Abstract:Understanding world dynamics is crucial for planning in autonomous driving. Recent methods attempt to achieve this by learning a 3D occupancy world model that forecasts future surrounding scenes based on current observation. However, 3D occupancy labels are still required to produce promising results. Considering the high annotation cost for 3D outdoor scenes, we propose a semi-supervised vision-centric 3D occupancy world model, PreWorld, to leverage the potential of 2D labels through a novel two-stage training paradigm: the self-supervised pre-training stage and the fully-supervised fine-tuning stage. Specifically, during the pre-training stage, we utilize an attribute projection head to generate different attribute fields of a scene (e.g., RGB, density, semantic), thus enabling temporal supervision from 2D labels via volume rendering techniques. Furthermore, we introduce a simple yet effective state-conditioned forecasting module to recursively forecast future occupancy and ego trajectory in a direct manner. Extensive experiments on the nuScenes dataset validate the effectiveness and scalability of our method, and demonstrate that PreWorld achieves competitive performance across 3D occupancy prediction, 4D occupancy forecasting and motion planning tasks.
Abstract:We introduce MiniMax-01 series, including MiniMax-Text-01 and MiniMax-VL-01, which are comparable to top-tier models while offering superior capabilities in processing longer contexts. The core lies in lightning attention and its efficient scaling. To maximize computational capacity, we integrate it with Mixture of Experts (MoE), creating a model with 32 experts and 456 billion total parameters, of which 45.9 billion are activated for each token. We develop an optimized parallel strategy and highly efficient computation-communication overlap techniques for MoE and lightning attention. This approach enables us to conduct efficient training and inference on models with hundreds of billions of parameters across contexts spanning millions of tokens. The context window of MiniMax-Text-01 can reach up to 1 million tokens during training and extrapolate to 4 million tokens during inference at an affordable cost. Our vision-language model, MiniMax-VL-01 is built through continued training with 512 billion vision-language tokens. Experiments on both standard and in-house benchmarks show that our models match the performance of state-of-the-art models like GPT-4o and Claude-3.5-Sonnet while offering 20-32 times longer context window. We publicly release MiniMax-01 at https://github.com/MiniMax-AI.
Abstract:Binary Neural Networks (BNNs) have garnered significant attention due to their immense potential for deployment on edge devices. However, the non-differentiability of the quantization function poses a challenge for the optimization of BNNs, as its derivative cannot be backpropagated. To address this issue, hypernetwork based methods, which utilize neural networks to learn the gradients of non-differentiable quantization functions, have emerged as a promising approach due to their adaptive learning capabilities to reduce estimation errors. However, existing hypernetwork based methods typically rely solely on current gradient information, neglecting the influence of historical gradients. This oversight can lead to accumulated gradient errors when calculating gradient momentum during optimization. To incorporate historical gradient information, we design a Historical Gradient Storage (HGS) module, which models the historical gradient sequence to generate the first-order momentum required for optimization. To further enhance gradient generation in hypernetworks, we propose a Fast and Slow Gradient Generation (FSG) method. Additionally, to produce more precise gradients, we introduce Layer Recognition Embeddings (LRE) into the hypernetwork, facilitating the generation of layer-specific fine gradients. Extensive comparative experiments on the CIFAR-10 and CIFAR-100 datasets demonstrate that our method achieves faster convergence and lower loss values, outperforming existing baselines.Code is available at http://github.com/two-tiger/FSG .
Abstract:AI computing and data centers consume a large amount of freshwater, both directly for cooling and indirectly for electricity generation. While most attention has been paid to developed countries such as the U.S., this paper presents the first-of-its-kind dataset that combines nation-level weather and electricity generation data to estimate water usage efficiency for data centers in 41 African countries across five different climate regions. We also use our dataset to evaluate and estimate the water consumption of inference on two large language models (i.e., Llama-3-70B and GPT-4) in 11 selected African countries. Our findings show that writing a 10-page report using Llama-3-70B could consume about \textbf{0.7 liters} of water, while the water consumption by GPT-4 for the same task may go up to about 60 liters. For writing a medium-length email of 120-200 words, Llama-3-70B and GPT-4 could consume about \textbf{0.13 liters} and 3 liters of water, respectively. Interestingly, given the same AI model, 8 out of the 11 selected African countries consume less water than the global average, mainly because of lower water intensities for electricity generation. However, water consumption can be substantially higher in some African countries with a steppe climate than the U.S. and global averages, prompting more attention when deploying AI computing in these countries. Our dataset is publicly available on \href{https://huggingface.co/datasets/masterlion/WaterEfficientDatasetForAfricanCountries/tree/main}{Hugging Face}.
Abstract:This paper introduces a new environment LLM-PySC2 (the Large Language Model StarCraft II Learning Environment), a platform derived from DeepMind's StarCraft II Learning Environment that serves to develop Large Language Models (LLMs) based decision-making methodologies. This environment is the first to offer the complete StarCraft II action space, multi-modal observation interfaces, and a structured game knowledge database, which are seamlessly connected with various LLMs to facilitate the research of LLMs-based decision-making. To further support multi-agent research, we developed an LLM collaborative framework that supports multi-agent concurrent queries and multi-agent communication. In our experiments, the LLM-PySC2 environment is adapted to be compatible with the StarCraft Multi-Agent Challenge (SMAC) task group and provided eight new scenarios focused on macro-decision abilities. We evaluated nine mainstream LLMs in the experiments, and results show that sufficient parameters are necessary for LLMs to make decisions, but improving reasoning ability does not directly lead to better decision-making outcomes. Our findings further indicate the importance of enabling large models to learn autonomously in the deployment environment through parameter training or train-free learning techniques. Ultimately, we expect that the LLM-PySC2 environment can promote research on learning methods for LLMs, helping LLM-based methods better adapt to task scenarios.
