Abstract:In this paper, we present an effective method to enhance visual reasoning with significantly fewer training samples, relying purely on self-improvement with no knowledge distillation. Our key insight is that the difficulty of training data during reinforcement fine-tuning (RFT) is critical. Appropriately challenging samples can substantially boost reasoning capabilities even when the dataset is small. Despite being intuitive, the main challenge remains in accurately quantifying sample difficulty to enable effective data filtering. To this end, we propose a novel way of repurposing Monte Carlo Tree Search (MCTS) to achieve that. Starting from our curated 70k open-source training samples, we introduce an MCTS-based selection method that quantifies sample difficulty based on the number of iterations required by the VLMs to solve each problem. This explicit step-by-step reasoning in MCTS enforces the model to think longer and better identifies samples that are genuinely challenging. We filter and retain 11k samples to perform RFT on Qwen2.5-VL-7B-Instruct, resulting in our final model, ThinkLite-VL. Evaluation results on eight benchmarks show that ThinkLite-VL improves the average performance of Qwen2.5-VL-7B-Instruct by 7%, using only 11k training samples with no knowledge distillation. This significantly outperforms all existing 7B-level reasoning VLMs, and our fairly comparable baselines that use classic selection methods such as accuracy-based filtering. Notably, on MathVista, ThinkLite-VL-7B achieves the SoTA accuracy of 75.1, surpassing Qwen2.5-VL-72B, GPT-4o, and O1. Our code, data, and model are available at https://github.com/si0wang/ThinkLite-VL.
Abstract:The widespread application of artificial intelligence (AI) in various tasks, along with frequent reports of conflicts or violations involving AI, has sparked societal concerns about interactions with AI systems. Based on Wrightsman's Philosophies of Human Nature Scale (PHNS), a scale empirically validated over decades to effectively assess individuals' attitudes toward human nature, we design the standardized psychological scale specifically targeting large language models (LLM), named the Machine-based Philosophies of Human Nature Scale (M-PHNS). By evaluating LLMs' attitudes toward human nature across six dimensions, we reveal that current LLMs exhibit a systemic lack of trust in humans, and there is a significant negative correlation between the model's intelligence level and its trust in humans. Furthermore, we propose a mental loop learning framework, which enables LLM to continuously optimize its value system during virtual interactions by constructing moral scenarios, thereby improving its attitude toward human nature. Experiments demonstrate that mental loop learning significantly enhances their trust in humans compared to persona or instruction prompts. This finding highlights the potential of human-based psychological assessments for LLM, which can not only diagnose cognitive biases but also provide a potential solution for ethical learning in artificial intelligence. We release the M-PHNS evaluation code and data at https://github.com/kodenii/M-PHNS.
Abstract:Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.
Abstract:In this paper, we introduce zero-shot audio-video editing, a novel task that requires transforming original audio-visual content to align with a specified textual prompt without additional model training. To evaluate this task, we curate a benchmark dataset, AvED-Bench, designed explicitly for zero-shot audio-video editing. AvED-Bench includes 110 videos, each with a 10-second duration, spanning 11 categories from VGGSound. It offers diverse prompts and scenarios that require precise alignment between auditory and visual elements, enabling robust evaluation. We identify limitations in existing zero-shot audio and video editing methods, particularly in synchronization and coherence between modalities, which often result in inconsistent outcomes. To address these challenges, we propose AvED, a zero-shot cross-modal delta denoising framework that leverages audio-video interactions to achieve synchronized and coherent edits. AvED demonstrates superior results on both AvED-Bench and the recent OAVE dataset to validate its generalization capabilities. Results are available at https://genjib.github.io/project_page/AVED/index.html
Abstract:In this work, we study the problem of Text-to-Image In-Context Learning (T2I-ICL). While Unified Multimodal LLMs (MLLMs) have advanced rapidly in recent years, they struggle with contextual reasoning in T2I-ICL scenarios. To address this limitation, we propose a novel framework that incorporates a thought process called ImageGen-CoT prior to image generation. To avoid generating unstructured ineffective reasoning steps, we develop an automatic pipeline to curate a high-quality ImageGen-CoT dataset. We then fine-tune MLLMs using this dataset to enhance their contextual reasoning capabilities. To further enhance performance, we explore test-time scale-up strategies and propose a novel hybrid scaling approach. This approach first generates multiple ImageGen-CoT chains and then produces multiple images for each chain via sampling. Extensive experiments demonstrate the effectiveness of our proposed method. Notably, fine-tuning with the ImageGen-CoT dataset leads to a substantial 80\% performance gain for SEED-X on T2I-ICL tasks. See our project page at https://ImageGen-CoT.github.io/. Code and model weights will be open-sourced.
Abstract:General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.
Abstract:Large language models (LLMs) are vulnerable to universal jailbreaks-prompting strategies that systematically bypass model safeguards and enable users to carry out harmful processes that require many model interactions, like manufacturing illegal substances at scale. To defend against these attacks, we introduce Constitutional Classifiers: safeguards trained on synthetic data, generated by prompting LLMs with natural language rules (i.e., a constitution) specifying permitted and restricted content. In over 3,000 estimated hours of red teaming, no red teamer found a universal jailbreak that could extract information from an early classifier-guarded LLM at a similar level of detail to an unguarded model across most target queries. On automated evaluations, enhanced classifiers demonstrated robust defense against held-out domain-specific jailbreaks. These classifiers also maintain deployment viability, with an absolute 0.38% increase in production-traffic refusals and a 23.7% inference overhead. Our work demonstrates that defending against universal jailbreaks while maintaining practical deployment viability is tractable.
Abstract:Semi-supervised video object segmentation (VOS) has been largely driven by space-time memory (STM) networks, which store past frame features in a spatiotemporal memory to segment the current frame via softmax attention. However, STM networks face memory limitations due to the quadratic complexity of softmax matching, restricting their applicability as video length and resolution increase. To address this, we propose LiVOS, a lightweight memory network that employs linear matching via linear attention, reformulating memory matching into a recurrent process that reduces the quadratic attention matrix to a constant-size, spatiotemporal-agnostic 2D state. To enhance selectivity, we introduce gated linear matching, where a data-dependent gate matrix is multiplied with the state matrix to control what information to retain or discard. Experiments on diverse benchmarks demonstrated the effectiveness of our method. It achieved 64.8 J&F on MOSE and 85.1 J&F on DAVIS, surpassing all non-STM methods and narrowing the gap with STM-based approaches. For longer and higher-resolution videos, it matched STM-based methods with 53% less GPU memory and supports 4096p inference on a 32G consumer-grade GPU--a previously cost-prohibitive capability--opening the door for long and high-resolution video foundation models.
Abstract:Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.
Abstract:Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Videos and more are at https://dexmimicgen.github.io/