Abstract:Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.
Abstract:Inferring step-wise actions to assemble 3D objects with primitive bricks from images is a challenging task due to complex constraints and the vast number of possible combinations. Recent studies have demonstrated promising results on sequential LEGO brick assembly through the utilization of LEGO-Graph modeling to predict sequential actions. However, existing approaches are class-specific and require significant computational and 3D annotation resources. In this work, we first propose a computationally efficient breadth-first search (BFS) LEGO-Tree structure to model the sequential assembly actions by considering connections between consecutive layers. Based on the LEGO-Tree structure, we then design a class-agnostic tree-transformer framework to predict the sequential assembly actions from the input multi-view images. A major challenge of the sequential brick assembly task is that the step-wise action labels are costly and tedious to obtain in practice. We mitigate this problem by leveraging synthetic-to-real transfer learning. Specifically, our model is first pre-trained on synthetic data with full supervision from the available action labels. We then circumvent the requirement for action labels in the real data by proposing an action-to-silhouette projection that replaces action labels with input image silhouettes for self-supervision. Without any annotation on the real data, our model outperforms existing methods with 3D supervision by 7.8% and 11.3% in mIoU on the MNIST and ModelNet Construction datasets, respectively.
Abstract:In this paper, we introduce X-Ray, an innovative approach to 3D generation that employs a new sequential representation, drawing inspiration from the depth-revealing capabilities of X-Ray scans to meticulously capture both the external and internal features of objects. Central to our method is the utilization of ray casting techniques originating from the camera's viewpoint, meticulously recording the geometric and textural details encountered across all intersected surfaces. This process efficiently condenses complete objects or scenes into a multi-frame format, just like videos. Such a structure ensures the 3D representation is composed solely of critical surface information. Highlighting the practicality and adaptability of our X-Ray representation, we showcase its utility in synthesizing 3D objects, employing a network architecture akin to that used in video diffusion models. The outcomes reveal our representation's superior performance in enhancing both the accuracy and efficiency of 3D synthesis, heralding new directions for ongoing research and practical implementations in the field.
Abstract:3D point cloud completion is designed to recover complete shapes from partially observed point clouds. Conventional completion methods typically depend on extensive point cloud data for training %, with their effectiveness often constrained to object categories similar to those seen during training. In contrast, we propose a zero-shot framework aimed at completing partially observed point clouds across any unseen categories. Leveraging point rendering via Gaussian Splatting, we develop techniques of Point Cloud Colorization and Zero-shot Fractal Completion that utilize 2D priors from pre-trained diffusion models to infer missing regions. Experimental results on both synthetic and real-world scanned point clouds demonstrate that our approach outperforms existing methods in completing a variety of objects without any requirement for specific training data.
Abstract:In this paper, we investigate Open-Vocabulary 3D Instance Segmentation (OV-3DIS) with free-form language instructions. Earlier works that rely on only annotated base categories for training suffer from limited generalization to unseen novel categories. Recent works mitigate poor generalizability to novel categories by generating class-agnostic masks or projecting generalized masks from 2D to 3D, but disregard semantic or geometry information, leading to sub-optimal performance. Instead, generating generalizable but semantic-related masks directly from 3D point clouds would result in superior outcomes. In this paper, we introduce Segment any 3D Object with LanguagE (SOLE), which is a semantic and geometric-aware visual-language learning framework with strong generalizability by generating semantic-related masks directly from 3D point clouds. Specifically, we propose a multimodal fusion network to incorporate multimodal semantics in both backbone and decoder. In addition, to align the 3D segmentation model with various language instructions and enhance the mask quality, we introduce three types of multimodal associations as supervision. Our SOLE outperforms previous methods by a large margin on ScanNetv2, ScanNet200, and Replica benchmarks, and the results are even close to the fully-supervised counterpart despite the absence of class annotations in the training. Furthermore, extensive qualitative results demonstrate the versatility of our SOLE to language instructions.
Abstract:We introduce Animate124 (Animate-one-image-to-4D), the first work to animate a single in-the-wild image into 3D video through textual motion descriptions, an underexplored problem with significant applications. Our 4D generation leverages an advanced 4D grid dynamic Neural Radiance Field (NeRF) model, optimized in three distinct stages using multiple diffusion priors. Initially, a static model is optimized using the reference image, guided by 2D and 3D diffusion priors, which serves as the initialization for the dynamic NeRF. Subsequently, a video diffusion model is employed to learn the motion specific to the subject. However, the object in the 3D videos tends to drift away from the reference image over time. This drift is mainly due to the misalignment between the text prompt and the reference image in the video diffusion model. In the final stage, a personalized diffusion prior is therefore utilized to address the semantic drift. As the pioneering image-text-to-4D generation framework, our method demonstrates significant advancements over existing baselines, evidenced by comprehensive quantitative and qualitative assessments.