Abstract:Online Budgeted Matching (OBM) is a classic problem with important applications in online advertising, online service matching, revenue management, and beyond. Traditional online algorithms typically assume a small bid setting, where the maximum bid-to-budget ratio (\kappa) is infinitesimally small. While recent algorithms have tried to address scenarios with non-small or general bids, they often rely on the Fractional Last Matching (FLM) assumption, which allows for accepting partial bids when the remaining budget is insufficient. This assumption, however, does not hold for many applications with indivisible bids. In this paper, we remove the FLM assumption and tackle the open problem of OBM with general bids. We first establish an upper bound of 1-\kappa on the competitive ratio for any deterministic online algorithm. We then propose a novel meta algorithm, called MetaAd, which reduces to different algorithms with first known provable competitive ratios parameterized by the maximum bid-to-budget ratio \kappa \in [0, 1]. As a by-product, we extend MetaAd to the FLM setting and get provable competitive algorithms. Finally, we apply our competitive analysis to the design learning-augmented algorithms.
Abstract:Multimodal Large Language Models (MLLMs) inherit the superior text understanding capabilities of LLMs and extend these capabilities to multimodal scenarios. These models achieve excellent results in the general domain of multimodal tasks. However, in the medical domain, the substantial training costs and the requirement for extensive medical data pose challenges to the development of medical MLLMs. Furthermore, due to the free-text form of answers, tasks such as visual grounding that need to produce output in a prescribed form become difficult for MLLMs. So far, there have been no medical MLLMs works in medical visual grounding area. For the medical vision grounding task, which involves identifying locations in medical images based on short text descriptions, we propose Parameter-efficient Fine-tuning medical multimodal large language models for Medcial Visual Grounding (PFMVG). To validate the performance of the model, we evaluate it on a public benchmark dataset for medical visual grounding, where it achieves competitive results, and significantly outperforming GPT-4v. Our code will be open sourced after peer review.
Abstract:While the capabilities of autonomous driving have advanced rapidly, merging into dense traffic remains a significant challenge, many motion planning methods for this scenario have been proposed but it is hard to evaluate them. Most existing closed-loop simulators rely on rule-based controls for other vehicles, which results in a lack of diversity and randomness, thus failing to accurately assess the motion planning capabilities in highly interactive scenarios. Moreover, traditional evaluation metrics are insufficient for comprehensively evaluating the performance of merging in dense traffic. In response, we proposed a closed-loop evaluation benchmark for assessing motion planning capabilities in merging scenarios. Our approach involves other vehicles trained in large scale datasets with micro-behavioral characteristics that significantly enhance the complexity and diversity. Additionally, we have restructured the evaluation mechanism by leveraging large language models to assess each autonomous vehicle merging onto the main road. Extensive experiments have demonstrated the advanced nature of this evaluation benchmark. Through this benchmark, we have obtained an evaluation of existing methods and identified common issues. The environment and vehicle motion planning models we have designed can be accessed at https://anonymous.4open.science/r/Bench4Merge-EB5D
Abstract:Automatic Emergency Braking (AEB) systems are a crucial component in ensuring the safety of passengers in autonomous vehicles. Conventional AEB systems primarily rely on closed-set perception modules to recognize traffic conditions and assess collision risks. To enhance the adaptability of AEB systems in open scenarios, we propose Dual-AEB, a system combines an advanced multimodal large language model (MLLM) for comprehensive scene understanding and a conventional rule-based rapid AEB to ensure quick response times. To the best of our knowledge, Dual-AEB is the first method to incorporate MLLMs within AEB systems. Through extensive experimentation, we have validated the effectiveness of our method. The source code will be available at https://github.com/ChipsICU/Dual-AEB.
Abstract:The rise of multi-modal large language models(MLLMs) has spurred their applications in autonomous driving. Recent MLLM-based methods perform action by learning a direct mapping from perception to action, neglecting the dynamics of the world and the relations between action and world dynamics. In contrast, human beings possess world model that enables them to simulate the future states based on 3D internal visual representation and plan actions accordingly. To this end, we propose OccLLaMA, an occupancy-language-action generative world model, which uses semantic occupancy as a general visual representation and unifies vision-language-action(VLA) modalities through an autoregressive model. Specifically, we introduce a novel VQVAE-like scene tokenizer to efficiently discretize and reconstruct semantic occupancy scenes, considering its sparsity and classes imbalance. Then, we build a unified multi-modal vocabulary for vision, language and action. Furthermore, we enhance LLM, specifically LLaMA, to perform the next token/scene prediction on the unified vocabulary to complete multiple tasks in autonomous driving. Extensive experiments demonstrate that OccLLaMA achieves competitive performance across multiple tasks, including 4D occupancy forecasting, motion planning, and visual question answering, showcasing its potential as a foundation model in autonomous driving.