectiveness in generating high-quality renderings through the use of explicit 3D Gaussian representations. Building on this progress, we propose SGS-SLAM, the first semantic dense visual SLAM system grounded in 3D Gaussians, which provides precise 3D semantic segmentation alongside high-fidelity reconstructions. Specifically, we propose to employ multi-channel optimization during the mapping process, integrating appearance, geometric, and semantic constraints with key-frame optimization to enhance reconstruction quality. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, and semantic segmentation, outperforming existing methods meanwhile preserving real-time rendering ability.
Abstract:Visual-inertial SLAM is crucial in various fields, such as aerial vehicles, industrial robots, and autonomous driving. The fusion of camera and inertial measurement unit (IMU) makes up for the shortcomings of a signal sensor, which significantly improves the accuracy and robustness of localization in challenging environments. This article presents PLE-SLAM, an accurate and real-time visual-inertial SLAM algorithm based on point-line features and efficient IMU initialization. First, we use parallel computing methods to extract features and compute descriptors to ensure real-time performance. Adjacent short line segments are merged into long line segments, and isolated short line segments are directly deleted. Second, a rotation-translation-decoupled initialization method is extended to use both points and lines. Gyroscope bias is optimized by tightly coupling IMU measurements and image observations. Accelerometer bias and gravity direction are solved by an analytical method for efficiency. To improve the system's intelligence in handling complex environments, a scheme of leveraging semantic information and geometric constraints to eliminate dynamic features and A solution for loop detection and closed-loop frame pose estimation using CNN and GNN are integrated into the system. All networks are accelerated to ensure real-time performance. The experiment results on public datasets illustrate that PLE-SLAM is one of the state-of-the-art visual-inertial SLAM systems.
Abstract:We propose DDN-SLAM, a real-time dense neural implicit semantic SLAM system designed for dynamic scenes. While existing neural implicit SLAM systems perform well in static scenes, they often encounter challenges in real-world environments with dynamic interferences, leading to ineffective tracking and mapping. DDN-SLAM utilizes the priors provided by the deep semantic system, combined with conditional probability fields, for segmentation.By constructing depth-guided static masks and employing joint multi-resolution hashing encoding, we ensure fast hole filling and high-quality mapping while mitigating the effects of dynamic information interference. To enhance tracking robustness, we utilize sparse feature points validated with optical flow and keyframes, enabling loop closure detection and global bundle optimization. Furthermore, DDN-SLAM supports monocular, stereo, and RGB-D inputs, operating robustly at a frequency of 20-30Hz. Extensive experiments on 6 virtual/real datasets demonstrate that our method outperforms state-of-the-art approaches in both dynamic and static scenes.
Abstract:Embedding a face image to a descriptor vector using a deep CNN is a widely used technique in face recognition. Via several possible training strategies, such embeddings are supposed to capture only identity information. Information about the environment (such as background and lighting) or changeable aspects of the face (such as pose, expression, presence of glasses, hat etc.) should be discarded since they are not useful for recognition. In this paper, we present a surprising result that this is not the case. We show that non-ID attributes, as well as landmark positions and the image histogram can be recovered from the ID embedding of state-of-the-art face embedding networks (VGGFace2 and ArcFace). In fact, these non-ID attributes can be predicted from ID embeddings with similar accuracy to a prediction from the original image. Going further, we present an optimisation strategy that uses a generative model (specifically StyleGAN2 for faces) to recover images from an ID embedding. We show photorealistic inversion from ID embedding to face image in which not only is the ID realistically reconstructed but the pose, lighting and background/apparel to some extent as well.