Abstract:We present VisionFM, a foundation model pre-trained with 3.4 million ophthalmic images from 560,457 individuals, covering a broad range of ophthalmic diseases, modalities, imaging devices, and demography. After pre-training, VisionFM provides a foundation to foster multiple ophthalmic artificial intelligence (AI) applications, such as disease screening and diagnosis, disease prognosis, subclassification of disease phenotype, and systemic biomarker and disease prediction, with each application enhanced with expert-level intelligence and accuracy. The generalist intelligence of VisionFM outperformed ophthalmologists with basic and intermediate levels in jointly diagnosing 12 common ophthalmic diseases. Evaluated on a new large-scale ophthalmic disease diagnosis benchmark database, as well as a new large-scale segmentation and detection benchmark database, VisionFM outperformed strong baseline deep neural networks. The ophthalmic image representations learned by VisionFM exhibited noteworthy explainability, and demonstrated strong generalizability to new ophthalmic modalities, disease spectrum, and imaging devices. As a foundation model, VisionFM has a large capacity to learn from diverse ophthalmic imaging data and disparate datasets. To be commensurate with this capacity, in addition to the real data used for pre-training, we also generated and leveraged synthetic ophthalmic imaging data. Experimental results revealed that synthetic data that passed visual Turing tests, can also enhance the representation learning capability of VisionFM, leading to substantial performance gains on downstream ophthalmic AI tasks. Beyond the ophthalmic AI applications developed, validated, and demonstrated in this work, substantial further applications can be achieved in an efficient and cost-effective manner using VisionFM as the foundation.
Abstract:Pre-trained vision transformers have strong representation benefits to various downstream tasks. Recently, many parameter-efficient fine-tuning (PEFT) methods have been proposed, and their experiments demonstrate that tuning only 1% of extra parameters could surpass full fine-tuning in low-data resource scenarios. However, these methods overlook the task-specific information when fine-tuning diverse downstream tasks. In this paper, we propose a simple yet effective method called "Salient Channel Tuning" (SCT) to leverage the task-specific information by forwarding the model with the task images to select partial channels in a feature map that enables us to tune only 1/8 channels leading to significantly lower parameter costs. Experiments outperform full fine-tuning on 18 out of 19 tasks in the VTAB-1K benchmark by adding only 0.11M parameters of the ViT-B, which is 780$\times$ fewer than its full fine-tuning counterpart. Furthermore, experiments on domain generalization and few-shot learning surpass other PEFT methods with lower parameter costs, demonstrating our proposed tuning technique's strong capability and effectiveness in the low-data regime.
Abstract:The text-driven image and video diffusion models have achieved unprecedented success in generating realistic and diverse content. Recently, the editing and variation of existing images and videos in diffusion-based generative models have garnered significant attention. However, previous works are limited to editing content with text or providing coarse personalization using a single visual clue, rendering them unsuitable for indescribable content that requires fine-grained and detailed control. In this regard, we propose a generic video editing framework called Make-A-Protagonist, which utilizes textual and visual clues to edit videos with the goal of empowering individuals to become the protagonists. Specifically, we leverage multiple experts to parse source video, target visual and textual clues, and propose a visual-textual-based video generation model that employs mask-guided denoising sampling to generate the desired output. Extensive results demonstrate the versatile and remarkable editing capabilities of Make-A-Protagonist.
Abstract:Parameter-Efficient Transfer Learning (PETL) aims at efficiently adapting large models pre-trained on massive data to downstream tasks with limited task-specific data. In view of the practicality of PETL, previous works focus on tuning a small set of parameters for each downstream task in an end-to-end manner while rarely considering the task distribution shift issue between the pre-training task and the downstream task. This paper proposes a novel two-stage paradigm, where the pre-trained model is first aligned to the target distribution. Then the task-relevant information is leveraged for effective adaptation. Specifically, the first stage narrows the task distribution shift by tuning the scale and shift in the LayerNorm layers. In the second stage, to efficiently learn the task-relevant information, we propose a Taylor expansion-based importance score to identify task-relevant channels for the downstream task and then only tune such a small portion of channels, making the adaptation to be parameter-efficient. Overall, we present a promising new direction for PETL, and the proposed paradigm achieves state-of-the-art performance on the average accuracy of 19 downstream tasks.