AI Lab, Netease
Abstract:With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a Surge in NeRF-based SLAM, while 3DGS-based SLAM is sparse. A novel 3DGS-based SLAM approach with a fusion of deep visual feature, dual keyframe selection and 3DGS is presented in this paper. Compared with the existing methods, the proposed selectively tracking is achieved by feature extraction and motion filter on each frame. The joint optimization of pose and 3D Gaussian runs through the entire mapping process. Additionally, the coarse-to-fine pose estimation and compact Gaussian scene representation are implemented by dual keyfeature selection and novel loss functions. Experimental results demonstrate that the proposed algorithm not only outperforms the existing methods in tracking and mapping, but also has less memory usage.
Abstract:Large models have demonstrated significant progress across various domains, particularly in tasks related to text generation. In the domain of Table to Text, many Large Language Model (LLM)-based methods currently resort to modifying prompts to invoke public APIs, incurring potential costs and information leaks. With the advent of open-source large models, fine-tuning LLMs has become feasible. In this study, we conducted parameter-efficient fine-tuning on the LLaMA2 model. Distinguishing itself from previous fine-tuning-based table-to-text methods, our approach involves injecting reasoning information into the input by emphasizing table-specific row data. Our model consists of two modules: 1) a table reasoner that identifies relevant row evidence, and 2) a table summarizer that generates sentences based on the highlighted table. To facilitate this, we propose a search strategy to construct reasoning labels for training the table reasoner. On both the FetaQA and QTSumm datasets, our approach achieved state-of-the-art results. Additionally, we observed that highlighting input tables significantly enhances the model's performance and provides valuable interpretability.
Abstract:With the continuous evolution and refinement of LLMs, they are endowed with impressive logical reasoning or vertical thinking capabilities. But can they think out of the box? Do they possess proficient lateral thinking abilities? Following the setup of Lateral Thinking Puzzles, we propose a novel evaluation benchmark, LatEval, which assesses the model's lateral thinking within an interactive framework. In our benchmark, we challenge LLMs with 2 aspects: the quality of questions posed by the model and the model's capability to integrate information for problem-solving. We find that nearly all LLMs struggle with employing lateral thinking during interactions. For example, even the most advanced model, GPT-4, exhibits the advantage to some extent, yet still maintain a noticeable gap when compared to human. This evaluation benchmark provides LLMs with a highly challenging and distinctive task that is crucial to an effective AI assistant.
Abstract:Training AI with strong and rich strategies in multi-agent environments remains an important research topic in Deep Reinforcement Learning (DRL). The AI's strength is closely related to its diversity of strategies, and this relationship can guide us to train AI with both strong and rich strategies. To prove this point, we propose Diversity is Strength (DIS), a novel DRL training framework that can simultaneously train multiple kinds of AIs. These AIs are linked through an interconnected history model pool structure, which enhances their capabilities and strategy diversities. We also design a model evaluation and screening scheme to select the best models to enrich the model pool and obtain the final AI. The proposed training method provides diverse, generalizable, and strong AI strategies without using human data. We tested our method in an AI competition based on Google Research Football (GRF) and won the 5v5 and 11v11 tracks. The method enables a GRF AI to have a high level on both 5v5 and 11v11 tracks for the first time, which are under complex multi-agent environments. The behavior analysis shows that the trained AI has rich strategies, and the ablation experiments proved that the designed modules benefit the training process.
Abstract:Asymmetrical multiplayer (AMP) game is a popular game genre which involves multiple types of agents competing or collaborating with each other in the game. It is difficult to train powerful agents that can defeat top human players in AMP games by typical self-play training method because of unbalancing characteristics in their asymmetrical environments. We propose asymmetric-evolution training (AET), a novel multi-agent reinforcement learning framework that can train multiple kinds of agents simultaneously in AMP game. We designed adaptive data adjustment (ADA) and environment randomization (ER) to optimize the AET process. We tested our method in a complex AMP game named Tom \& Jerry, and our AIs trained without using any human data can achieve a win rate of 98.5% against top human players over 65 matches. The ablation experiments indicated that the proposed modules are beneficial to the framework.
