Abstract:Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong generalization across manipulation tasks. However, they remain constrained by a single-frame observation paradigm and cannot fully benefit from the motion information offered by aggregated multi-frame historical observations, as the large vision-language backbone introduces substantial computational cost and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm through an efficient post-training stage. CronusVLA comprises three key components: (1) single-frame pretraining on large-scale embodied datasets with autoregressive action tokens prediction, which establishes an embodied vision-language foundation; (2) multi-frame encoding, adapting the prediction of vision-language backbones from discrete action tokens to motion features during post-training, and aggregating motion features from historical frames into a feature chunking; (3) cross-frame decoding, which maps the feature chunking to accurate actions via a shared decoder with cross-attention. By reducing redundant token computation and caching past motion features, CronusVLA achieves efficient inference. As an application of motion features, we further propose an action adaptation mechanism based on feature-action retrieval to improve model performance during finetuning. CronusVLA achieves state-of-the-art performance on SimplerEnv with 70.9% success rate, and 12.7% improvement over OpenVLA on LIBERO. Real-world Franka experiments also show the strong performance and robustness.
Abstract:Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. Project Page: https://genmanip.axi404.top/.
Abstract:Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to maintain scene consistency during revisits, leading to severe forgetting of previously generated environments. Inspired by the mechanisms of human memory, we introduce a novel framework to enhancing long-term consistency of video world models through a geometry-grounded long-term spatial memory. Our framework includes mechanisms to store and retrieve information from the long-term spatial memory and we curate custom datasets to train and evaluate world models with explicitly stored 3D memory mechanisms. Our evaluations show improved quality, consistency, and context length compared to relevant baselines, paving the way towards long-term consistent world generation.
Abstract:Invisible image watermarking can protect image ownership and prevent malicious misuse of visual generative models. However, existing generative watermarking methods are mainly designed for diffusion models while watermarking for autoregressive image generation models remains largely underexplored. We propose IndexMark, a training-free watermarking framework for autoregressive image generation models. IndexMark is inspired by the redundancy property of the codebook: replacing autoregressively generated indices with similar indices produces negligible visual differences. The core component in IndexMark is a simple yet effective match-then-replace method, which carefully selects watermark tokens from the codebook based on token similarity, and promotes the use of watermark tokens through token replacement, thereby embedding the watermark without affecting the image quality. Watermark verification is achieved by calculating the proportion of watermark tokens in generated images, with precision further improved by an Index Encoder. Furthermore, we introduce an auxiliary validation scheme to enhance robustness against cropping attacks. Experiments demonstrate that IndexMark achieves state-of-the-art performance in terms of image quality and verification accuracy, and exhibits robustness against various perturbations, including cropping, noises, Gaussian blur, random erasing, color jittering, and JPEG compression.
Abstract:Counterfactual reasoning has emerged as a crucial technique for generalizing the reasoning capabilities of large language models (LLMs). By generating and analyzing counterfactual scenarios, researchers can assess the adaptability and reliability of model decision-making. Although prior work has shown that LLMs often struggle with counterfactual reasoning, it remains unclear which factors most significantly impede their performance across different tasks and modalities. In this paper, we propose a decompositional strategy that breaks down the counterfactual generation from causality construction to the reasoning over counterfactual interventions. To support decompositional analysis, we investigate 11 datasets spanning diverse tasks, including natural language understanding, mathematics, programming, and vision-language tasks. Through extensive evaluations, we characterize LLM behavior across each decompositional stage and identify how modality type and intermediate reasoning influence performance. By establishing a structured framework for analyzing counterfactual reasoning, this work contributes to the development of more reliable LLM-based reasoning systems and informs future elicitation strategies.
Abstract:This paper presents a dynamic arthroscopic navigation system based on multi-level memory architecture for anterior cruciate ligament (ACL) reconstruction surgery. The system extends our previously proposed markerless navigation method from static image matching to dynamic video sequence tracking. By integrating the Atkinson-Shiffrin memory model's three-level architecture (sensory memory, working memory, and long-term memory), our system maintains continuous tracking of the femoral condyle throughout the surgical procedure, providing stable navigation support even in complex situations involving viewpoint changes, instrument occlusion, and tissue deformation. Unlike existing methods, our system operates in real-time on standard arthroscopic equipment without requiring additional tracking hardware, achieving 25.3 FPS with a latency of only 39.5 ms, representing a 3.5-fold improvement over our previous static system. For extended sequences (1000 frames), the dynamic system maintained an error of 5.3 plus-minus 1.5 pixels, compared to the static system's 12.6 plus-minus 3.7 pixels - an improvement of approximately 45 percent. For medium-length sequences (500 frames) and short sequences (100 frames), the system achieved approximately 35 percent and 19 percent accuracy improvements, respectively. Experimental results demonstrate the system overcomes limitations of traditional static matching methods, providing new technical support for improving surgical precision in ACL reconstruction.
