Guangxi normal university, China
Abstract:Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.
Abstract:Large Language Models (LLMs) are increasingly aligned with human preferences through Reinforcement Learning from Human Feedback (RLHF). Among RLHF methods, Group Relative Policy Optimization (GRPO) has gained attention for its simplicity and strong performance, notably eliminating the need for a learned value function. However, GRPO implicitly assumes a balanced domain distribution and uniform semantic alignment across groups - assumptions that rarely hold in real-world datasets. When applied to multi-domain, imbalanced data, GRPO disproportionately optimizes for dominant domains, neglecting underrepresented ones and resulting in poor generalization and fairness. We propose Domain-Informed Self-Consistency Policy Optimization (DISCO), a principled extension to GRPO that addresses inter-group imbalance with two key innovations. Domain-aware reward scaling counteracts frequency bias by reweighting optimization based on domain prevalence. Difficulty-aware reward scaling leverages prompt-level self-consistency to identify and prioritize uncertain prompts that offer greater learning value. Together, these strategies promote more equitable and effective policy learning across domains. Extensive experiments across multiple LLMs and skewed training distributions show that DISCO improves generalization, outperforms existing GRPO variants by 5% on Qwen3 models, and sets new state-of-the-art results on multi-domain alignment benchmarks.
Abstract:Human image animation aims to generate human videos of given characters and backgrounds that adhere to the desired pose sequence. However, existing methods focus more on human actions while neglecting the generation of background, which typically leads to static results or inharmonious movements. The community has explored camera pose-guided animation tasks, yet preparing the camera trajectory is impractical for most entertainment applications and ordinary users. As a remedy, we present an AnimateAnywhere framework, rousing the background in human image animation without requirements on camera trajectories. In particular, based on our key insight that the movement of the human body often reflects the motion of the background, we introduce a background motion learner (BML) to learn background motions from human pose sequences. To encourage the model to learn more accurate cross-frame correspondences, we further deploy an epipolar constraint on the 3D attention map. Specifically, the mask used to suppress geometrically unreasonable attention is carefully constructed by combining an epipolar mask and the current 3D attention map. Extensive experiments demonstrate that our AnimateAnywhere effectively learns the background motion from human pose sequences, achieving state-of-the-art performance in generating human animation results with vivid and realistic backgrounds. The source code and model will be available at https://github.com/liuxiaoyu1104/AnimateAnywhere.
Abstract:Multi-Layer Perceptrons (MLPs) have become one of the fundamental architectural component in point cloud analysis due to its effective feature learning mechanism. However, when processing complex geometric structures in point clouds, MLPs' fixed activation functions struggle to efficiently capture local geometric features, while suffering from poor parameter efficiency and high model redundancy. In this paper, we propose PointKAN, which applies Kolmogorov-Arnold Networks (KANs) to point cloud analysis tasks to investigate their efficacy in hierarchical feature representation. First, we introduce a Geometric Affine Module (GAM) to transform local features, improving the model's robustness to geometric variations. Next, in the Local Feature Processing (LFP), a parallel structure extracts both group-level features and global context, providing a rich representation of both fine details and overall structure. Finally, these features are combined and processed in the Global Feature Processing (GFP). By repeating these operations, the receptive field gradually expands, enabling the model to capture complete geometric information of the point cloud. To overcome the high parameter counts and computational inefficiency of standard KANs, we develop Efficient-KANs in the PointKAN-elite variant, which significantly reduces parameters while maintaining accuracy. Experimental results demonstrate that PointKAN outperforms PointMLP on benchmark datasets such as ModelNet40, ScanObjectNN, and ShapeNetPart, with particularly strong performance in Few-shot Learning task. Additionally, PointKAN achieves substantial reductions in parameter counts and computational complexity (FLOPs). This work highlights the potential of KANs-based architectures in 3D vision and opens new avenues for research in point cloud understanding.
Abstract:Deep noise suppression (DNS) models enjoy widespread use throughout a variety of high-stakes speech applications. However, in this paper, we show that four recent DNS models can each be reduced to outputting unintelligible gibberish through the addition of imperceptible adversarial noise. Furthermore, our results show the near-term plausibility of targeted attacks, which could induce models to output arbitrary utterances, and over-the-air attacks. While the success of these attacks varies by model and setting, and attacks appear to be strongest when model-specific (i.e., white-box and non-transferable), our results highlight a pressing need for practical countermeasures in DNS systems.