Abstract:Considerable progress has recently been made in leveraging CLIP (Contrastive Language-Image Pre-Training) models for text-guided image manipulation. However, all existing works rely on additional generative models to ensure the quality of results, because CLIP alone cannot provide enough guidance information for fine-scale pixel-level changes. In this paper, we introduce CLIPVG, a text-guided image manipulation framework using differentiable vector graphics, which is also the first CLIP-based general image manipulation framework that does not require any additional generative models. We demonstrate that CLIPVG can not only achieve state-of-art performance in both semantic correctness and synthesis quality, but also is flexible enough to support various applications far beyond the capability of all existing methods.
Abstract:In this paper, we present a ranking-based underwater image quality assessment (UIQA) method, abbreviated as URanker. The URanker is built on the efficient conv-attentional image Transformer. In terms of underwater images, we specially devise (1) the histogram prior that embeds the color distribution of an underwater image as histogram token to attend global degradation and (2) the dynamic cross-scale correspondence to model local degradation. The final prediction depends on the class tokens from different scales, which comprehensively considers multi-scale dependencies. With the margin ranking loss, our URanker can accurately rank the order of underwater images of the same scene enhanced by different underwater image enhancement (UIE) algorithms according to their visual quality. To achieve that, we also contribute a dataset, URankerSet, containing sufficient results enhanced by different UIE algorithms and the corresponding perceptual rankings, to train our URanker. Apart from the good performance of URanker, we found that a simple U-shape UIE network can obtain promising performance when it is coupled with our pre-trained URanker as additional supervision. In addition, we also propose a normalization tail that can significantly improve the performance of UIE networks. Extensive experiments demonstrate the state-of-the-art performance of our method. The key designs of our method are discussed. We will release our dataset and code.
Abstract:We propose LookinGood^{\pi}, a novel neural re-rendering approach that is aimed to (1) improve the rendering quality of the low-quality reconstructed results from human performance capture system in real-time; (2) improve the generalization ability of the neural rendering network on unseen people. Our key idea is to utilize the rendered image of reconstructed geometry as the guidance to assist the prediction of person-specific details from few reference images, thus enhancing the re-rendered result. In light of this, we design a two-branch network. A coarse branch is designed to fix some artifacts (i.e. holes, noise) and obtain a coarse version of the rendered input, while a detail branch is designed to predict "correct" details from the warped references. The guidance of the rendered image is realized by blending features from two branches effectively in the training of the detail branch, which improves both the warping accuracy and the details' fidelity. We demonstrate that our method outperforms state-of-the-art methods at producing high-fidelity images on unseen people.
Abstract:For unsupervised image-to-image translation, we propose a discriminator architecture which focuses on the statistical features instead of individual patches. The network is stabilized by distribution matching of key statistical features at multiple scales. Unlike the existing methods which impose more and more constraints on the generator, our method facilitates the shape deformation and enhances the fine details with a greatly simplified framework. We show that the proposed method outperforms the existing state-of-the-art models in various challenging applications including selfie-to-anime, male-to-female and glasses removal. The code will be made publicly available.
Abstract:WebFG 2020 is an international challenge hosted by Nanjing University of Science and Technology, University of Edinburgh, Nanjing University, The University of Adelaide, Waseda University, etc. This challenge mainly pays attention to the webly-supervised fine-grained recognition problem. In the literature, existing deep learning methods highly rely on large-scale and high-quality labeled training data, which poses a limitation to their practicability and scalability in real world applications. In particular, for fine-grained recognition, a visual task that requires professional knowledge for labeling, the cost of acquiring labeled training data is quite high. It causes extreme difficulties to obtain a large amount of high-quality training data. Therefore, utilizing free web data to train fine-grained recognition models has attracted increasing attentions from researchers in the fine-grained community. This challenge expects participants to develop webly-supervised fine-grained recognition methods, which leverages web images in training fine-grained recognition models to ease the extreme dependence of deep learning methods on large-scale manually labeled datasets and to enhance their practicability and scalability. In this technical report, we have pulled together the top WebFG 2020 solutions of total 54 competing teams, and discuss what methods worked best across the set of winning teams, and what surprisingly did not help.