Abstract:In recent years, Channel State Information (CSI), recognized for its fine-grained spatial characteristics, has attracted increasing attention in WiFi-based indoor localization. However, despite its potential, CSI-based approaches have yet to achieve the same level of deployment scale and commercialization as those based on Received Signal Strength Indicator (RSSI). A key limitation lies in the fact that most existing CSI-based systems are developed and evaluated in controlled, small-scale environments, limiting their generalizability. To bridge this gap, we explore the deployment of a large-scale CSI-based localization system involving over 400 Access Points (APs) in a real-world building under the Integrated Sensing and Communication (ISAC) paradigm. We highlight two critical yet often overlooked factors: the underutilization of unlabeled data and the inherent heterogeneity of CSI measurements. To address these challenges, we propose a novel CSI-based learning framework for WiFi localization, tailored for large-scale ISAC deployments on the server side. Specifically, we employ a novel graph-based structure to model heterogeneous CSI data and reduce redundancy. We further design a pretext pretraining task that incorporates spatial and temporal priors to effectively leverage large-scale unlabeled CSI data. Complementarily, we introduce a confidence-aware fine-tuning strategy to enhance the robustness of localization results. In a leave-one-smartphone-out experiment spanning five floors and 25, 600 m2, we achieve a median localization error of 2.17 meters and a floor accuracy of 99.49%. This performance corresponds to an 18.7% reduction in mean absolute error (MAE) compared to the best-performing baseline.
Abstract:World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.
Abstract:Vision-Language Model (VLM) have gained widespread adoption in Open-Vocabulary (OV) object detection and segmentation tasks. Despite they have shown promise on OV-related tasks, their effectiveness in conventional vision tasks has thus far been unevaluated. In this work, we present the systematic review of VLM-based detection and segmentation, view VLM as the foundational model and conduct comprehensive evaluations across multiple downstream tasks for the first time: 1) The evaluation spans eight detection scenarios (closed-set detection, domain adaptation, crowded objects, etc.) and eight segmentation scenarios (few-shot, open-world, small object, etc.), revealing distinct performance advantages and limitations of various VLM architectures across tasks. 2) As for detection tasks, we evaluate VLMs under three finetuning granularities: \textit{zero prediction}, \textit{visual fine-tuning}, and \textit{text prompt}, and further analyze how different finetuning strategies impact performance under varied task. 3) Based on empirical findings, we provide in-depth analysis of the correlations between task characteristics, model architectures, and training methodologies, offering insights for future VLM design. 4) We believe that this work shall be valuable to the pattern recognition experts working in the fields of computer vision, multimodal learning, and vision foundation models by introducing them to the problem, and familiarizing them with the current status of the progress while providing promising directions for future research. A project associated with this review and evaluation has been created at https://github.com/better-chao/perceptual_abilities_evaluation.
Abstract:Retrieval-augmented generation (RAG) methods can enhance the performance of LLMs by incorporating retrieved knowledge chunks into the generation process. In general, the retrieval and generation steps usually have different requirements for these knowledge chunks. The retrieval step benefits from comprehensive information to improve retrieval accuracy, whereas excessively long chunks may introduce redundant contextual information, thereby diminishing both the effectiveness and efficiency of the generation process. However, existing RAG methods typically employ identical representations of knowledge chunks for both retrieval and generation, resulting in suboptimal performance. In this paper, we propose a heterogeneous RAG framework (\myname) that decouples the representations of knowledge chunks for retrieval and generation, thereby enhancing the LLMs in both effectiveness and efficiency. Specifically, we utilize short chunks to represent knowledge to adapt the generation step and utilize the corresponding chunk with its contextual information from multi-granular views to enhance retrieval accuracy. We further introduce an adaptive prompt tuning method for the retrieval model to adapt the heterogeneous retrieval augmented generation process. Extensive experiments demonstrate that \myname achieves significant improvements compared to baselines.