Abstract:Imitation learning has proven to be highly effective in teaching robots dexterous manipulation skills. However, it typically relies on large amounts of human demonstration data, which limits its scalability and applicability in dynamic, real-world environments. One key challenge in this context is object generalization, where a robot trained to perform a task with one object, such as "hand over the apple," struggles to transfer its skills to a semantically similar but visually different object, such as "hand over the peach." This gap in generalization to new objects beyond those in the same category has yet to be adequately addressed in previous work on end-to-end visuomotor policy learning. In this paper, we present a simple yet effective approach for achieving object generalization through Vision-Language-Action (VLA) models, referred to as \textbf{ObjectVLA}. Our model enables robots to generalize learned skills to novel objects without requiring explicit human demonstrations for each new target object. By leveraging vision-language pair data, our method provides a lightweight and scalable way to inject knowledge about the target object, establishing an implicit link between the object and the desired action. We evaluate ObjectVLA on a real robotic platform, demonstrating its ability to generalize across 100 novel objects with a 64\% success rate in selecting objects not seen during training. Furthermore, we propose a more accessible method for enhancing object generalization in VLA models, using a smartphone to capture a few images and fine-tune the pre-trained model. These results highlight the effectiveness of our approach in enabling object-level generalization and reducing the need for extensive human demonstrations, paving the way for more flexible and scalable robotic learning systems.
Abstract:Automatic counting soybean pods and seeds in outdoor fields allows for rapid yield estimation before harvesting, while indoor laboratory counting offers greater accuracy. Both methods can significantly accelerate the breeding process. However, it remains challenging for accurately counting pods and seeds in outdoor fields, and there are still no accurate enough tools for counting pods and seeds in laboratories. In this study, we developed efficient deep learning models for counting soybean pods and seeds in both outdoor fields and indoor laboratories. For outdoor fields, annotating not only visible seeds but also occluded seeds makes YOLO have the ability to estimate the number of soybean seeds that are occluded. Moreover, we enhanced YOLO architecture by integrating it with HQ-SAM (YOLO-SAM), and domain adaptation techniques (YOLO-DA), to improve model robustness and generalization across soybean images taken in outdoor fields. Testing on soybean images from the outdoor field, we achieved a mean absolute error (MAE) of 6.13 for pod counting and 10.05 for seed counting. For the indoor setting, we utilized Mask-RCNN supplemented with a Swin Transformer module (Mask-RCNN-Swin), models were trained exclusively on synthetic training images generated from a small set of labeled data. This approach resulted in near-perfect accuracy, with an MAE of 1.07 for pod counting and 1.33 for seed counting across actual laboratory images from two distinct studies.
Abstract:State Space Models (SSMs), as key components of Mamaba, have gained increasing attention for vision models recently, thanks to their efficient long sequence modeling capability. Given the computational cost of deploying SSMs on resource-limited edge devices, Post-Training Quantization (PTQ) is a technique with the potential for efficient deployment of SSMs. In this work, we propose QMamba, one of the first PTQ frameworks to our knowledge, designed for vision SSMs based on the analysis of the activation distributions in SSMs. We reveal that the distribution of discrete parameters exhibits long-tailed skewness and the distribution of the hidden state sequence exhibits highly dynamic variations. Correspondingly, we design Long-tailed Skewness Quantization (LtSQ) to quantize discrete parameters and Temporal Group Quantization (TGQ) to quantize hidden states, which reduces the quantization errors. Extensive experiments demonstrate that QMamba outperforms advanced PTQ methods on vision models across multiple model sizes and architectures. Notably, QMamba surpasses existing methods by 21.0% on ImageNet classification with 4-bit activations.
Abstract:Recent Multimodal Large Language Models (MLLMs) have typically focused on integrating visual and textual modalities, with less emphasis placed on the role of speech in enhancing interaction. However, speech plays a crucial role in multimodal dialogue systems, and implementing high-performance in both vision and speech tasks remains a significant challenge due to the fundamental modality differences. In this paper, we propose a carefully designed multi-stage training methodology that progressively trains LLM to understand both visual and speech information, ultimately enabling fluent vision and speech interaction. Our approach not only preserves strong vision-language capacity, but also enables efficient speech-to-speech dialogue capabilities without separate ASR and TTS modules, significantly accelerating multimodal end-to-end response speed. By comparing our method against state-of-the-art counterparts across benchmarks for image, video, and speech tasks, we demonstrate that our model is equipped with both strong visual and speech capabilities, making near real-time vision and speech interaction.
Abstract:Robot foundation models, particularly Vision-Language-Action (VLA) models, have garnered significant attention for their ability to enhance robot policy learning, greatly improving robot generalization and robustness. OpenAI recent model, o1, showcased impressive capabilities in solving complex problems by utilizing extensive reasoning chains. This prompts an important question: can robot models achieve better performance in multi-task, complex environments by reviewing prior observations and then providing task-specific reasoning to guide action prediction? In this paper, we introduce \textbf{Chain-of-Affordance (CoA)}, a novel approach to scaling robot models by incorporating reasoning in the format of sequential robot affordances to facilitate task completion. Specifically, we prompt the model to consider the following four types of affordances before taking action: a) object affordance - what object to manipulate and where it is; b) grasp affordance - the specific object part to grasp; c) spatial affordance - the optimal space to place the object; and d) movement affordance - the collision-free path for movement. By integrating this knowledge into the policy model, the robot gains essential context, allowing it to act with increased precision and robustness during inference. Our experiments demonstrate that CoA achieves superior performance than state-of-the-art robot foundation models, such as OpenVLA and Octo. Additionally, CoA shows strong generalization to unseen object poses, identifies free space, and avoids obstacles in novel environments.